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sys-con/ControllerUSB/include/Controllers/XboxController.h

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#pragma once
#include "IController.h"
//References used:
//http://euc.jp/periphs/xbox-controller.ja.html
struct XboxButtonData
{
uint8_t type;
uint8_t length;
bool dpad_up : 1;
bool dpad_down : 1;
bool dpad_left : 1;
bool dpad_right : 1;
bool start : 1;
bool back : 1;
bool stick_left_click : 1;
bool stick_right_click : 1;
uint8_t reserved;
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//These are analog
uint8_t a;
uint8_t b;
uint8_t x;
uint8_t y;
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uint8_t black_buttton;
uint8_t white_button;
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uint8_t trigger_left;
uint8_t trigger_right;
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int16_t stick_left_x;
int16_t stick_left_y;
int16_t stick_right_x;
int16_t stick_right_y;
};
struct XboxRumbleData
{
uint8_t command;
uint8_t size;
uint8_t dummy1;
uint8_t big;
uint8_t dummy2;
uint8_t little;
};
class XboxController : public IController
{
private:
IUSBEndpoint *m_inPipe = nullptr;
IUSBEndpoint *m_outPipe = nullptr;
XboxButtonData m_buttonData;
public:
XboxController(std::unique_ptr<IUSBDevice> &&interface);
virtual ~XboxController();
virtual Status Initialize();
virtual void Exit();
Status OpenInterfaces();
void CloseInterfaces();
virtual Status GetInput();
virtual NormalizedButtonData GetNormalizedButtonData();
virtual ControllerType GetType() { return CONTROLLER_XBOX360; }
inline const XboxButtonData &GetButtonData() { return m_buttonData; };
float NormalizeTrigger(uint8_t value);
void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
static void LoadConfig(const ControllerConfig *config);
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virtual ControllerConfig *GetConfig();
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};