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sys-con/ControllerUSB/source/Controllers/Dualshock4Controller.cpp

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#include "Controllers/Dualshock4Controller.h"
#include <cmath>
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static ControllerConfig _dualshock4ControllerConfig{};
const uint8_t kRumbleMagnitudeMax = 0xff;
const float kAxisMax = 255.0f;
const float kDpadMax = 7.0f;
Dualshock4Controller::Dualshock4Controller(std::unique_ptr<IUSBDevice> &&interface)
: IController(std::move(interface))
{
}
Dualshock4Controller::~Dualshock4Controller()
{
Exit();
}
/*
uint32_t ComputeDualshock4Checksum(const uint8_t *report_data, uint16_t length)
{
constexpr uint8_t bt_header = 0xa2;
uint32_t crc = crc32(0xffffffff, &bt_header, 1);
return unaligned_crc32(crc, report_data, length);
}
*/
Status Dualshock4Controller::SendInitBytes()
{
uint8_t init_bytes[32] = {
//for bluetooth connection
//0x11, 0xC4, 0x00, 0x07, 0x00, 0x00,
0x05, 0x07, 0x00, 0x00,
0xFF, 0xFF,
0x00, 0x00, 0x40,
0x00, 0x00};
return m_outPipe->Write(init_bytes, sizeof(init_bytes));
}
Status Dualshock4Controller::Initialize()
{
Status rc;
rc = OpenInterfaces();
if (S_FAILED(rc))
return rc;
rc = SendInitBytes();
if (S_FAILED(rc))
return rc;
return rc;
}
void Dualshock4Controller::Exit()
{
CloseInterfaces();
}
Status Dualshock4Controller::OpenInterfaces()
{
Status rc;
rc = m_device->Open();
if (S_FAILED(rc))
return rc;
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//This will open each interface and try to acquire Dualshock 4 controller's in and out endpoints, if it hasn't already
std::vector<std::unique_ptr<IUSBInterface>> &interfaces = m_device->GetInterfaces();
for (auto &&interface : interfaces)
{
rc = interface->Open();
if (S_FAILED(rc))
return rc;
if (interface->GetDescriptor()->bInterfaceProtocol != 0)
continue;
if (interface->GetDescriptor()->bNumEndpoints < 2)
continue;
if (!m_inPipe)
{
for (int i = 0; i != 15; ++i)
{
IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, i);
if (inEndpoint)
{
rc = inEndpoint->Open();
if (S_FAILED(rc))
return 61;
m_inPipe = inEndpoint;
break;
}
}
}
if (!m_outPipe)
{
for (int i = 0; i != 15; ++i)
{
IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, i);
if (outEndpoint)
{
rc = outEndpoint->Open();
if (S_FAILED(rc))
return 62;
m_outPipe = outEndpoint;
break;
}
}
}
}
if (!m_inPipe || !m_outPipe)
return 69;
return rc;
}
void Dualshock4Controller::CloseInterfaces()
{
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//m_device->Reset();
m_device->Close();
}
Status Dualshock4Controller::GetInput()
{
uint8_t input_bytes[64];
Status rc = m_inPipe->Read(input_bytes, sizeof(input_bytes));
if (S_FAILED(rc))
return rc;
for (int i = 0; i != 64; ++i)
{
m_inputData[i] = input_bytes[i];
}
m_UpdateCalled = true;
uint8_t type = input_bytes[0];
if (type == 0x11) //Button data
{
m_buttonData = *reinterpret_cast<Dualshock4ButtonData *>(input_bytes);
}
return rc;
}
float Dualshock4Controller::NormalizeTrigger(uint16_t value)
{
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uint16_t deadzone = (UINT16_MAX * _dualshock4ControllerConfig.triggerDeadzonePercent) / 100;
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
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return value < deadzone
? 0
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: static_cast<float>(value - deadzone) / (UINT16_MAX - deadzone);
}
void Dualshock4Controller::NormalizeAxis(int16_t x,
int16_t y,
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uint8_t deadzonePercent,
float *x_out,
float *y_out)
{
float x_val = x;
float y_val = y;
// Determine how far the stick is pushed.
//This will never exceed 32767 because if the stick is
//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
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float real_deadzone = (32767 * deadzonePercent) / 100;
// Check if the controller is outside a circular dead zone.
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if (real_magnitude > real_deadzone)
{
// Clip the magnitude at its expected maximum value.
float magnitude = std::min(32767.0f, real_magnitude);
// Adjust magnitude relative to the end of the dead zone.
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magnitude -= real_deadzone;
// Normalize the magnitude with respect to its expected range giving a
// magnitude value of 0.0 to 1.0
//ratio = (currentValue / maxValue) / realValue
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float ratio = (magnitude / (32767 - real_deadzone)) / real_magnitude;
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*x_out = x_val * ratio;
*y_out = y_val * ratio;
}
else
{
// If the controller is in the deadzone zero out the magnitude.
*x_out = *y_out = 0.0f;
}
}
//Pass by value should hopefully be optimized away by RVO
NormalizedButtonData Dualshock4Controller::GetNormalizedButtonData()
{
NormalizedButtonData normalData;
normalData.triggers[0] = NormalizeTrigger(m_buttonData.l2_pressure);
normalData.triggers[1] = NormalizeTrigger(m_buttonData.r2_pressure);
NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _dualshock4ControllerConfig.leftStickDeadzonePercent,
&normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y);
NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _dualshock4ControllerConfig.rightStickDeadzonePercent,
&normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y);
bool buttons[NUM_CONTROLLERBUTTONS] = {
m_buttonData.triangle,
m_buttonData.circle,
m_buttonData.cross,
m_buttonData.square,
m_buttonData.l3,
m_buttonData.r3,
m_buttonData.l1,
m_buttonData.r1,
m_buttonData.l2,
m_buttonData.r2,
m_buttonData.share,
m_buttonData.options,
m_buttonData.dpad & DS4_UP,
m_buttonData.dpad & DS4_RIGHT,
m_buttonData.dpad & DS4_DOWN,
m_buttonData.dpad & DS4_LEFT,
m_buttonData.touchpad_press,
m_buttonData.psbutton,
};
for (int i = 0; i != NUM_CONTROLLERBUTTONS; ++i)
{
ControllerButton button = _dualshock4ControllerConfig.buttons[i];
normalData.buttons[(button != NOT_SET ? button : i)] = buttons[i];
}
return normalData;
}
Status Dualshock4Controller::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude)
{
return 9;
/*
uint8_t rumble_data[]{
0x09, 0x00,
m_rumbleDataCounter++,
0x09, 0x00, 0x0f, 0x00, 0x00,
strong_magnitude,
weak_magnitude,
0xff, 0x00, 0x00};
return m_outPipe->Write(rumble_data, sizeof(rumble_data));
*/
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}
void Dualshock4Controller::LoadConfig(const ControllerConfig *config)
{
_dualshock4ControllerConfig = *config;
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}
ControllerConfig *Dualshock4Controller::GetConfig()
{
return &_dualshock4ControllerConfig;
}