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https://github.com/cathery/sys-con.git
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Working button input on #3
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f3d8991710
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@ -26,4 +26,13 @@ enum ProductIDs
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PRODUCT_DUALSHOCK3 = 0x268,
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PRODUCT_DUALSHOCK4 = 0x5c4,
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};
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};
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enum ControllerSupport
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{
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SUPPORTS_RUMBLE,
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SUPPORTS_BLUETOOTH,
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SUPPORTS_SIXAXIS,
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SUPPORTS_SEVENAXIS,
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SUPPORTS_PRESSUREBUTTONS,
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};
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@ -79,4 +79,42 @@ ControllerType GetControllerTypeFromIds(uint16_t vendor_id, uint16_t product_id)
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break;
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}
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return CONTROLLER_UNDEFINED;
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}
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bool DoesControllerSupport(ControllerType type, ControllerSupport supportType)
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{
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switch (type)
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{
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case CONTROLLER_XBOX360:
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if (supportType == SUPPORTS_RUMBLE)
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return true;
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return false;
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case CONTROLLER_XBOXONE:
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switch (supportType)
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{
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case SUPPORTS_RUMBLE:
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return true;
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case SUPPORTS_BLUETOOTH:
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return true;
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default:
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return false;
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}
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case CONTROLLER_DUALSHOCK3:
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switch (supportType)
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{
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case SUPPORTS_RUMBLE:
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return true;
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case SUPPORTS_BLUETOOTH:
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return true;
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case SUPPORTS_PRESSUREBUTTONS:
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return true;
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case SUPPORTS_SIXAXIS:
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return true;
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default:
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return false;
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}
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default:
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return false;
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}
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return false;
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}
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@ -5,43 +5,97 @@
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//References used:
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//https://cs.chromium.org/chromium/src/device/gamepad/dualshock4_controller.cc
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enum Dualshock3FeatureValue
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{
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Ds3FeatureUnknown1 = 0x0201,
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Ds3FeatureUnknown2 = 0x0301,
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Ds3FeatureDeviceAddress = 0x03F2,
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Ds3FeatureStartDevice = 0x03F4,
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Ds3FeatureHostAddress = 0x03F5,
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Ds3FeatureUnknown3 = 0x03F7,
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Ds3FeatureUnknown4 = 0x03EF,
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Ds3FeatureUnknown5 = 0x03F8,
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};
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enum Dualshock3InputPacketType
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{
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Ds3InputPacket_Button = 0x01,
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};
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struct Dualshock3ButtonData
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{
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//byte0
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uint8_t type;
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uint8_t length;
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//byte1
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uint8_t pad0;
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bool dpad_up : 1;
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bool dpad_down : 1;
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bool dpad_left : 1;
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bool dpad_right : 1;
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bool start : 1;
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//byte2
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bool back : 1;
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bool stick_left_click : 1;
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bool stick_right_click : 1;
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bool start : 1;
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bool dpad_up : 1;
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bool dpad_right : 1;
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bool dpad_down : 1;
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bool dpad_left : 1;
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//byte3
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bool trigger_left : 1;
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bool trigger_right : 1;
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bool bumper_left : 1;
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bool bumper_right : 1;
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bool triangle : 1;
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bool circle : 1;
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bool cross : 1;
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bool square : 1;
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//byte4
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bool guide : 1;
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bool dummy1 : 1; // Always 0.
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uint8_t pad1 : 7;
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//byte5
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uint8_t pad2;
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bool a : 1;
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bool b : 1;
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bool x : 1;
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bool y : 1;
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//byte6-7
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uint8_t stick_left_x;
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uint8_t stick_left_y;
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uint8_t trigger_left;
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uint8_t trigger_right;
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//byte8-9
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uint8_t stick_right_x;
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uint8_t stick_right_y;
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int16_t stick_left_x;
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int16_t stick_left_y;
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int16_t stick_right_x;
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int16_t stick_right_y;
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//byte10-13
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uint8_t pad3[4];
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// Always 0.
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uint32_t dummy2;
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uint16_t dummy3;
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};
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//byte14-17 These respond for how hard the corresponding button has been pressed. 0xFF completely, 0x00 not at all
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uint8_t dpad_up_pressure;
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uint8_t dpad_right_pressure;
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uint8_t dpad_down_pressure;
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uint8_t dpad_left_pressure;
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//byte18-19
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uint8_t trigger_left_pressure;
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uint8_t trigger_right_pressure;
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//byte20-21
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uint8_t bumper_left_pressure;
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uint8_t bumper_right_pressure;
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//byte22-25
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uint8_t triangle_pressure;
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uint8_t circle_pressure;
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uint8_t cross_pressure;
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uint8_t square_pressure;
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uint8_t pad4[15];
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//byte41-48
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uint16_t accelerometer_x;
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uint16_t accelerometer_y;
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uint16_t accelerometer_z;
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uint16_t gyroscope;
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} __attribute__((packed));
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/*
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@ -91,20 +145,6 @@ const uint8_t LEDS[] = {
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0x0E, // LED9
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0x0F // LED10
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};
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//Button data
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for( int i=0 ; i<3 ; i++ ) HID_PS3_Data.button[i] = data[i+0x2];
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for( int i=0 ; i<4 ; i++ ) HID_PS3_Data.analog_stick[i] = data[i+0x6];
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for( int i=0 ; i<12 ; i++ ) HID_PS3_Data.button_analog[i] = data[i+0x0e];
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printf("Button state 0x%02x 0x%02x 0x%02x \n", data->button[0], data->button[1], data->button[2] );
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printf("Analog state 0x%02x 0x%02x 0x%02x 0x%02x \n", data->analog_stick[0], data->analog_stick[1], data->analog_stick[2], data->analog_stick[3] );
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printf("Analog state ");
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for( int i=0 ; i<12 ; i++ ) printf("%02x ", data->button_analog[i]);
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*/
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class Dualshock3Controller : public IController
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@ -115,10 +155,10 @@ private:
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Dualshock3ButtonData m_buttonData;
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int16_t kLeftThumbDeadzone = 0; //7849;
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int16_t kRightThumbDeadzone = 0; //8689;
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uint16_t kTriggerMax = 0; //1023;
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uint16_t kTriggerDeadzone = 0; //120;
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int8_t kLeftThumbDeadzone = 0;
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int8_t kRightThumbDeadzone = 0;
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int8_t kTriggerMax = 0;
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int8_t kTriggerDeadzone = 0;
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public:
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Dualshock3Controller(std::unique_ptr<IUSBDevice> &&interface);
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@ -134,12 +174,12 @@ public:
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virtual NormalizedButtonData GetNormalizedButtonData();
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virtual ControllerType GetType() { return CONTROLLER_XBOX360; }
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virtual ControllerType GetType() { return CONTROLLER_DUALSHOCK3; }
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inline const Dualshock3ButtonData &GetButtonData() { return m_buttonData; };
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float NormalizeTrigger(uint16_t value);
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void NormalizeAxis(int16_t x, int16_t y, int16_t deadzone, float *x_out, float *y_out);
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float NormalizeTrigger(uint8_t value);
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void NormalizeAxis(uint8_t x, uint8_t y, uint8_t deadzone, float *x_out, float *y_out);
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Status SendInitBytes();
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Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
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@ -70,7 +70,7 @@ public:
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virtual NormalizedButtonData GetNormalizedButtonData();
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virtual ControllerType GetType() { return CONTROLLER_XBOX360; }
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virtual ControllerType GetType() { return CONTROLLER_DUALSHOCK4; }
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inline const Dualshock4ButtonData &GetButtonData() { return m_buttonData; };
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@ -68,5 +68,5 @@ public:
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inline IUSBDevice *GetDevice() { return m_device.get(); }
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virtual ControllerType GetType() = 0;
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virtual Status SetRumble(uint8_t strong_magnitude,uint8_t weak_magnitude) = 0;
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virtual Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude) = 0;
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};
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@ -42,8 +42,9 @@ Status Dualshock3Controller::OpenInterfaces()
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return rc;
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if (interface->GetDescriptor()->bNumEndpoints >= 2)
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{
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//Send an initial control packet
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uint8_t initBytes[] = {0x42, 0x0C, 0x00, 0x00};
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rc = interface->ControlTransfer(0x21, 0x09, 0x03F4, 0, 0x04, initBytes);
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rc = interface->ControlTransfer(0x21, 0x09, Ds3FeatureStartDevice, 0, sizeof(initBytes), initBytes);
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if (S_FAILED(rc))
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return 60;
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@ -81,21 +82,21 @@ void Dualshock3Controller::CloseInterfaces()
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Status Dualshock3Controller::GetInput()
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{
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/*
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uint8_t input_bytes[64];
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Status rc = m_inPipe->Read(input_bytes, sizeof(input_bytes));
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if (S_FAILED(rc))
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return rc;
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m_buttonData = *reinterpret_cast<Dualshock3ButtonData *>(input_bytes);
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if (input_bytes[0] == Ds3InputPacket_Button)
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{
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m_buttonData = *reinterpret_cast<Dualshock3ButtonData *>(input_bytes);
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}
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return rc;
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*/
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return 9;
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}
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float Dualshock3Controller::NormalizeTrigger(uint16_t value)
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float Dualshock3Controller::NormalizeTrigger(uint8_t value)
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{
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//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
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return value < kTriggerDeadzone
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@ -104,14 +105,14 @@ float Dualshock3Controller::NormalizeTrigger(uint16_t value)
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(kTriggerMax - kTriggerDeadzone);
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}
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void Dualshock3Controller::NormalizeAxis(int16_t x,
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int16_t y,
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int16_t deadzone,
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void Dualshock3Controller::NormalizeAxis(uint8_t x,
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uint8_t y,
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uint8_t deadzone,
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float *x_out,
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float *y_out)
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{
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float x_val = x;
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float y_val = y;
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float x_val = x - 127.0f;
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float y_val = 127.0f - y;
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// Determine how far the stick is pushed.
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//This will never exceed 32767 because if the stick is
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//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
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@ -120,15 +121,13 @@ void Dualshock3Controller::NormalizeAxis(int16_t x,
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if (real_magnitude > deadzone)
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{
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// Clip the magnitude at its expected maximum value.
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float magnitude = std::min(32767.0f, real_magnitude);
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float magnitude = std::min(127.0f, real_magnitude);
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// Adjust magnitude relative to the end of the dead zone.
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magnitude -= deadzone;
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// Normalize the magnitude with respect to its expected range giving a
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// magnitude value of 0.0 to 1.0
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//ratio = (currentValue / maxValue) / realValue
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float ratio = (magnitude / (32767 - deadzone)) / real_magnitude;
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// Y is negated because xbox controllers have an opposite sign from
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// the 'standard controller' recommendations.
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float ratio = (magnitude / (127 - deadzone)) / real_magnitude;
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*x_out = x_val * ratio;
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*y_out = y_val * ratio;
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}
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@ -144,10 +143,10 @@ NormalizedButtonData Dualshock3Controller::GetNormalizedButtonData()
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{
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NormalizedButtonData normalData;
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normalData.bottom_action = m_buttonData.a;
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normalData.right_action = m_buttonData.b;
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normalData.left_action = m_buttonData.x;
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normalData.top_action = m_buttonData.y;
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normalData.bottom_action = m_buttonData.cross;
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normalData.right_action = m_buttonData.circle;
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normalData.left_action = m_buttonData.square;
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normalData.top_action = m_buttonData.triangle;
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normalData.dpad_up = m_buttonData.dpad_up;
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normalData.dpad_down = m_buttonData.dpad_down;
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@ -166,10 +165,10 @@ NormalizedButtonData Dualshock3Controller::GetNormalizedButtonData()
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normalData.capture = false;
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normalData.home = false;
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//normalData.guide = m_buttonData.sync;
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normalData.guide = m_buttonData.guide;
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normalData.left_trigger = NormalizeTrigger(m_buttonData.trigger_left);
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normalData.right_trigger = NormalizeTrigger(m_buttonData.trigger_right);
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normalData.left_trigger = m_buttonData.trigger_left;
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normalData.right_trigger = m_buttonData.trigger_right;
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NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, kLeftThumbDeadzone,
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&normalData.left_stick_x, &normalData.left_stick_y);
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@ -181,15 +180,6 @@ NormalizedButtonData Dualshock3Controller::GetNormalizedButtonData()
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Status Dualshock3Controller::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude)
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{
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//Not implemented yet
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return 9;
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/*
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uint8_t rumble_data[]{
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0x09, 0x00,
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m_rumbleDataCounter++,
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0x09, 0x00, 0x0f, 0x00, 0x00,
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strong_magnitude,
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weak_magnitude,
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0xff, 0x00, 0x00};
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return m_outPipe->Write(rumble_data, sizeof(rumble_data));
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*/
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}
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@ -34,6 +34,11 @@ Result mainLoop()
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UsbHsInterfaceFilter filter;
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filter.Flags = UsbHsInterfaceFilterFlags_idVendor;
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filter.idVendor = vendor;
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if (vendor == VENDOR_SONY)
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{
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filter.Flags |= UsbHsInterfaceFilterFlags_idProduct;
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filter.idProduct = PRODUCT_DUALSHOCK3;
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}
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auto &&event = events[i] = {vendor, Event()};
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rc = usbHsCreateInterfaceAvailableEvent(&event.event, true, i, &filter);
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