#pragma once #include "IController.h" //References used: //http://euc.jp/periphs/xbox-controller.ja.html struct XboxButtonData { uint8_t type; uint8_t length; bool dpad_up : 1; bool dpad_down : 1; bool dpad_left : 1; bool dpad_right : 1; bool start : 1; bool back : 1; bool stick_left_click : 1; bool stick_right_click : 1; uint8_t reserved; //These are analog uint8_t a; uint8_t b; uint8_t x; uint8_t y; uint8_t black_buttton; uint8_t white_button; uint8_t trigger_left; uint8_t trigger_right; int16_t stick_left_x; int16_t stick_left_y; int16_t stick_right_x; int16_t stick_right_y; }; struct XboxRumbleData { uint8_t command; uint8_t size; uint8_t dummy1; uint8_t big; uint8_t dummy2; uint8_t little; }; class XboxController : public IController { private: IUSBEndpoint *m_inPipe = nullptr; IUSBEndpoint *m_outPipe = nullptr; XboxButtonData m_buttonData; public: XboxController(std::unique_ptr &&interface); virtual ~XboxController(); virtual Status Initialize(); virtual void Exit(); Status OpenInterfaces(); void CloseInterfaces(); virtual Status GetInput(); virtual NormalizedButtonData GetNormalizedButtonData(); virtual ControllerType GetType() { return CONTROLLER_XBOX360; } inline const XboxButtonData &GetButtonData() { return m_buttonData; }; float NormalizeTrigger(uint8_t value); void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out); Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude); static void LoadConfig(const ControllerConfig *config); virtual ControllerConfig *GetConfig(); };