Evil Eye
1248bdc816
Save state for disposed actors if they can respawn
2022-08-02 19:33:27 +02:00
psi29a
44339889dd
Merge branch 'wrong_maski' into 'master'
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[Postprocessing] Use correct indexed color mask
See merge request OpenMW/openmw!2230
2022-08-01 16:47:10 +00:00
glassmancody.info
651916694c
use correct indexed color mask
2022-08-01 07:56:16 -07:00
psi29a
895779f2ec
Merge branch 'ci_jobs' into 'master'
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Enable existing and add CI jobs
See merge request OpenMW/openmw!2220
2022-08-01 11:56:22 +00:00
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
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Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
psi29a
1a7e403dfb
Merge branch 'collada-material-doc-update' into 'master'
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Collada material doc update
See merge request OpenMW/openmw!2173
2022-08-01 10:58:44 +00:00
Matjaž Lamut
34c7944af8
Collada material doc update
2022-08-01 10:58:43 +00:00
psi29a
c22b9e273f
Merge branch 'effecttooltip' into 'master'
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Don't center spell and enchanted item effect lists (bug #4310 )
Closes #4310
See merge request OpenMW/openmw!2227
2022-08-01 10:57:12 +00:00
psi29a
9085f17a74
Merge branch 'bigpeepeventsenergy' into 'master'
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Break SDL_PeepEvents loop on error (bug #6890 )
Closes #6890
See merge request OpenMW/openmw!2224
2022-08-01 09:10:26 +00:00
Alexei Kotov
aa5fcc6649
Don't center spell and enchanted item effect lists (bug #4310 )
2022-08-01 11:12:06 +03:00
psi29a
861f1d5303
Merge branch 'pleaseshutupyoustupiddoor' into 'master'
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Don't stop playing sounds attached to removed objects (bug #6896 )
Closes #6896
See merge request OpenMW/openmw!2221
2022-08-01 08:05:27 +00:00
psi29a
77f4ea7d7c
Merge branch 'titleofthemovie' into 'master'
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Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049 , #6109 )
Closes #6109 and #6049
See merge request OpenMW/openmw!2223
2022-08-01 08:00:01 +00:00
psi29a
04fcfcc79d
Merge branch 'master' into 'bigpeepeventsenergy'
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# Conflicts:
# components/sdlutil/sdlinputwrapper.cpp
2022-08-01 07:55:51 +00:00
psi29a
1a52ed038e
Merge branch 'mousemotion' into 'master'
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Prevent mouse movement events from being queued in loading screens (bug #4374 )
Closes #4374
See merge request OpenMW/openmw!2225
2022-08-01 07:53:32 +00:00
psi29a
6f9c3c111e
Merge branch 'inertia' into 'master'
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Discard momentum upon player's teleportation (bug #6545 )
Closes #6545
See merge request OpenMW/openmw!2226
2022-08-01 07:48:26 +00:00
psi29a
881a784bcf
Merge branch 'transparent_fix' into 'master'
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[Postprocessing] Force enable depth writes in transparent post-pass
See merge request OpenMW/openmw!2214
2022-08-01 06:24:46 +00:00
psi29a
c8e5b90ac4
Merge branch 'postpass_hotfix' into 'master'
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[Postprocessing[ Temporary fix for artifacts in transparent post-pass (#6919 )
See merge request OpenMW/openmw!2222
2022-08-01 06:23:49 +00:00
Alexei Kotov
bccdefd63f
Discard momentum upon teleportation (bug #6545 )
2022-08-01 07:59:14 +03:00
Alexei Kotov
f9fdcfe4a7
Prevent mouse movement events from being queued in loading screens (bug #4374 )
2022-08-01 06:54:36 +03:00
Alexei Kotov
bb2fa1cbfa
Break SDL_PeepEvents loop on error (bug #6890 )
2022-08-01 06:24:45 +03:00
Alexei Kotov
2126cedb7d
Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049 )
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Fix custom decoder tracks update (bug #6109 )
2022-08-01 05:55:09 +03:00
glassmancody.info
02ded8832c
temporary fix for artifacts in transparent post-pass
2022-07-31 18:51:42 -07:00
Alexei Kotov
f9d41fcfe8
Don't stop playing sounds attached to removed objects (bug #6896 )
2022-08-01 04:03:00 +03:00
Petr Mikheev
9a4df75f3c
Merge branch 'luaIngredient' into 'master'
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Lua Bindings for Ingredient Records
See merge request OpenMW/openmw!2205
2022-07-31 20:31:29 +00:00
Christian Haro
86bb3195a0
Lua Bindings for Ingredient Records
2022-07-31 20:31:29 +00:00
elsid
7036b1e94d
Use mold linker
2022-07-31 20:27:42 +02:00
elsid
f1f3d12f7b
Replace tabs with spaces
2022-07-31 19:59:24 +02:00
elsid
9157c96c9b
Do not build bulletobjectool and niftest when build tests
2022-07-31 19:59:24 +02:00
elsid
3479aa5bff
Add separate CI job with clang tidy
2022-07-31 19:59:24 +02:00
elsid
c51d949d1e
Add GCC Debug job
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To build code with enabled assertions but disable symbols to make it faster.
2022-07-31 19:59:24 +02:00
elsid
48ddcda992
Enable GCC test jobs
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To build tests in release mode, run tests with sanitizers and measure coverage.
2022-07-31 19:59:24 +02:00
psi29a
9ba3ab2be9
Merge branch 'post_fog' into 'master'
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[Postprocessing] API to work with fog
See merge request OpenMW/openmw!2212
2022-07-31 17:33:08 +00:00
psi29a
1029114172
Merge branch 'water_level' into 'master'
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[Postprocessing] Improve water level handling
See merge request OpenMW/openmw!2217
2022-07-31 17:32:45 +00:00
psi29a
42db39e281
Merge branch 'esscamera' into 'master'
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essimporter: Recover player's pitch from PCDT (bug #6818 )
Closes #6818
See merge request OpenMW/openmw!2210
2022-07-31 17:31:11 +00:00
jvoisin
f317cdfa8f
Merge branch 'pipeline' into 'master'
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Fix pipeline errors
See merge request OpenMW/openmw!2219
2022-07-31 12:57:58 +00:00
Alexei Kotov
0b1e6a2b59
Fix pipeline errors
2022-07-31 14:43:57 +03:00
psi29a
a41c9240d9
Merge branch 'wallflower_breakdancing' into 'master'
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Break invisibility before applying CE enchantments
Closes #6913
See merge request OpenMW/openmw!2218
2022-07-31 09:49:14 +00:00
psi29a
e3f04794e3
Merge branch 'spellcasting' into 'master'
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Fix spellcasting state getting stuck due to premature attack attempts
Closes #6917
See merge request OpenMW/openmw!2216
2022-07-31 08:14:31 +00:00
psi29a
7236135631
Merge branch 'esscellrefs' into 'master'
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essimporter: fix doubled actors
See merge request OpenMW/openmw!2213
2022-07-31 08:12:22 +00:00
psi29a
015a5c6b93
Merge branch 'essskills' into 'master'
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essimporter: fix doubled stats
See merge request OpenMW/openmw!2211
2022-07-31 08:11:58 +00:00
Evil Eye
6196e777da
Break invisibility before applying CE enchantments
2022-07-31 09:48:01 +02:00
Andrei Kortunov
6251112962
Fix wrong docs
2022-07-31 10:48:30 +04:00
Andrei Kortunov
5bfca57835
Add a way to check if water is enabled in post processing shaders
2022-07-31 10:33:18 +04:00
Alexei Kotov
7a6e984e90
Fix spellcasting state getting stuck due to premature attack attempts
2022-07-31 09:05:35 +03:00
glassmancody.info
066185fbcf
override depth write flag from object paging in transparent post-pass
2022-07-30 14:37:49 -07:00
Andrei Kortunov
888f4d2ac1
Add a post processing API to work with fog
2022-07-30 21:44:18 +04:00
Alexei Kotov
9f49682d01
essimporter: refactor ESSImport::CellRef and fix doubled actors
2022-07-30 19:30:32 +03:00
Alexei Kotov
c7676a9de6
essimporter: fix doubled stats
2022-07-30 16:48:14 +03:00
Alexei Kotov
8f9b2becde
essimporter: Recover player pitch from PCDT (bug #6818 )
2022-07-30 15:46:14 +03:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
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Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00