2019-11-08 14:15:02 +00:00
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#pragma once
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#include "IController.h"
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//References used:
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//http://euc.jp/periphs/xbox-controller.ja.html
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struct XboxButtonData
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{
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uint8_t type;
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uint8_t length;
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bool dpad_up : 1;
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bool dpad_down : 1;
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bool dpad_left : 1;
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bool dpad_right : 1;
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bool start : 1;
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bool back : 1;
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bool stick_left_click : 1;
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bool stick_right_click : 1;
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uint8_t reserved;
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2019-11-10 16:11:38 +00:00
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//These are analog
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uint8_t a;
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uint8_t b;
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uint8_t x;
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uint8_t y;
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2019-11-08 14:15:02 +00:00
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2019-11-10 16:11:38 +00:00
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uint8_t black_buttton;
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uint8_t white_button;
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2019-11-08 14:15:02 +00:00
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2019-11-10 16:11:38 +00:00
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uint8_t trigger_left;
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uint8_t trigger_right;
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2019-11-08 14:15:02 +00:00
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int16_t stick_left_x;
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int16_t stick_left_y;
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int16_t stick_right_x;
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int16_t stick_right_y;
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};
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struct XboxRumbleData
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{
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uint8_t command;
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uint8_t size;
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uint8_t dummy1;
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uint8_t big;
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uint8_t dummy2;
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uint8_t little;
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};
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class XboxController : public IController
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{
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private:
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IUSBEndpoint *m_inPipe = nullptr;
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IUSBEndpoint *m_outPipe = nullptr;
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XboxButtonData m_buttonData;
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public:
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XboxController(std::unique_ptr<IUSBDevice> &&interface);
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virtual ~XboxController();
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virtual Status Initialize();
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virtual void Exit();
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Status OpenInterfaces();
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void CloseInterfaces();
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virtual Status GetInput();
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virtual NormalizedButtonData GetNormalizedButtonData();
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virtual ControllerType GetType() { return CONTROLLER_XBOX360; }
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inline const XboxButtonData &GetButtonData() { return m_buttonData; };
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float NormalizeTrigger(uint8_t value);
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void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
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Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
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static void LoadConfig(const ControllerConfig *config);
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2019-11-09 20:26:47 +00:00
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virtual ControllerConfig *GetConfig();
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2019-11-08 14:15:02 +00:00
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};
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