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d3d12: Zero vertex shader output.
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@ -141,7 +141,7 @@ void D3D12VertexProgramDecompiler::insertMainStart(std::stringstream & OS)
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void D3D12VertexProgramDecompiler::insertMainEnd(std::stringstream & OS)
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{
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OS << " PixelInput Out;" << std::endl;
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OS << " PixelInput Out = (PixelInput)0;" << std::endl;
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// Declare inside main function
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for (auto &i : reg_table)
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{
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