GUI: Small changes to terminology

In line with #4259
Trophies are changed to be 'Earned' / 'Not Earned', which also matches both the RSX displays the notification frame
And changed window title of Screenshot Preview -> Screenshot Viewer because as mentioned in the issue, the screenshot has been taken already, so it's not a preview (it is the view).
This commit is contained in:
Bevan Weiss 2020-09-03 17:55:48 +10:00 committed by Megamouse
parent 6540393df5
commit cdc3ee6c1c
2 changed files with 5 additions and 5 deletions

View File

@ -18,7 +18,7 @@ screenshot_preview::screenshot_preview(const QString& filepath, QWidget* parent)
m_image = reader.read();
setWindowTitle(tr("Screenshot Preview"));
setWindowTitle(tr("Screenshot Viewer"));
setObjectName("screenshot_preview");
setContextMenuPolicy(Qt::CustomContextMenu);
setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);

View File

@ -123,11 +123,11 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
m_game_icon_size = gui_settings::SizeFromSlider(m_game_icon_size_index);
// Checkboxes to control dialog
QCheckBox* check_lock_trophy = new QCheckBox(tr("Show Locked Trophies"));
QCheckBox* check_lock_trophy = new QCheckBox(tr("Show Not Earned Trophies"));
check_lock_trophy->setCheckable(true);
check_lock_trophy->setChecked(m_show_locked_trophies);
QCheckBox* check_unlock_trophy = new QCheckBox(tr("Show Unlocked Trophies"));
QCheckBox* check_unlock_trophy = new QCheckBox(tr("Show Earned Trophies"));
check_unlock_trophy->setCheckable(true);
check_unlock_trophy->setChecked(m_show_unlocked_trophies);
@ -661,7 +661,7 @@ void trophy_manager_dialog::ShowContextMenu(const QPoint& pos)
}
QMenu* menu = new QMenu();
QAction* show_trophy_dir = new QAction(tr("Open Trophy Dir"), menu);
QAction* show_trophy_dir = new QAction(tr("Open Trophy Directory"), menu);
const int db_ind = m_game_combo->currentData().toInt();
@ -857,7 +857,7 @@ void trophy_manager_dialog::PopulateTrophyTable()
}
}
const QString unlockstate = data->trop_usr->GetTrophyUnlockState(trophy_id) ? tr("Unlocked") : tr("Locked");
const QString unlockstate = data->trop_usr->GetTrophyUnlockState(trophy_id) ? tr("Earned") : tr("Not Earned");
custom_table_widget_item* icon_item = new custom_table_widget_item();
icon_item->setData(Qt::UserRole, hidden, true);