Nekotekina
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8cfabf0ead
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Fixes
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2015-10-20 18:55:34 +03:00 |
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Hykem
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b3b07c8248
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Merge pull request #1265 from tambry/savedatafix
Fix a save data access violation
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2015-10-20 15:56:35 +01:00 |
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Raul Tambre
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6f8544281a
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Fix a savedata access violation
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2015-10-20 12:34:54 +03:00 |
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B1ackDaemon
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d1b5dcfdad
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Merge pull request #1261 from vlj/module
d3d12: Move d3d12 files to separate solution.
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2015-10-18 04:14:19 +03:00 |
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Vincent Lejeune
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a462b4518c
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d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
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2015-10-17 04:15:58 +02:00 |
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Nekotekina
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77bf86eaa5
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Bugfix
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2015-10-16 03:25:39 +03:00 |
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Raul Tambre
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b3db9255e4
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Merge pull request #1257 from vlj/d3d12
D3d12: Fixes and speed improvements.
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2015-10-15 18:38:01 +03:00 |
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Vincent Lejeune
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f5bd044096
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d3d12: Lower alignement constraint for vertex index
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2015-10-15 17:13:43 +02:00 |
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Vincent Lejeune
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a2997a1109
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d3d12: Avoid an extra vertex copy
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2015-10-15 17:13:43 +02:00 |
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Vincent Lejeune
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b0f8611f49
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Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
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2015-10-15 17:13:42 +02:00 |
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Vincent Lejeune
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de97d3a7aa
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d3d12: Zero vertex shader output.
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2015-10-15 17:13:42 +02:00 |
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Vincent Lejeune
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0e98da2306
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d3d12: Make descriptor heap a little more compact.
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2015-10-15 17:13:40 +02:00 |
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Vincent Lejeune
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5a064be490
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Fix d3d12 build.
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2015-10-15 17:05:56 +02:00 |
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Nekotekina
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ec0005195d
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RSX fix
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2015-10-14 22:51:27 +03:00 |
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Nekotekina
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a974ee009e
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vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
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2015-10-14 18:17:37 +03:00 |
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Raul Tambre
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cc02a147d3
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Merge pull request #1240 from tambry/RealCoverityFix
Try to really fix Coverity and progress on moving to container builds
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2015-10-14 17:40:17 +03:00 |
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Raul Tambre
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9ee9efeb76
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Change branch_pattern back to coverity_scan
Doesn't seem to play nicely with forks.
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2015-10-14 15:38:46 +03:00 |
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Raul Tambre
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decd2b4f5a
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Progress on moving to container builds
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2015-10-14 15:38:45 +03:00 |
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Raul Tambre
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9f3b42bd71
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Hopefully fix Coverity
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2015-10-14 15:38:45 +03:00 |
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DHrpcs3
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4dcb63436c
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Merge pull request #1255 from DHrpcs3/master
OpenGL renderer improvements
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2015-10-14 15:13:06 +03:00 |
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DH
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a443682aaf
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OpenGL renderer fixes
Fixed attributes loading
Fixed scale-offset matrix
Fixed attribute debug option
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2015-10-14 14:34:55 +03:00 |
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DH
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4a55ba3067
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OpenGL renderer improvements
Flush program cache at thread exit
Use cached locations
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2015-10-14 03:16:39 +03:00 |
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DHrpcs3
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3f6b826ab0
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Merge pull request #1254 from DHrpcs3/master
rsx thread & OpenGL renderer fixes
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2015-10-14 02:10:03 +03:00 |
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DH
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37a3800597
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rsx:🧵 disable all vertex data at end command
Fixed OpenGL program attributes cache flush
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2015-10-14 01:49:47 +03:00 |
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DHrpcs3
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6d99516489
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Merge pull request #1253 from danilaml/patch-1
Fix clang compiling
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2015-10-14 00:19:47 +03:00 |
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Danila Malyutin
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74daf9145a
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Add missing override
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2015-10-13 23:42:43 +03:00 |
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Danila Malyutin
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92e90101e2
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Fix clang compiling
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2015-10-13 23:32:25 +03:00 |
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DHrpcs3
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d8d09b5472
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Merge pull request #1252 from DHrpcs3/master
Implemented new config system. Minor improvements
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2015-10-13 23:09:22 +03:00 |
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DH
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5de1ea3fd4
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Fixed bind rsx method to range implementation
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2015-10-13 22:59:25 +03:00 |
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DH
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9136cbfcf2
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Fixed compilation errors
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2015-10-13 22:47:17 +03:00 |
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DH
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07b3897499
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Trying do not use macro for methods binding to range
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2015-10-13 20:44:58 +03:00 |
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DH
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737080274a
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Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling
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2015-10-13 20:39:36 +03:00 |
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DH
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e4f6eb04e8
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Added new config system
Added emulator state class
Added emulator events
Minor improvements
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2015-10-13 20:32:08 +03:00 |
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DHrpcs3
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bbfca3fc0d
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Merge pull request #1249 from vlj/d3d12-fix
Fix d3d12 build.
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2015-10-13 15:52:25 +03:00 |
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Vincent Lejeune
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ff01e26c5c
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RSX: Fix immediate vertex values
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2015-10-13 14:29:38 +02:00 |
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Vincent Lejeune
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2b60de32f9
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fix dbg
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2015-10-13 14:29:28 +02:00 |
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Vincent Lejeune
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3449bd3842
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RSX: Fix debugger disasm.
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2015-10-13 14:29:12 +02:00 |
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Vincent Lejeune
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fc40b0ed6b
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RSX: Let backend customize semaphore_*_release
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2015-10-13 14:28:58 +02:00 |
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Vincent Lejeune
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426c69710c
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Merge branch 'master' of https://github.com/RPCS3/rpcs3 into d3d12-fix
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2015-10-13 14:28:11 +02:00 |
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Vincent Lejeune
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a63fdf6c45
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Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
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2015-10-13 14:27:17 +02:00 |
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Vincent Lejeune
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4154a1026f
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Rename RSXThread
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2015-10-13 00:04:19 +02:00 |
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Vincent Lejeune
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b5127e68de
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Remove m_ prefix
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2015-10-13 00:04:18 +02:00 |
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Vincent Lejeune
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dd000caad7
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Remove context_dma*
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2015-10-13 00:04:18 +02:00 |
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Vincent Lejeune
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86fff9800f
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Remove base offset
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2015-10-13 00:04:16 +02:00 |
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Vincent Lejeune
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2679e4f526
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remove rsxtransformconstant
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2015-10-13 00:04:16 +02:00 |
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Vincent Lejeune
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1e431edf09
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Remove fragment program
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2015-10-13 00:04:15 +02:00 |
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Vincent Lejeune
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67f1f0fea3
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Remove fragment constants
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2015-10-13 00:04:15 +02:00 |
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Vincent Lejeune
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beabc88f79
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Remove transform constants
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2015-10-13 00:04:14 +02:00 |
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Vincent Lejeune
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e086b7a522
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Remove cull/front face
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2015-10-13 00:04:13 +02:00 |
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Vincent Lejeune
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dd1afe85ae
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Remove alpha func
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2015-10-13 00:04:13 +02:00 |
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