The latest MSVC 16.8 Preview 3.1 cl.exe no longer likes the implicit conversion from false->std::shared_ptr
But it's happy with nullptr
Not the ideal solution, but it will kick the can down the road a little.
- Handle typeless src and dst with aliased typeless format
- Optimize typeless transfers by only dealing with affected texels.
* Eliminates redundant dst->typeless transfer of full image (very expensive)
* Eliminates full src->typeless transfer of full image and replaces with only affected region
* Requires significantly smaller output buffers, saving on VRAM cost
We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
fixes#7431 Soldner-X
Assuming that a SceNpCommunicationId should have a format like "TEST12345", then there is no need to delete termination characters after we already created a truncated string with 9 characters + null terminator.
The current behaviour does not work at all, because in case that we actually have a non-null termination character, deleteTerminateChar will step over the last x chars in the already truncated ID until it forcefully finds a character of its liking. eg. term='2': "TEST12345" => "TEST1" => "TEST1_00"
In line with #4259
Trophies are changed to be 'Earned' / 'Not Earned', which also matches both the RSX displays the notification frame
And changed window title of Screenshot Preview -> Screenshot Viewer because as mentioned in the issue, the screenshot has been taken already, so it's not a preview (it is the view).
A network license should be the same as a local license, with the difference that a local license is only checked online once, while a network license is checked online on each boot.
Since we don't check online anyway, the two should theoretically be identical for our purposes.