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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

488 Commits

Author SHA1 Message Date
Alexei Kotov
1834597361 Move friendly fire logic to onHit 2023-12-27 01:03:23 +03:00
jvoisin
2873f971a6 Merge branch 'downsized' into 'master'
Remove explicitly sized reads

See merge request OpenMW/openmw!3663
2023-12-21 22:50:10 +00:00
Evil Eye
77cf9284b7 Allow ModPCCrimeLevel to clear crimes and cap bounties 2023-12-18 21:52:17 +01:00
Evil Eye
37415b0382 Don't use getExact to read structs 2023-12-17 15:16:32 +01:00
Evil Eye
a9e6e63c4e Remove fixed size reads 2023-12-17 13:00:14 +01:00
Alexei Kotov
82982bbc05 Outlaw vampires and werewolves (bugs #7723, #7724) 2023-12-15 23:46:10 +03:00
Mads Buvik Sandvei
92a5e52407 rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation. 2023-10-29 14:53:03 +01:00
Andrei Kortunov
e1cae5a029 Rework music system 2023-09-13 09:11:07 +04:00
Andrei Kortunov
6ee86dea82 Implement Lua API for factions (feature 7468) 2023-09-12 09:49:03 +04:00
Andrei Kortunov
7da8f388f5 More Coverity fixes 2023-09-01 16:49:39 +04:00
Evil Eye
5a8d108852 Cast to size_t 2023-08-20 16:25:58 +02:00
Evil Eye
e660a9ca16 Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
Petr Mikheev
e2c5f4e766 Fix #7506 2023-08-16 17:14:08 +02:00
Evil Eye
ac9378fa08 Replace Skill::mIndex with Skill::refIdToIndex 2023-07-13 18:55:21 +02:00
elsid
6e8dcc16c6
Use settings values for Game settings 2023-07-01 00:59:35 +02:00
elsid
47978dcb71
Remove unused getActorsProcessingRange function 2023-07-01 00:59:15 +02:00
Evil Eye
abcebd49d2 Allow for more than 8 attributes 2023-06-19 20:41:54 +02:00
psi29a
807893eb45 Merge branch 'clickbait' into 'master'
Mostly dehardcode skills

See merge request OpenMW/openmw!3112
2023-06-15 07:03:13 +00:00
Evil Eye
da4e04522b More closely replicate Morrowind.exe's locks 2023-06-08 20:10:32 +02:00
Evil Eye
47c1569961 Use RefId key for NPC skills 2023-06-08 18:35:48 +02:00
Evil Eye
1b956521fc Reduce skill lookups by index 2023-06-08 18:35:47 +02:00
Evil Eye
16c0f0d5cc Use a regular TypedDynamicStore for ESM:Skill 2023-06-08 18:35:47 +02:00
Evil Eye
a5bb6c7d8d Use std::array in NPDTstruct52 2023-06-03 13:27:45 +02:00
Evil Eye
7be005c9a5 Use std::array in CLDTstruct 2023-06-03 11:58:09 +02:00
Evil Eye
8a474b9807 Use std::array in RADTstruct 2023-06-03 10:45:32 +02:00
Evil Eye
08f35fe839 Add ESM::Skill::mWerewolfValue 2023-05-31 17:45:20 +02:00
Mads Buvik Sandvei
410e8b100a Elsid comments 2023-05-23 19:30:29 +02:00
Tobias Tribble
2c887d82d0 Removed Content file check 2023-04-28 11:46:22 -05:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
Petr Mikheev
227a993b94 Remove createRecord functions from World because the only forward the argument to ESMStore that can be used directly. 2023-04-20 21:45:49 +02:00
Evil Eye
c48c91a07f Fix bed ownership check 2023-03-24 22:15:51 +01:00
elsid
1f6d19859a
Use startsWith for ESM::RefId 2023-03-18 13:39:52 +01:00
elsid
dfcea389be
Add helper functions for string comparison to RefId 2023-03-03 00:39:55 +01:00
elsid
b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2023-02-18 01:07:15 +01:00
Evil Eye
0aa4235096 Cap temporary disposition gain and compute permanent changes accordingly 2023-02-14 20:08:11 +01:00
Alexei Kotov
09716c644e Assault victims are always aware of the committed crime (bug #7064) 2023-02-12 03:59:20 +03:00
elsid
f09789002a
Define hardcoded global variable names as constants 2023-02-07 00:47:34 +01:00
Petr Mikheev
5983f22290 Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
florent.teppe
1ef1de974d script blacklist => RefId
Applies changes from review

Fixed clang format

Clang format + review.
2022-12-27 19:16:21 +01:00
florent.teppe
42e45723b7 Fixes issue in MW script compilation that would silently produce the wrong bytecode
Fixes issue when fetching MyGui values that were stored as RefId but fetched as String

Removed some uncessary copies, fixed issues with lowercase and uneeded changes
2022-12-27 19:15:57 +01:00
florent.teppe
65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00
fteppe
7da38113be Changed more hardcoded RefId to be static to avoid multiple runtime creations
adresses multiple review comments
2022-12-27 19:15:56 +01:00
fteppe
62d8fe3fc2 changed a few hardcoded refIds used in mutliple places to be defined only once in a variable 2022-12-27 19:15:55 +01:00
fteppe
c8bb733360 removed clear() function, the only way to change the Id from the outside is from the assignment operator
replaced ciEqual with == operator
2022-12-27 19:15:55 +01:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
florent.teppe
0dd529ab1d With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
florent.teppe
1ced0c912e partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR

partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"

This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.

removed remaining references to storeSpecialization  CMakeLists.txt,  and landmanager.cpp
2022-09-05 17:35:06 +02:00
florent.teppe
3a62ef3a99 Store added storespecialization to cmakelist, and removed the captial first letter 2022-09-05 17:34:40 +02:00
florent.teppe
0d85e7db7d Store: moved all the template specialization to its own heaper file, included where it's needed
in the esm store a function is defined in the cpp file to not rely on the knowledge of store.hpp in the header file
2022-09-05 17:34:22 +02:00