Nekotekina
fb24b06a5d
PPU: add LARX perf counter
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Also refactor ppu_store_reservation a bit.
2020-10-30 02:58:39 +03:00
Nekotekina
425fce5070
SPU: load previous data on PUTLLC failure
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Since it will most likely execute GETLLAR to load it again.
Only implemented for TSX at moment.
2020-10-30 02:58:39 +03:00
Nekotekina
d5667a859a
CPU: improve cpu_thread::suspend_all (TSX)
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Try to make more clever busy-waiting on cpu_flag::pause.
2020-10-30 02:58:39 +03:00
Nekotekina
95dbcf2fd7
Logs: add callback for cpu_thread to set cpu_flag::wait
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May improve waiting time in critical suspend_all ops.
2020-10-29 18:57:57 +03:00
Nekotekina
8ce0819b42
SPU: add stx/ftx counters
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Just count pure transaction successes and failures.
2020-10-29 18:57:57 +03:00
Nekotekina
688a456642
TSX tweaks
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Allow to do more in first-chance transactions.
Give PUTLLC +1 priority (minor change).
2020-10-29 18:57:57 +03:00
Megamouse
59b3a3d26b
Qt: Add "Configure Game Patches" to game list ( #9154 )
2020-10-29 06:02:05 +00:00
Ani
ea1cdbfdd8
ci: Update docker to 1.6
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Bumps Windows VulkanSDK version to 1.2.154.1 to stay synchronised with
docker
2020-10-29 03:57:39 +00:00
Ani
3641926333
ci: Use system cURL on Linux build
2020-10-29 03:57:39 +00:00
Nekotekina
280958ee74
Revert "TSX: adjust transaction logic"
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This reverts commit ff550b5c3c
.
2020-10-28 21:59:12 +03:00
Bevan Weiss
f4070731a8
NET: Add SO_RCVBUF / SO_SNDBUF defaults to .._bnet_socket
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The OS defaults for SO_RCVBUF / SO_SNDBUF may not match what the defaults for the PS3 are.
And the code may be happy with the PS3 defaults, so may not set this explicitly.
So we'll do it when we establish the socket.
It also looks like the Windows recv behaviour is different for the MSG_PEEK option (and possibly in all situations where a smaller buffer is provided). I believe other platforms will return the size of the data received into the socket buffer, even if the supplied user buffer is smaller. Windows returns WSAEMSGSIZE instead. For the length of '1' MSG_PEEK request that is currently seen, we just mask this and return the full size of the buffer. This might need to be the case in all situations, I assume there will be applications that will supply an artificially small buffer and resize it as necessary based on the size of the received packet.
Add some additional translations from native->PS3 error codes
Rewrote handling of MSG_PEEK to just be a copy of what GalCiv suggested
Added WSAESHUTDOWN, and WSASetLastError as done by Cygwin
2020-10-28 20:54:29 +03:00
Eladash
e791678dfc
atomic.cpp: fix memory ordering loads and release stores
2020-10-28 20:45:13 +03:00
RipleyTom
6f5bbf550a
Revert part of CellHddGameCheck
2020-10-28 20:44:38 +03:00
Nekotekina
ff550b5c3c
TSX: adjust transaction logic
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Allow more in first-chance transactions.
Allow abandonment of PUTLLC as in original path.
Make PUTLLUC unconditionally shared-locked.
Give PUTLLC +1 priority (minor change).
2020-10-28 14:00:09 +03:00
Nekotekina
d6daa0d05b
Fix cpu_flag::temp, make sure it removes cpu_flag::wait
2020-10-28 14:00:09 +03:00
Nekotekina
86785dffa4
SPU: make vm::check_addr checks safe under vm::range_lock
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Reuse some internal locking mechanisms.
Also fix vm::range_lock missing check.
2020-10-28 14:00:09 +03:00
Nekotekina
c491b73f3a
SPU: improve accurate DMA
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Remove vm::reservation_lock from it.
Use lock bits to prevent memory clobbering in GETLLAR.
Improve u128 for MSVC since it's used for bitlocking.
Improve 128 bit atomics for the same reason.
Improve vm::reservation_op and friends.
2020-10-28 03:47:41 +03:00
Nekotekina
c50233cc92
atomics.cpp: add support for waiting on 128-bit atomics
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Complementarily.
Also refactored to make waiting mask non-template arg.
2020-10-28 03:47:41 +03:00
Nekotekina
13de773486
Remove some vm::reservation_lock instances
2020-10-27 17:56:19 +03:00
Nekotekina
4966f6de73
vm: improve range_lock and shareable cache (Non-TSX)
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Allocate "personal" range lock variable for each spu_thread.
Switch from reservation_lock to range lock for all stores.
Detect actual memory mirrors in shareable cache setup logic.
2020-10-27 17:56:19 +03:00
Nekotekina
6806e3d5c7
atomic.cpp: implement notify callback
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Notification can be very heavy, especially if we need to wake many threads.
Callback is set for cpu_thread in order to set wait flag accordingly.
2020-10-27 17:56:19 +03:00
Megamouse
0a121e9d26
DS4: Add error logging and remove some unused code
2020-10-27 15:25:08 +01:00
Megamouse
15e8cba398
Qt: fix never played nonsense
2020-10-27 12:50:43 +01:00
kd-11
b32eecb5a7
rsx: Driver compatibility improvements ( #9131 )
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* rsx: Refactor vertex clip emit to avoid using f64 unnecessarily
- Fixes driver crash on intel
* vk: Add NVIDIA driver version check
- Warn if user has outdated drivers with known problems
2020-10-27 13:22:15 +03:00
Megamouse
8ce0eaa9d0
Qt: move TTY option to TTY tab ( #9147 )
2020-10-27 02:47:07 +00:00
Ani
8307f82f86
ci: Set glslang checksum back to auto-builds
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Forgot to set on #9124
2020-10-26 06:16:08 +03:00
Cebtenzzre
2b6a56c21c
Partially revert "Fix debug build gcc/clang linker."
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This reverts commit 4599d58413
.
The issue this works around was fixed in 3265772
("idm: Implement
creation/destruction invalidation counter") by making the variables
constexpr.
Fixes #6896
2020-10-26 04:12:04 +03:00
Nekotekina
f1e66085cd
Fixup for cpu_flag::temp
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Wrong check_state() result was triggering assertion.
2020-10-26 01:18:26 +03:00
Nekotekina
d344701fd5
atomic.cpp: add sparse atomics
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Set alignment as second template argument (typically cache line).
2020-10-26 01:15:31 +03:00
Nekotekina
130a0ef20e
Implement cpu_flag::temp flag
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Accompanies wait flag, indicating that it was set in limited conditions.
Such condition don't allow thread to terminate after its removal.
2020-10-25 21:48:20 +03:00
kd-11
18ca3ed449
rsx: Block-level reservation access
2020-10-25 20:21:04 +03:00
Nekotekina
af6fcb19a8
atomic.cpp: add std primitive fallback for other platforms
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Other platforms = not Windows or Linux.
2020-10-25 16:45:22 +03:00
Ani
eec2dfad7b
ci: Set GLSLANG_URL back to auto-builds
2020-10-25 16:44:06 +03:00
Eladash
0fcf767ee9
SPURS: Implement spursJobchainPopUrgentCommand
2020-10-25 16:43:38 +03:00
Eladash
1e7bf218e0
CellSpurs: Minor fixes
2020-10-25 16:43:38 +03:00
Eladash
4ea7628204
SPU: Fix LS capture entry point
2020-10-25 16:39:40 +03:00
Nekotekina
7db77a5580
atomic.cpp: use new thread alerting API (Win8+)
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Win7 will remain using old API (keyed events).
2020-10-24 19:06:02 +03:00
Nekotekina
97ae5ab561
Add imports for some undocumented NTDLL functions
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Some of them are available only since Windows 8.
2020-10-24 14:16:32 +03:00
Nekotekina
89d9813a45
Fix UTF-8 strings in perf_meter files
2020-10-24 14:16:32 +03:00
Nekotekina
2b52b4a749
SPU: use normal notify() thread function
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Using raw_notify() everywhere was overkill.
2020-10-24 14:16:32 +03:00
Nekotekina
c479d431a4
atomic.cpp: experimental optimization (Win7+)
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Try non-blocking wake up function first.
2020-10-24 14:16:32 +03:00
Nekotekina
8628fc441d
atomic.cpp: rewrite internals (again)
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Use individual semaphore for each thread.
Unfortunately, limit max thread waiting for single address (60).
If limit is reached, use busy waiting.
2020-10-24 14:16:32 +03:00
Nekotekina
d48d67767a
atomic.cpp: integrate callback check in ptr_cmp function
2020-10-24 14:16:32 +03:00
Nekotekina
10caa2981f
Improve raw_notify a bit
2020-10-24 14:16:32 +03:00
Eladash
49610f52f5
SPU: Save LS capture executable in one segment
2020-10-24 14:13:19 +03:00
Megamouse
27643cb715
HLE: improve cellHddGameCheck
2020-10-24 00:26:41 +03:00
Megamouse
fe3c7926f7
Qt: add custom game icons
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This shouldn't interfere with emulation as replacing actual files would
2020-10-23 23:13:22 +02:00
Eladash
552d8e6aec
Debugger: Fix SignedHex
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It didnt take into account INTx_MIN. (UB for std::abs)
2020-10-23 13:13:04 +03:00
Eladash
0bb3609cad
Debugger: Simplify thread pause state change
2020-10-23 13:13:04 +03:00
Eladash
b56bc7e087
SPU: cleanup channels logging
2020-10-23 13:13:04 +03:00