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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

8056 Commits

Author SHA1 Message Date
Alexei Kotov
ffa52dfe7c Don't use height cull callback when there's no terrain 2024-01-19 12:24:15 +03:00
psi29a
7c14bac7c2 Merge branch 'load_save_composites' into 'master'
Write AiSequence and Script data field by field via decompose function

See merge request OpenMW/openmw!3770
2024-01-19 08:31:43 +00:00
psi29a
c84386aa4b Merge branch 'fix_navigator_update' into 'master'
Fix navmesh update on player changing tile

See merge request OpenMW/openmw!3756
2024-01-19 08:30:22 +00:00
psi29a
6b9fd12ab7 Merge branch 'fix_ubsan_warnings' into 'master'
Fix ubsan warnings

See merge request OpenMW/openmw!3772
2024-01-19 08:29:23 +00:00
elsid
35d9b18b4c
Add type for normalized VFS path and use for VFS::Manager file map key
This will reduce the number of path normalizations while more places will use
this type. In some cases it also will reduce number of temporary allocations for
new strings.

For now make conversion from and to std::string_view implicit to allow gradual
migration to this type.
2024-01-18 00:03:06 +01:00
Evil Eye
48db113149 Address feedback 2024-01-17 18:10:42 +01:00
Evil Eye
27fa411f4f Convert strings in nif files to utf8 2024-01-16 20:56:58 +01:00
elsid
a2147d70cc
Use forward declaration for some VFS types
This will allow to save on preprocessed code size in the future changes.
2024-01-16 01:32:11 +01:00
elsid
4d6350539c
Move FindLowestUnusedTexUnitVisitor to unnamed namespace
It's not used anywhere except this translation unit so no need to make the
symbol available everywhere else.
2024-01-15 22:23:59 +01:00
elsid
6451750890
Write AiSequence and Script data field by field via decompose function
Use the same function to load and save to have single place with field order
definition. Use concepts for overload over different types.
2024-01-14 23:04:56 +01:00
psi29a
4f21ea2eae Merge branch 'rm_redundant_ctors' into 'master'
Remove redundant SizeProxy and RenderTarget constructors

See merge request OpenMW/openmw!3769
2024-01-13 09:51:10 +00:00
psi29a
8dbadd660e Merge branch 'pregenerate_glow_textures' into 'master'
Pregenerate glow texture names

See merge request OpenMW/openmw!3768
2024-01-13 09:50:47 +00:00
uramer
b9afd7245c Create separate UI api tables for menu and player contexts 2024-01-13 10:13:13 +01:00
elsid
dd706aab0e
Add missing SubPass::mMinMap initialization 2024-01-13 01:08:57 +01:00
AnyOldName3
e0eb3feb89 Use OSG_PLUGIN_PREFIX instead of CMAKE_SHARED_MODULE_PREFIX
Logic to generate it copied from OSG's CMake instead of guessed.
2024-01-12 23:49:53 +00:00
uramer
7cc0eae461 Fix Menu Lua settings reset between states 2024-01-13 00:46:24 +01:00
AnyOldName3
62f5c46f25 Split list in CMake instead of C++
That avoids the need for constexpr work, and therefore the need for an MSVC-specific extension
2024-01-12 23:43:14 +00:00
AnyOldName3
de107c6a98 Add missing _view 2024-01-12 23:43:14 +00:00
AnyOldName3
ef65f0c70d Make OSG plugin checker barely functional
* Work out what module filenames should be in CMake, and give those to C++
* Compare just the module filenames instead of the full strings
* Deal with OSG trying to support both UTF-8 and system-eight-bit-code-page file paths on Windows.
* Add a comment complaining about the constexpr situation.
* Use a stub implementation when using static OSG - apparently we don't actually support mixing and matching static and dynamic OSG plugins even though OSG itself does.
2024-01-12 23:43:14 +00:00
AnyOldName3
c2d1a4c861 Initial stab at OSG plugin checker
It doesn't work yet due to osgDB::listAllAvailablePlugins returning a list of paths to dynamic libraries.
That means:
* the check fails when the required plugin is linked statically.
* we're going to have to do something to slice up the filenames.
* there'll probably be unicode errors when the OpenMW installation path isn't representable by the current eight-bit code page on Windows.

Alternatively, we can switch to listing the required file extension support, and use osgDB::Registry::instance()->getReaderWriterList() and each element's supportedExtensions() function, but I don't think we've actually got that list of extensions anywhere and it might get desynced with the existing list of plugins if we add more.
2024-01-12 23:43:14 +00:00
elsid
1bfcfaff34
Use proper naming for member variable 2024-01-12 03:40:54 +01:00
elsid
35da9f8c50
Remove redundant SizeProxy and RenderTarget constructors 2024-01-12 01:49:17 +01:00
elsid
3ad79e3b3e
Pregenerate glow texture names
To avoid strings generation and allocations every time model is added to a
scene.
2024-01-11 23:54:20 +01:00
Evil Eye
1880894f4a Use ciEqual to detect missing content files 2024-01-11 19:05:37 +01:00
Evil Eye
2fc87efa8f Merge branch 'cleanup_navmesh_updater' into 'master'
Cleanup navmesh updater

See merge request OpenMW/openmw!3763
2024-01-11 17:50:12 +00:00
Yury Stepovikov
52623ddd7d Set MacOS current_path before reading configuration files [#7706] 2024-01-11 00:59:27 +00:00
uramer
dd6017e81e Avoid making engine handler methods public 2024-01-11 00:55:29 +01:00
uramer
4ed2af7666 Merge branch 'master' into menuscripts 2024-01-10 23:21:42 +01:00
uramer
1afc7ecd58 Test Lua widgets for text inputs correctly 2024-01-10 23:13:27 +01:00
uramer
79deb5f559 Remove settings pages in Lua 2024-01-10 23:13:27 +01:00
uramer
2107bbc01d Reuse input engine handlers in menu scripts 2024-01-10 23:13:23 +01:00
uramer
962ecc4329 Allow menu scripts to read global sections while a game is loaded 2024-01-10 22:28:57 +01:00
Andrei Kortunov
0e1bb45345 Cleanup navmesh updater 2024-01-10 15:28:26 +04:00
Alexei Kotov
78d8cf86c3 Merge branch 'pickme' into 'master'
Override launcher file info with higher priority info

Closes #7733 and #7103

See merge request OpenMW/openmw!3743
2024-01-09 21:42:45 +00:00
Evil Eye
d05f5e84ff Merge branch 'missing_assert' into 'master'
Add missing assertion

See merge request OpenMW/openmw!3751
2024-01-09 18:17:31 +00:00
Evil Eye
0db8026356 Stop adding and deleting rows 2024-01-09 17:45:48 +01:00
Evil Eye
672cefd594 Track checked EsmFile pointers instead of full paths 2024-01-09 17:40:14 +01:00
Evil Eye
521394d67b Override launcher file info with higher priority info 2024-01-09 17:40:14 +01:00
elsid
69cf507db8
Fix navmesh update on player changing tile
In cases when objects are not present on the scene (e.g. generated exterior
cells) navmesh is not updated because area that suppose to be covered with it
was not updated. It was updated only during cell change. This is a regression
from d15e1dca84.

Set TileCachedRecastMeshManager range on NavMeshManager update to make sure it
always covers correct area around player.

Return a union of objects, heightfields and water ranges from
getLimitedObjectsRange intersected with range provided above.
2024-01-09 01:18:45 +01:00
Andrei Kortunov
d1a7dfee87 Add missing assertion 2024-01-08 16:19:40 +04:00
jvoisin
57066bcac1 Merge branch 'more_cleanup' into 'master'
Code cleanup

See merge request OpenMW/openmw!3746
2024-01-08 11:35:24 +00:00
uramer
a6e2ceebb8 Don't clear menu UI on game load 2024-01-07 23:29:20 +01:00
uramer
d1268acf95 Merge branch 'master' into menuscripts 2024-01-07 23:15:21 +01:00
jvoisin
bb22c6e739 Merge branch 'navmesh_cleanup' into 'master'
Small cleanup for navmesh related code

See merge request OpenMW/openmw!3734
2024-01-07 22:14:52 +00:00
Alexei Kotov
14c8103a9e Merge branch 'dripdrop' into 'master'
Drop support for save game format 4

Closes #6624

See merge request OpenMW/openmw!3737
2024-01-07 18:01:20 +00:00
elsid
b0b6c48a88
Add clarifying comments to detournavigator coordinates conversion functions 2024-01-07 17:57:53 +01:00
elsid
afd6f0739c
Format box shape indices grouping by triangle 2024-01-07 17:57:53 +01:00
Andrei Kortunov
828c40c710 Do not copy due to auto misuse 2024-01-07 18:52:10 +04:00
psi29a
bfb60c5504 Merge branch 'compileerror' into 'master'
Contect selector: fix ESM date and version data encoding/decoding (#7764)

Closes #7764

See merge request OpenMW/openmw!3742
2024-01-07 14:15:52 +00:00
Alexei Kotov
327fafe739 Contect selector: fix ESM date and version data encoding/decoding (#7764) 2024-01-07 07:16:42 +03:00