1
0
mirror of https://github.com/cathery/sys-con.git synced 2024-07-01 01:38:44 +00:00

Fixed Original Xbox controller input

This commit is contained in:
cathery 2019-11-10 19:11:38 +03:00
parent 12e8aaeab8
commit c8bdfd81d2
2 changed files with 30 additions and 18 deletions

View File

@ -22,16 +22,17 @@ struct XboxButtonData
uint8_t reserved;
bool a;
bool b;
bool x;
bool y;
//These are analog
uint8_t a;
uint8_t b;
uint8_t x;
uint8_t y;
bool black_buttton;
bool white_button;
uint8_t black_buttton;
uint8_t white_button;
bool trigger_left;
bool trigger_right;
uint8_t trigger_left;
uint8_t trigger_right;
int16_t stick_left_x;
int16_t stick_left_y;

View File

@ -102,11 +102,22 @@ Status XboxController::GetInput()
Status rc = m_inPipe->Read(input_bytes, sizeof(input_bytes));
if (S_SUCCEEDED(rc))
{
m_buttonData = *reinterpret_cast<XboxButtonData *>(input_bytes);
}
return rc;
}
float XboxController::NormalizeTrigger(uint8_t value)
{
uint8_t deadzone = (UINT8_MAX * _xboxControllerConfig.triggerDeadzonePercent) / 100;
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
return value < deadzone
? 0
: static_cast<float>(value - deadzone) / (UINT8_MAX - deadzone);
}
void XboxController::NormalizeAxis(int16_t x,
int16_t y,
uint8_t deadzonePercent,
@ -147,8 +158,8 @@ NormalizedButtonData XboxController::GetNormalizedButtonData()
{
NormalizedButtonData normalData;
normalData.triggers[0] = m_buttonData.trigger_left;
normalData.triggers[1] = m_buttonData.trigger_right;
normalData.triggers[0] = NormalizeTrigger(m_buttonData.trigger_left);
normalData.triggers[1] = NormalizeTrigger(m_buttonData.trigger_right);
NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _xboxControllerConfig.leftStickDeadzonePercent,
&normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y);
@ -156,24 +167,24 @@ NormalizedButtonData XboxController::GetNormalizedButtonData()
&normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y);
bool buttons[NUM_CONTROLLERBUTTONS]{
m_buttonData.y,
m_buttonData.b,
m_buttonData.a,
m_buttonData.x,
m_buttonData.y != 0,
m_buttonData.b != 0,
m_buttonData.a != 0,
m_buttonData.x != 0,
m_buttonData.stick_left_click,
m_buttonData.stick_right_click,
false,
false,
m_buttonData.trigger_left,
m_buttonData.trigger_right,
m_buttonData.trigger_left != 0,
m_buttonData.trigger_right != 0,
m_buttonData.back,
m_buttonData.start,
m_buttonData.dpad_up,
m_buttonData.dpad_right,
m_buttonData.dpad_down,
m_buttonData.dpad_left,
m_buttonData.white_button,
m_buttonData.black_buttton,
m_buttonData.white_button != 0,
m_buttonData.black_buttton != 0,
};
for (int i = 0; i != NUM_CONTROLLERBUTTONS; ++i)