PS3 emulator/debugger
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Bevan Weiss f4070731a8 NET: Add SO_RCVBUF / SO_SNDBUF defaults to .._bnet_socket
The OS defaults for SO_RCVBUF / SO_SNDBUF may not match what the defaults for the PS3 are.
And the code may be happy with the PS3 defaults, so may not set this explicitly.
So we'll do it when we establish the socket.
It also looks like the Windows recv behaviour is different for the MSG_PEEK option (and possibly in all situations where a smaller buffer is provided). I believe other platforms will return the size of the data received into the socket buffer, even if the supplied user buffer is smaller. Windows returns WSAEMSGSIZE instead. For the length of '1' MSG_PEEK request that is currently seen, we just mask this and return the full size of the buffer. This might need to be the case in all situations, I assume there will be applications that will supply an artificially small buffer and resize it as necessary based on the size of the received packet.
Add some additional translations from native->PS3 error codes

Rewrote handling of MSG_PEEK to just be a copy of what GalCiv suggested
Added WSAESHUTDOWN, and WSASetLastError as done by Cygwin
2020-10-28 20:54:29 +03:00
.ci ci: Set glslang checksum back to auto-builds 2020-10-26 06:16:08 +03:00
.github Update Github Issue Template: Regression 2020-06-18 06:49:59 +03:00
3rdparty BUGFIX: LibUSB Transfer list deletion (#9084) 2020-10-17 13:41:59 +01:00
asmjit@fc251c914e
asmjitsrc MSVC changes 2020-08-14 18:34:34 +01:00
bin gui/themes: Convert kot-bg to jpg (95%) (#8809) 2020-08-31 05:35:42 +01:00
llvm@f5679565d3
llvm_build MSVC changes 2020-08-14 18:34:34 +01:00
rpcs3 NET: Add SO_RCVBUF / SO_SNDBUF defaults to .._bnet_socket 2020-10-28 20:54:29 +03:00
Utilities SPU: improve accurate DMA 2020-10-28 03:47:41 +03:00
Vulkan vk/sdk: Sync with vulkan SDK v148 (#8814) 2020-09-01 00:57:38 +03:00
.cirrus.yml
.clang-format
.editorconfig
.gitignore
.gitmodules Updates wolfssl and curl to official repos 2020-09-10 23:09:36 +02:00
.travis.yml vk/sdk: Sync with vulkan SDK v148 (#8814) 2020-09-01 00:57:38 +03:00
azure-pipelines.yml vk/sdk: Sync with vulkan SDK v148 (#8814) 2020-09-01 00:57:38 +03:00
BUILDING.md Update BUILDING.md 2020-10-02 22:46:07 +03:00
CMakeLists.txt
common_default_macros.props
common_default.props
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LICENSE
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README.md Update readme badges 2020-06-23 03:34:36 +02:00
rpcs3_debug.props
rpcs3_default.props Implement ethernet address determination 2020-10-16 22:53:48 +03:00
rpcs3_glslang.props
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rpcs3_memleak.props
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rpcs3.sln
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RPCS3

Travis (.org) branch Azure Build Status Cirrus CI - Base Branch Build Status RPCS3 discord server

The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.

You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Contributing

If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:

If you want to contribute as a developer, please take a look at the following pages:

You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.

Building

See BUILDING.md for more information about how to setup an environment to build RPCS3.

Running

Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.

Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2019 if you are a Windows user.

License

Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.