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sys-con/ControllerUSB/include/Controllers/Dualshock4Controller.h

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#pragma once
#include "IController.h"
//References used:
//https://cs.chromium.org/chromium/src/device/gamepad/dualshock4_controller.cc
struct Dualshock4ButtonData
{
uint8_t type;
uint8_t length;
bool dpad_up : 1;
bool dpad_down : 1;
bool dpad_left : 1;
bool dpad_right : 1;
bool start : 1;
bool back : 1;
bool stick_left_click : 1;
bool stick_right_click : 1;
bool bumper_left : 1;
bool bumper_right : 1;
bool guide : 1;
bool dummy1 : 1; // Always 0.
bool a : 1;
bool b : 1;
bool x : 1;
bool y : 1;
uint8_t trigger_left;
uint8_t trigger_right;
int16_t stick_left_x;
int16_t stick_left_y;
int16_t stick_right_x;
int16_t stick_right_y;
// Always 0.
uint32_t dummy2;
uint16_t dummy3;
};
class Dualshock4Controller : public IController
{
private:
IUSBEndpoint *m_inPipe = nullptr;
IUSBEndpoint *m_outPipe = nullptr;
Dualshock4ButtonData m_buttonData;
int16_t kLeftThumbDeadzone = 2000; //7849;
int16_t kRightThumbDeadzone = 2000; //8689;
uint16_t kTriggerMax = 0; //1023;
uint16_t kTriggerDeadzone = 0; //120;
public:
Dualshock4Controller(std::unique_ptr<IUSBDevice> &&interface);
virtual ~Dualshock4Controller();
virtual Status Initialize();
virtual void Exit();
Status OpenInterfaces();
void CloseInterfaces();
virtual Status GetInput();
virtual NormalizedButtonData GetNormalizedButtonData();
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virtual ControllerType GetType() { return CONTROLLER_DUALSHOCK4; }
inline const Dualshock4ButtonData &GetButtonData() { return m_buttonData; };
float NormalizeTrigger(uint16_t value);
void NormalizeAxis(int16_t x, int16_t y, int16_t deadzone, float *x_out, float *y_out);
Status SendInitBytes();
Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
};