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updated changelog
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readme.txt
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readme.txt
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CHANGELOG
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0.17.0
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Bug #225: Valgrind reports about 40MB of leaked memory
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Bug #241: Some physics meshes still don't match
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Bug #248: Some textures are too dark
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Bug #300: Dependency on proprietary CG toolkit
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Bug #302: Some objects don't collide although they should
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Bug #308: Freeze in Balmora, Meldor: Armorer
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Bug #313: openmw without a ~/.config/openmw folder segfault.
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Bug #317: adding non-existing spell via console locks game
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Bug #318: Wrong character normals
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Bug #341: Building with Ogre Debug libraries does not use debug version of plugins
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Bug #347: Crash when running openmw with --start="XYZ"
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Bug #353: FindMyGUI.cmake breaks path on Windows
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Bug #359: WindowManager throws exception at destruction
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Feature #33: Allow objects to cross cell-borders
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Feature #59: Dropping Items (replaced stopgap implementation with a proper one)
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Feature #93: Main Menu
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Feature #96/329/330/331/332/333: Player Control
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Feature #180: Object rotation and scaling.
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Feature #272: Incorrect NIF material sharing
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Feature #314: Potion usage
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Feature #324: Skill Gain
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Feature #342: Drain/fortify dynamic stats/attributes magic effects
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Feature #350: Allow console only script instructions
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Feature #352: Run scripts in console on startup
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Task #107: Refactor mw*-subsystems
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Task #325: Make CreatureStats into a class
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Task #345: Use Ogre's animation system
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Task #351: Rewrite Action class to support automatic sound playing
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0.16.0
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Bug #250: OpenMW launcher erratic behaviour
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