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mirror of https://gitlab.com/OpenMW/openmw.git synced 2024-12-31 18:15:01 +00:00

Create separate UI api tables for menu and player contexts

This commit is contained in:
uramer 2024-01-13 00:47:08 +01:00
parent 7cc0eae461
commit b9afd7245c
6 changed files with 85 additions and 90 deletions

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@ -58,14 +58,14 @@ namespace MWLua
private:
Container* mScriptsContainer;
Container::EngineHandlerList mKeyPressHandlers{ "onKeyPress" };
Container::EngineHandlerList mKeyReleaseHandlers{ "onKeyRelease" };
Container::EngineHandlerList mControllerButtonPressHandlers{ "onControllerButtonPress" };
Container::EngineHandlerList mControllerButtonReleaseHandlers{ "onControllerButtonRelease" };
Container::EngineHandlerList mActionHandlers{ "onInputAction" };
Container::EngineHandlerList mTouchpadPressed{ "onTouchPress" };
Container::EngineHandlerList mTouchpadReleased{ "onTouchRelease" };
Container::EngineHandlerList mTouchpadMoved{ "onTouchMove" };
typename Container::EngineHandlerList mKeyPressHandlers{ "onKeyPress" };
typename Container::EngineHandlerList mKeyReleaseHandlers{ "onKeyRelease" };
typename Container::EngineHandlerList mControllerButtonPressHandlers{ "onControllerButtonPress" };
typename Container::EngineHandlerList mControllerButtonReleaseHandlers{ "onControllerButtonRelease" };
typename Container::EngineHandlerList mActionHandlers{ "onInputAction" };
typename Container::EngineHandlerList mTouchpadPressed{ "onTouchPress" };
typename Container::EngineHandlerList mTouchpadReleased{ "onTouchRelease" };
typename Container::EngineHandlerList mTouchpadMoved{ "onTouchMove" };
};
}

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@ -89,39 +89,10 @@ namespace MWLua
}();
}
sol::table initUserInterfacePackage(const Context& context)
sol::table registerUiApi(const Context& context, bool menu)
{
{
sol::state_view& lua = context.mLua->sol();
if (lua["openmw_ui"] != sol::nil)
return lua["openmw_ui"];
}
MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
auto element = context.mLua->sol().new_usertype<LuaUi::Element>("Element");
element[sol::meta_function::to_string] = [](const LuaUi::Element& element) {
std::stringstream res;
res << "UiElement";
if (element.mLayer != "")
res << "[" << element.mLayer << "]";
return res.str();
};
element["layout"] = sol::property([](LuaUi::Element& element) { return element.mLayout; },
[](LuaUi::Element& element, const sol::table& layout) { element.mLayout = layout; });
element["update"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
if (element->mDestroy || element->mUpdate)
return;
element->mUpdate = true;
luaManager->addAction([element] { wrapAction(element, [&] { element->update(); }); }, "Update UI");
};
element["destroy"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
if (element->mDestroy)
return;
element->mDestroy = true;
luaManager->addAction([element] { wrapAction(element, [&] { element->destroy(); }); }, "Destroy UI");
};
sol::table api = context.mLua->newTable();
api["_setHudVisibility"] = [luaManager = context.mLuaManager](bool state) {
luaManager->addAction([state] { MWBase::Environment::get().getWindowManager()->setHudVisibility(state); });
@ -155,36 +126,20 @@ namespace MWLua
}
};
api["content"] = LuaUi::loadContentConstructor(context.mLua);
api["create"] = [context](const sol::table& layout) {
auto element
= context.mIsMenu ? LuaUi::Element::makeMenuElement(layout) : LuaUi::Element::makeGameElement(layout);
context.mLuaManager->addAction([element] { wrapAction(element, [&] { element->create(); }); }, "Create UI");
api["create"] = [luaManager = context.mLuaManager, menu](const sol::table& layout) {
auto element = LuaUi::Element::make(layout, menu);
luaManager->addAction([element] { wrapAction(element, [&] { element->create(); }); }, "Create UI");
return element;
};
api["updateAll"] = [context]() {
if (context.mIsMenu)
{
LuaUi::Element::forEachMenuElement([](LuaUi::Element* e) { e->mUpdate = true; });
context.mLuaManager->addAction(
[]() { LuaUi::Element::forEachMenuElement([](LuaUi::Element* e) { e->update(); }); },
"Update all menu UI elements");
}
else
{
LuaUi::Element::forEachGameElement([](LuaUi::Element* e) { e->mUpdate = true; });
context.mLuaManager->addAction(
[]() { LuaUi::Element::forEachGameElement([](LuaUi::Element* e) { e->update(); }); },
"Update all game UI elements");
}
api["updateAll"] = [luaManager = context.mLuaManager, menu]() {
LuaUi::Element::forEach(menu, [](LuaUi::Element* e) { e->mUpdate = true; });
luaManager->addAction([menu]() { LuaUi::Element::forEach(menu, [](LuaUi::Element* e) { e->update(); }); },
"Update all menu UI elements");
};
api["_getMenuTransparency"] = []() -> float { return Settings::gui().mMenuTransparency; };
auto uiLayer = context.mLua->sol().new_usertype<LuaUi::Layer>("UiLayer");
uiLayer["name"] = sol::property([](LuaUi::Layer& self) { return self.name(); });
uiLayer["size"] = sol::property([](LuaUi::Layer& self) { return self.size(); });
uiLayer[sol::meta_function::to_string]
= [](LuaUi::Layer& self) { return Misc::StringUtils::format("UiLayer(%s)", self.name()); };
sol::table layersTable = context.mLua->newTable();
layersTable["indexOf"] = [](std::string_view name) -> sol::optional<size_t> {
size_t index = LuaUi::Layer::indexOf(name);
@ -247,7 +202,7 @@ namespace MWLua
{ "Center", LuaUi::Alignment::Center }, { "End", LuaUi::Alignment::End } }));
api["registerSettingsPage"] = &LuaUi::registerSettingsPage;
api["removeSettingsPage"] = &LuaUi::registerSettingsPage;
api["removeSettingsPage"] = &LuaUi::removeSettingsPage;
api["texture"] = [luaManager = context.mLuaManager](const sol::table& options) {
LuaUi::TextureData data;
@ -325,8 +280,56 @@ namespace MWLua
// TODO
// api["_showMouseCursor"] = [](bool) {};
return api;
}
sol::table initUserInterfacePackage(const Context& context)
{
std::string_view menuCache = "openmw_ui_menu";
std::string_view gameCache = "openmw_ui_game";
std::string_view cacheKey = context.mIsMenu ? menuCache : gameCache;
{
sol::state_view& lua = context.mLua->sol();
if (lua[cacheKey] != sol::nil)
return lua[cacheKey];
}
auto element = context.mLua->sol().new_usertype<LuaUi::Element>("UiElement");
element[sol::meta_function::to_string] = [](const LuaUi::Element& element) {
std::stringstream res;
res << "UiElement";
if (element.mLayer != "")
res << "[" << element.mLayer << "]";
return res.str();
};
element["layout"] = sol::property([](const LuaUi::Element& element) { return element.mLayout; },
[](LuaUi::Element& element, const sol::table& layout) { element.mLayout = layout; });
element["update"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
if (element->mDestroy || element->mUpdate)
return;
element->mUpdate = true;
luaManager->addAction([element] { wrapAction(element, [&] { element->update(); }); }, "Update UI");
};
element["destroy"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
if (element->mDestroy)
return;
element->mDestroy = true;
luaManager->addAction(
[element] { wrapAction(element, [&] { LuaUi::Element::erase(element.get()); }); }, "Destroy UI");
};
auto uiLayer = context.mLua->sol().new_usertype<LuaUi::Layer>("UiLayer");
uiLayer["name"] = sol::readonly_property([](LuaUi::Layer& self) { return self.name(); });
uiLayer["size"] = sol::readonly_property([](LuaUi::Layer& self) { return self.size(); });
uiLayer[sol::meta_function::to_string]
= [](LuaUi::Layer& self) { return Misc::StringUtils::format("UiLayer(%s)", self.name()); };
sol::table menuApi = registerUiApi(context, true);
sol::table gameApi = registerUiApi(context, false);
sol::state_view& lua = context.mLua->sol();
lua["openmw_ui"] = LuaUtil::makeReadOnly(api);
return lua["openmw_ui"];
lua[menuCache] = LuaUtil::makeReadOnly(menuApi);
lua[gameCache] = LuaUtil::makeReadOnly(gameApi);
return lua[cacheKey];
}
}

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@ -240,8 +240,8 @@ namespace LuaUi
}
}
std::map<Element*, std::shared_ptr<Element>> Element::sGameElements;
std::map<Element*, std::shared_ptr<Element>> Element::sMenuElements;
std::map<Element*, std::shared_ptr<Element>> Element::sGameElements;
Element::Element(sol::table layout)
: mRoot(nullptr)
@ -252,18 +252,19 @@ namespace LuaUi
{
}
std::shared_ptr<Element> Element::makeGameElement(sol::table layout)
std::shared_ptr<Element> Element::make(sol::table layout, bool menu)
{
std::shared_ptr<Element> ptr(new Element(std::move(layout)));
sGameElements[ptr.get()] = ptr;
auto& container = menu ? sMenuElements : sGameElements;
container[ptr.get()] = ptr;
return ptr;
}
std::shared_ptr<Element> Element::makeMenuElement(sol::table layout)
void Element::erase(Element* element)
{
std::shared_ptr<Element> ptr(new Element(std::move(layout)));
sMenuElements[ptr.get()] = ptr;
return ptr;
element->destroy();
sMenuElements.erase(element);
sGameElements.erase(element);
}
void Element::create()
@ -311,7 +312,5 @@ namespace LuaUi
mRoot = nullptr;
mLayout = sol::make_object(mLayout.lua_state(), sol::nil);
}
sGameElements.erase(this);
sMenuElements.erase(this);
}
}

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@ -7,21 +7,15 @@ namespace LuaUi
{
struct Element
{
static std::shared_ptr<Element> makeGameElement(sol::table layout);
static std::shared_ptr<Element> makeMenuElement(sol::table layout);
static std::shared_ptr<Element> make(sol::table layout, bool menu);
static void erase(Element* element);
template <class Callback>
static void forEachGameElement(Callback callback)
static void forEach(bool menu, Callback callback)
{
for (auto& [e, _] : sGameElements)
callback(e);
}
template <class Callback>
static void forEachMenuElement(Callback callback)
{
for (auto& [e, _] : sMenuElements)
callback(e);
auto& container = menu ? sMenuElements : sGameElements;
for (auto& [_, element] : container)
callback(element.get());
}
WidgetExtension* mRoot;

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@ -3,7 +3,6 @@
#include <memory>
#include <string>
#include <string_view>
namespace LuaUi
{

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@ -47,12 +47,12 @@ namespace LuaUi
void clearGameInterface()
{
while (!Element::sGameElements.empty())
Element::sGameElements.begin()->second->destroy();
Element::erase(Element::sGameElements.begin()->second.get());
}
void clearMenuInterface()
{
while (!Element::sMenuElements.empty())
Element::sMenuElements.begin()->second->destroy();
Element::erase(Element::sMenuElements.begin()->second.get());
}
}