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f0419185f4
Xbox One sync button now takes a capture
82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
#pragma once
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#include "IController.h"
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//References used:
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//https://cs.chromium.org/chromium/src/device/gamepad/dualshock4_controller.cc
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struct Dualshock4ButtonData
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{
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uint8_t type;
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uint8_t length;
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bool dpad_up : 1;
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bool dpad_down : 1;
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bool dpad_left : 1;
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bool dpad_right : 1;
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bool start : 1;
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bool back : 1;
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bool stick_left_click : 1;
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bool stick_right_click : 1;
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bool bumper_left : 1;
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bool bumper_right : 1;
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bool guide : 1;
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bool dummy1 : 1; // Always 0.
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bool a : 1;
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bool b : 1;
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bool x : 1;
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bool y : 1;
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uint8_t trigger_left;
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uint8_t trigger_right;
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int16_t stick_left_x;
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int16_t stick_left_y;
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int16_t stick_right_x;
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int16_t stick_right_y;
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// Always 0.
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uint32_t dummy2;
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uint16_t dummy3;
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};
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class Dualshock4Controller : public IController
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{
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private:
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IUSBEndpoint *m_inPipe = nullptr;
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IUSBEndpoint *m_outPipe = nullptr;
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Dualshock4ButtonData m_buttonData;
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int16_t kLeftThumbDeadzone = 2000; //7849;
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int16_t kRightThumbDeadzone = 2000; //8689;
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uint16_t kTriggerMax = 0; //1023;
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uint16_t kTriggerDeadzone = 0; //120;
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public:
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Dualshock4Controller(std::unique_ptr<IUSBDevice> &&interface);
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virtual ~Dualshock4Controller();
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virtual Status Initialize();
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virtual void Exit();
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Status OpenInterfaces();
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void CloseInterfaces();
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virtual Status GetInput();
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virtual NormalizedButtonData GetNormalizedButtonData();
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virtual ControllerType GetType() { return CONTROLLER_DUALSHOCK4; }
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inline const Dualshock4ButtonData &GetButtonData() { return m_buttonData; };
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float NormalizeTrigger(uint16_t value);
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void NormalizeAxis(int16_t x, int16_t y, int16_t deadzone, float *x_out, float *y_out);
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Status SendInitBytes();
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Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
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}; |