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Replace Skill::mIndex with Skill::refIdToIndex

This commit is contained in:
Evil Eye 2023-06-15 20:49:14 +02:00
parent 3a1ae9df58
commit ac9378fa08
12 changed files with 49 additions and 35 deletions

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@ -1264,7 +1264,8 @@ namespace EsmTool
template <>
void Record<ESM::Skill>::print()
{
std::cout << " ID: " << skillLabel(mData.mIndex) << " (" << mData.mIndex << ")" << std::endl;
int index = ESM::Skill::refIdToIndex(mData.mId);
std::cout << " ID: " << skillLabel(index) << " (" << index << ")" << std::endl;
std::cout << " Description: " << mData.mDescription << std::endl;
std::cout << " Governing Attribute: " << attributeLabel(mData.mData.mAttribute) << " ("
<< mData.mData.mAttribute << ")" << std::endl;

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@ -201,11 +201,10 @@ void CSMDoc::Document::createBase()
addGmsts();
for (int i = 0; i < 27; ++i)
for (int i = 0; i < ESM::Skill::Length; ++i)
{
ESM::Skill record;
record.mIndex = i;
record.mId = ESM::Skill::indexToRefId(record.mIndex);
record.mId = ESM::Skill::indexToRefId(i);
record.blank();
getData().getSkills().add(record);

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@ -121,11 +121,12 @@ namespace
// is this a minor or major skill?
float add = 0.2f;
int index = ESM::Skill::refIdToIndex(skill.mId);
for (const auto& skills : class_->mData.mSkills)
{
if (skills[0] == skill.mIndex)
if (skills[0] == index)
add = 0.5;
if (skills[1] == skill.mIndex)
if (skills[1] == index)
add = 1.0;
}
modifierSum += add;
@ -199,15 +200,16 @@ namespace
int raceBonus = 0;
int specBonus = 0;
int index = ESM::Skill::refIdToIndex(skill.mId);
auto bonusIt = std::find_if(race->mData.mBonus.begin(), race->mData.mBonus.end(),
[&](const auto& bonus) { return bonus.mSkill == skill.mIndex; });
[&](const auto& bonus) { return bonus.mSkill == index; });
if (bonusIt != race->mData.mBonus.end())
raceBonus = bonusIt->mBonus;
for (const auto& skills : class_->mData.mSkills)
{
// is this a minor or major skill?
if (std::find(skills.begin(), skills.end(), skill.mIndex) != skills.end())
if (std::find(skills.begin(), skills.end(), index) != skills.end())
{
majorMultiplier = 1.0f;
break;

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@ -471,8 +471,8 @@ namespace MWGui
assert(minorSkills.size() >= klass.mData.mSkills.size());
for (size_t i = 0; i < klass.mData.mSkills.size(); ++i)
{
klass.mData.mSkills[i][1] = majorSkills[i].getIf<ESM::IndexRefId>()->getValue();
klass.mData.mSkills[i][0] = minorSkills[i].getIf<ESM::IndexRefId>()->getValue();
klass.mData.mSkills[i][1] = ESM::Skill::refIdToIndex(majorSkills[i]);
klass.mData.mSkills[i][0] = ESM::Skill::refIdToIndex(minorSkills[i]);
}
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(klass);

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@ -287,7 +287,7 @@ namespace MWGui
void EditEffectDialog::setSkill(ESM::RefId skill)
{
mEffect.mSkill = skill.getIf<ESM::IndexRefId>()->getValue();
mEffect.mSkill = ESM::Skill::refIdToIndex(skill);
eventEffectModified(mEffect);
}

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@ -392,7 +392,7 @@ namespace MWLua
sol::table skills(context.mLua->sol(), sol::create);
npcStats["skills"] = LuaUtil::makeReadOnly(skills);
for (const ESM::Skill& skill : MWBase::Environment::get().getESMStore()->get<ESM::Skill>())
skills[Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[skill.mIndex])]
skills[Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[ESM::Skill::refIdToIndex(skill.mId)])]
= addIndexedAccessor<SkillStat>(skill.mId);
}
}

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@ -158,9 +158,9 @@ namespace MWMechanics
for (const ESM::Skill& skill : esmStore.get<ESM::Skill>())
{
int bonus = 0;
int index = ESM::Skill::refIdToIndex(skill.mId);
auto bonusIt = std::find_if(race->mData.mBonus.begin(), race->mData.mBonus.end(),
[&](const auto& bonus) { return bonus.mSkill == skill.mIndex; });
[&](const auto& bonus) { return bonus.mSkill == index; });
if (bonusIt != race->mData.mBonus.end())
bonus = bonusIt->mBonus;

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@ -155,15 +155,15 @@ float MWMechanics::NpcStats::getSkillProgressRequirement(ESM::RefId id, const ES
const ESM::Skill* skill = MWBase::Environment::get().getESMStore()->get<ESM::Skill>().find(id);
float typeFactor = gmst.find("fMiscSkillBonus")->mValue.getFloat();
int index = ESM::Skill::refIdToIndex(skill->mId);
for (const auto& skills : class_.mData.mSkills)
{
if (skills[0] == skill->mIndex)
if (skills[0] == index)
{
typeFactor = gmst.find("fMinorSkillBonus")->mValue.getFloat();
break;
}
else if (skills[1] == skill->mIndex)
else if (skills[1] == index)
{
typeFactor = gmst.find("fMajorSkillBonus")->mValue.getFloat();
break;
@ -228,15 +228,16 @@ void MWMechanics::NpcStats::increaseSkill(ESM::RefId id, const ESM::Class& class
// is this a minor or major skill?
int increase = gmst.find("iLevelupMiscMultAttriubte")->mValue.getInteger(); // Note: GMST has a typo
int index = ESM::Skill::refIdToIndex(skill->mId);
for (const auto& skills : class_.mData.mSkills)
{
if (skills[0] == skill->mIndex)
if (skills[0] == index)
{
mLevelProgress += gmst.find("iLevelUpMinorMult")->mValue.getInteger();
increase = gmst.find("iLevelUpMinorMultAttribute")->mValue.getInteger();
break;
}
else if (skills[1] == skill->mIndex)
else if (skills[1] == index)
{
mLevelProgress += gmst.find("iLevelUpMajorMult")->mValue.getInteger();
increase = gmst.find("iLevelUpMajorMultAttribute")->mValue.getInteger();
@ -463,7 +464,7 @@ void MWMechanics::NpcStats::writeState(ESM::NpcStats& state) const
for (const auto& [id, value] : mSkills)
{
// TODO extend format
auto index = id.getIf<ESM::IndexRefId>()->getValue();
auto index = ESM::Skill::refIdToIndex(id);
value.writeState(state.mSkills[index]);
}

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@ -962,12 +962,14 @@ namespace MWWorld
};
for (ESM::Skill* skill : mShared)
{
if (skill->mIndex >= 0)
int index = ESM::Skill::refIdToIndex(skill->mId);
if (index >= 0)
{
skill->mName = getGMSTString(settings, skillValues[skill->mIndex][0]);
skill->mIcon = skillValues[skill->mIndex][1];
skill->mWerewolfValue = getGMSTFloat(settings, skillValues[skill->mIndex][2]);
const auto& school = skillValues[skill->mIndex][3];
const auto& values = skillValues[index];
skill->mName = getGMSTString(settings, values[0]);
skill->mIcon = values[1];
skill->mWerewolfValue = getGMSTFloat(settings, values[2]);
const auto& school = values[3];
if (!school.empty())
{
if (!skill->mSchool)

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@ -462,6 +462,8 @@ namespace
{
refId = ESM::RefId::esm3ExteriorCell(0, 0);
}
else if constexpr (std::is_same_v<RecordType, ESM::Skill>)
refId = ESM::Skill::Block;
else
refId = ESM::StringRefId(stringId);
@ -496,7 +498,7 @@ namespace
const RecordType* result = nullptr;
if constexpr (std::is_same_v<RecordType, ESM::LandTexture>)
result = esmStore.get<RecordType>().search(index, 0);
else if constexpr (ESM::hasIndex<RecordType> && !std::is_same_v<RecordType, ESM::Skill>)
else if constexpr (ESM::hasIndex<RecordType>)
result = esmStore.get<RecordType>().search(index);
else
result = esmStore.get<RecordType>().search(refId);

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@ -53,13 +53,14 @@ namespace ESM
bool hasIndex = false;
bool hasData = false;
int index = -1;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().toInt())
{
case fourCC("INDX"):
esm.getHT(mIndex);
esm.getHT(index);
hasIndex = true;
break;
case fourCC("SKDT"):
@ -75,19 +76,19 @@ namespace ESM
}
if (!hasIndex)
esm.fail("Missing INDX");
else if (mIndex < 0 || mIndex >= Length)
else if (index < 0 || index >= Length)
esm.fail("Invalid INDX");
if (!hasData)
esm.fail("Missing SKDT");
// create an ID from the index and the name (only used in the editor and likely to change in the
// future)
mId = indexToRefId(mIndex);
mId = indexToRefId(index);
}
void Skill::save(ESMWriter& esm, bool /*isDeleted*/) const
{
esm.writeHNT("INDX", mIndex);
esm.writeHNT("INDX", refIdToIndex(mId));
esm.writeHNT("SKDT", mData, 24);
esm.writeHNOString("DESC", mDescription);
}
@ -108,6 +109,16 @@ namespace ESM
return RefId::index(sRecordId, static_cast<std::uint32_t>(index));
}
int Skill::refIdToIndex(RefId id)
{
if (const IndexRefId* index = id.getIf<IndexRefId>())
{
if (index->getRecordType() == sRecordId)
return index->getValue();
}
return -1;
}
const std::array<RefId, MagicSchool::Length> sMagicSchools = {
Skill::Alteration,
Skill::Conjuration,

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@ -55,11 +55,6 @@ namespace ESM
}; // Total size: 24 bytes
SKDTstruct mData;
// Skill index. Skils don't have an id ("NAME") like most records,
// they only have a numerical index that matches one of the
// hard-coded skills in the game.
int mIndex{ -1 };
std::string mDescription;
std::string mName;
std::string mIcon;
@ -105,6 +100,7 @@ namespace ESM
///< Set record to default state (does not touch the ID/index).
static RefId indexToRefId(int index);
static int refIdToIndex(RefId id);
};
}
#endif