remove rsxtransformconstant

This commit is contained in:
Vincent Lejeune 2015-10-11 19:57:03 +02:00
parent 1e431edf09
commit 2679e4f526
3 changed files with 0 additions and 26 deletions

View File

@ -805,7 +805,6 @@ void D3D12GSRender::flip(int buffer)
// Flush
m_texturesRTTs.clear();
m_vertexConstants.clear();
// Now get ready for next frame
ResourceStorage &newStorage = getCurrentResourceStorage();

View File

@ -452,8 +452,6 @@ public:
u32 m_draw_frames;
u32 m_skip_frames;
std::unordered_map<size_t, RSXTransformConstant> m_vertexConstants;
D3D12GSRender();
virtual ~D3D12GSRender();

View File

@ -113,29 +113,6 @@ struct RSXIndexArrayData
}
};
struct RSXTransformConstant
{
u32 id;
float x, y, z, w;
RSXTransformConstant()
: x(0.0f)
, y(0.0f)
, z(0.0f)
, w(0.0f)
{
}
RSXTransformConstant(u32 id, float x, float y, float z, float w)
: id(id)
, x(x)
, y(y)
, z(z)
, w(w)
{
}
};
class RSXThread : protected named_thread_t
{
protected: