Rename RSXThread

This commit is contained in:
Vincent Lejeune 2015-10-11 20:59:46 +02:00
parent b5127e68de
commit 4154a1026f
9 changed files with 656 additions and 844 deletions

View File

@ -295,6 +295,18 @@ void D3D12GSRender::OnReset()
{
}
bool D3D12GSRender::domethod(u32 cmd, u32 arg)
{
switch (cmd)
{
case NV4097_CLEAR_SURFACE:
clear_surface(arg);
return true;
default:
return false;
}
}
void D3D12GSRender::clear_surface(u32 arg)
{
std::chrono::time_point<std::chrono::system_clock> startDuration = std::chrono::system_clock::now();
@ -623,6 +635,8 @@ void D3D12GSRender::end()
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)getCurrentResourceStorage().m_commandList.GetAddressOf());
getCurrentResourceStorage().setNewCommandList();
}
thread::end();
}
static bool

View File

@ -508,10 +508,12 @@ private:
*/
void renderOverlay();
void clear_surface(u32 arg);
protected:
virtual void onexit_thread() override;
virtual void OnReset() override;
virtual void clear_surface(u32 arg) override;
virtual bool domethod(u32 cmd, u32 arg) override;
virtual void end() override;
virtual void flip(int buffer) override;
};

View File

@ -1043,7 +1043,7 @@ void GLGSRender::InitVertexData()
}*/
// Scale
scaleOffsetMat[0] = (GLfloat&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE + (0x4 * 0)] / (RSXThread::m_width / RSXThread::m_width_scale);
/* scaleOffsetMat[0] = (GLfloat&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE + (0x4 * 0)] / (RSXThread::m_width / RSXThread::m_width_scale);
scaleOffsetMat[5] = (GLfloat&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE + (0x4 * 1)] / (RSXThread::m_height / RSXThread::m_height_scale);
scaleOffsetMat[10] = (GLfloat&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE + (0x4 * 2)];
@ -1053,7 +1053,7 @@ void GLGSRender::InitVertexData()
scaleOffsetMat[11] = (GLfloat&)rsx::method_registers[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 2)] - 1 / 2.0f;
scaleOffsetMat[3] /= RSXThread::m_width / RSXThread::m_width_scale;
scaleOffsetMat[7] /= RSXThread::m_height / RSXThread::m_height_scale;
scaleOffsetMat[7] /= RSXThread::m_height / RSXThread::m_height_scale;*/
l = m_program.GetLocation("scaleOffsetMat");
glUniformMatrix4fv(l, 1, false, scaleOffsetMat);
@ -1137,7 +1137,6 @@ void GLGSRender::WriteBuffers()
if (Ini.GSDumpDepthBuffer.GetValue())
{
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[4]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_width * RSXThread::m_height * 4, 0, GL_STREAM_READ);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
WriteDepthBuffer();
}
@ -1150,212 +1149,38 @@ void GLGSRender::WriteBuffers()
void GLGSRender::WriteDepthBuffer()
{
/* if (!m_set_context_dma_z)
{
return;
}
u32 address;// = rsx::get_address(m_surface_offset_z, m_context_dma_z - 0xfeed0000);
auto ptr = vm::get_ptr<void>(address);
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[4]);
checkForGlError("WriteDepthBuffer(): glBindBuffer");
glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
checkForGlError("WriteDepthBuffer(): glReadPixels");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if (packed)
{
memcpy(ptr, packed, RSXThread::m_width * RSXThread::m_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
checkForGlError("WriteDepthBuffer(): glUnmapBuffer");
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
checkForGlError("WriteDepthBuffer(): glReadPixels");
glBindTexture(GL_TEXTURE_2D, g_depth_tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RSXThread::m_width, RSXThread::m_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, ptr);
checkForGlError("WriteDepthBuffer(): glTexImage2D");
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ptr);
checkForGlError("WriteDepthBuffer(): glGetTexImage");*/
}
void GLGSRender::WriteColorBufferA()
{
/*if (!m_set_context_dma_color_a)
{
return;
}
u32 address;// = rsx::get_address(m_surface_offset_a, m_context_dma_color_a - 0xfeed0000);
glReadBuffer(GL_COLOR_ATTACHMENT0);
checkForGlError("WriteColorBufferA(): glReadBuffer");
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[0]);
checkForGlError("WriteColorBufferA(): glBindBuffer");
glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColorBufferA(): glReadPixels");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if (packed)
{
memcpy(vm::get_ptr<void>(address), packed, RSXThread::m_width * RSXThread::m_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
checkForGlError("WriteColorBufferA(): glUnmapBuffer");
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);*/
}
void GLGSRender::WriteColorBufferB()
{
/* if (!m_set_context_dma_color_b)
{
return;
}
u32 address;// = rsx::get_address(m_surface_offset_b, m_context_dma_color_b - 0xfeed0000);
glReadBuffer(GL_COLOR_ATTACHMENT1);
checkForGlError("WriteColorBufferB(): glReadBuffer");
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[1]);
checkForGlError("WriteColorBufferB(): glBindBuffer");
glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColorBufferB(): glReadPixels");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if (packed)
{
memcpy(vm::get_ptr<void>(address), packed, RSXThread::m_width * RSXThread::m_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
checkForGlError("WriteColorBufferB(): glUnmapBuffer");
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);*/
}
void GLGSRender::WriteColorBufferC()
{
/* if (!m_set_context_dma_color_c)
{
return;
}
u32 address;// = rsx::get_address(m_surface_offset_c, m_context_dma_color_c - 0xfeed0000);
glReadBuffer(GL_COLOR_ATTACHMENT2);
checkForGlError("WriteColorBufferC(): glReadBuffer");
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[2]);
checkForGlError("WriteColorBufferC(): glBindBuffer");
glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColorBufferC(): glReadPixels");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if (packed)
{
memcpy(vm::get_ptr<void>(address), packed, RSXThread::m_width * RSXThread::m_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
checkForGlError("WriteColorBufferC(): glUnmapBuffer");
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);*/
}
void GLGSRender::WriteColorBufferD()
{
/* if (!m_set_context_dma_color_d)
{
return;
}
u32 address;// = rsx::get_address(m_surface_offset_d, m_context_dma_color_d - 0xfeed0000);
glReadBuffer(GL_COLOR_ATTACHMENT3);
checkForGlError("WriteColorBufferD(): glReadBuffer");
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[3]);
checkForGlError("WriteColorBufferD(): glBindBuffer");
glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColorBufferD(): glReadPixels");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if (packed)
{
memcpy(vm::get_ptr<void>(address), packed, RSXThread::m_width * RSXThread::m_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
checkForGlError("WriteColorBufferD(): glUnmapBuffer");
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);*/
}
void GLGSRender::WriteColorBuffers()
{
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
switch(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET])
{
case CELL_GCM_SURFACE_TARGET_NONE:
return;
case CELL_GCM_SURFACE_TARGET_0:
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[0]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_width * RSXThread::m_height * 4, 0, GL_STREAM_READ);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
WriteColorBufferA();
break;
case CELL_GCM_SURFACE_TARGET_1:
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[1]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_width * RSXThread::m_height * 4, 0, GL_STREAM_READ);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
WriteColorBufferB();
break;
case CELL_GCM_SURFACE_TARGET_MRT1:
for (int i = 0; i < 2; i++)
{
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[i]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_width * RSXThread::m_height * 4, 0, GL_STREAM_READ);
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
WriteColorBufferA();
WriteColorBufferB();
break;
case CELL_GCM_SURFACE_TARGET_MRT2:
for (int i = 0; i < 3; i++)
{
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[i]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_width * RSXThread::m_height * 4, 0, GL_STREAM_READ);
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
WriteColorBufferA();
WriteColorBufferB();
WriteColorBufferC();
break;
case CELL_GCM_SURFACE_TARGET_MRT3:
for (int i = 0; i < 4; i++)
{
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[i]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_width * RSXThread::m_height * 4, 0, GL_STREAM_READ);
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
WriteColorBufferA();
WriteColorBufferB();
WriteColorBufferC();
WriteColorBufferD();
break;
}
}
void GLGSRender::oninit()
{
m_draw_frames = 1;
m_skip_frames = 0;
RSXThread::m_width = 720;
RSXThread::m_height = 576;
RSXThread::m_width_scale = 2.0f;
RSXThread::m_height_scale = 2.0f;
last_width = 0;
last_height = 0;
last_depth_format = 0;
@ -1415,9 +1240,6 @@ void GLGSRender::InitDrawBuffers()
{
// if (!m_fbo.IsCreated() || RSXThread::m_width != last_width || RSXThread::m_height != last_height || last_depth_format != m_surface_depth_format)
{
LOG_WARNING(RSX, "New FBO (%dx%d)", RSXThread::m_width, RSXThread::m_height);
last_width = RSXThread::m_width;
last_height = RSXThread::m_height;
// last_depth_format = m_surface_depth_format;
m_fbo.Create();
@ -1430,7 +1252,6 @@ void GLGSRender::InitDrawBuffers()
for (int i = 0; i < 4; ++i)
{
m_rbo.Bind(i);
m_rbo.Storage(GL_RGBA, RSXThread::m_width, RSXThread::m_height);
checkForGlError("m_rbo.Storage(GL_RGBA)");
}
@ -1444,14 +1265,12 @@ void GLGSRender::InitDrawBuffers()
// [E : RSXThread]: Bad depth format! (0)
// [E : RSXThread]: glEnable: opengl error 0x0506
// [E : RSXThread]: glDrawArrays: opengl error 0x0506
m_rbo.Storage(GL_DEPTH_COMPONENT, RSXThread::m_width, RSXThread::m_height);
checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT)");
break;
}
case CELL_GCM_SURFACE_Z16:
{
m_rbo.Storage(GL_DEPTH_COMPONENT16, RSXThread::m_width, RSXThread::m_height);
checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT16)");
m_fbo.Renderbuffer(GL_DEPTH_ATTACHMENT, m_rbo.GetId(4));
@ -1462,7 +1281,6 @@ void GLGSRender::InitDrawBuffers()
case CELL_GCM_SURFACE_Z24S8:
{
m_rbo.Storage(GL_DEPTH24_STENCIL8, RSXThread::m_width, RSXThread::m_height);
checkForGlError("m_rbo.Storage(GL_DEPTH24_STENCIL8)");
m_fbo.Renderbuffer(GL_DEPTH_ATTACHMENT, m_rbo.GetId(4));
@ -1574,8 +1392,9 @@ void GLGSRender::InitDrawBuffers()
}
}
void GLGSRender::clear_surface(u32 arg)
bool GLGSRender::domethod(u32 arg, u32)
{
return false;
InitDrawBuffers();
// if (m_set_color_mask)
@ -1938,10 +1757,10 @@ void GLGSRender::end()
m_vao.Bind();
if (m_indexed_array.m_count)
/* if (m_indexed_array.m_count)
LoadVertexData(m_indexed_array.index_min, m_indexed_array.index_max - m_indexed_array.index_min + 1);
else
LoadVertexData(draw_array_first, draw_array_count);
LoadVertexData(draw_array_first, draw_array_count);*/
if (m_indexed_array.m_count || draw_array_count)
{
@ -1990,7 +1809,6 @@ void GLGSRender::flip(int buffer)
// Set scissor to FBO size
if (m_set_scissor_horizontal && m_set_scissor_vertical)
{
glScissor(0, 0, RSXThread::m_width, RSXThread::m_height);
checkForGlError("glScissor");
}
@ -2005,7 +1823,6 @@ void GLGSRender::flip(int buffer)
// Fast path for non-MRT using glBlitFramebuffer.
GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0);
// Renderbuffer is upside turn , swapped srcY0 and srcY1
GLfbo::Blit(0, RSXThread::m_height, RSXThread::m_width, 0, 0, 0, RSXThread::m_width, RSXThread::m_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
break;
@ -2030,24 +1847,18 @@ void GLGSRender::flip(int buffer)
{
format = GL_RGBA;
static std::vector<u8> pixels;
pixels.resize(RSXThread::m_width * RSXThread::m_height * 4);
m_fbo.Bind(GL_READ_FRAMEBUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[5]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_width * RSXThread::m_height * 4, 0, GL_STREAM_READ);
glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("Flip(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if (packed)
{
memcpy(pixels.data(), packed, RSXThread::m_width * RSXThread::m_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
checkForGlError("Flip(): glUnmapBuffer");
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
src_buffer = pixels.data();
width = RSXThread::m_width;
height = RSXThread::m_height;
}
else
{

View File

@ -168,7 +168,7 @@ protected:
virtual void oninit_thread() override;
virtual void onexit_thread() override;
virtual void OnReset() override;
virtual void clear_surface(u32 arg) override;
virtual bool domethod(u32, u32) override;
virtual void end() override;
virtual void flip(int buffer) override;

View File

@ -37,7 +37,7 @@ enum class frame_type
DX12
};
class GSRender : public RSXThread
class GSRender : public rsx::thread
{
protected:
GSFrameBase* m_frame;

View File

@ -30,8 +30,9 @@ private:
{
}
virtual void clear_surface(u32 arg) override
virtual bool domethod(u32, u32) override
{
return false;
}
virtual void end() override

View File

@ -38,7 +38,7 @@ namespace rsx
{
//fire only when all data passed to rsx cmd buffer
template<u32 id, u32 index, int count, typename type>
force_inline void set_vertex_data_impl(RSXThread* rsx, u32 arg)
force_inline void set_vertex_data_impl(thread* rsx, u32 arg)
{
static const size_t element_size = (count * sizeof(type));
static const size_t element_size_in_words = element_size / sizeof(u32);
@ -63,49 +63,49 @@ namespace rsx
}
template<u32 index>
force_inline void set_vertex_data4ub_m(RSXThread* rsx, u32 arg)
force_inline void set_vertex_data4ub_m(thread* rsx, u32 arg)
{
set_vertex_data_impl<NV4097_SET_VERTEX_DATA4UB_M, index, 4, u8>(rsx, arg);
}
template<u32 index>
force_inline void set_vertex_data1f_m(RSXThread* rsx, u32 arg)
force_inline void set_vertex_data1f_m(thread* rsx, u32 arg)
{
set_vertex_data_impl<NV4097_SET_VERTEX_DATA1F_M, index, 1, f32>(rsx, arg);
}
template<u32 index>
force_inline void set_vertex_data2f_m(RSXThread* rsx, u32 arg)
force_inline void set_vertex_data2f_m(thread* rsx, u32 arg)
{
set_vertex_data_impl<NV4097_SET_VERTEX_DATA1F_M, index, 2, f32>(rsx, arg);
}
template<u32 index>
force_inline void set_vertex_data3f_m(RSXThread* rsx, u32 arg)
force_inline void set_vertex_data3f_m(thread* rsx, u32 arg)
{
set_vertex_data_impl<NV4097_SET_VERTEX_DATA1F_M, index, 3, f32>(rsx, arg);
}
template<u32 index>
force_inline void set_vertex_data4f_m(RSXThread* rsx, u32 arg)
force_inline void set_vertex_data4f_m(thread* rsx, u32 arg)
{
set_vertex_data_impl<NV4097_SET_VERTEX_DATA1F_M, index, 4, f32>(rsx, arg);
}
template<u32 index>
force_inline void set_vertex_data2s_m(RSXThread* rsx, u32 arg)
force_inline void set_vertex_data2s_m(thread* rsx, u32 arg)
{
set_vertex_data_impl<NV4097_SET_VERTEX_DATA2S_M, index, 2, u16>(rsx, arg);
}
template<u32 index>
force_inline void set_vertex_data4s_m(RSXThread* rsx, u32 arg)
force_inline void set_vertex_data4s_m(thread* rsx, u32 arg)
{
set_vertex_data_impl<NV4097_SET_VERTEX_DATA4S_M, index, 4, u16>(rsx, arg);
}
template<u32 index>
force_inline void set_vertex_data_array_format(RSXThread* rsx, u32 arg)
force_inline void set_vertex_data_array_format(thread* rsx, u32 arg)
{
auto& info = rsx->vertex_arrays_info[index];
info.unpack(arg);
@ -203,9 +203,9 @@ namespace rsx
return 1;
}
}
}
u32 RSXThread::OutOfArgsCount(const uint x, const u32 cmd, const u32 count, const u32 args_addr)
u32 thread::OutOfArgsCount(const uint x, const u32 cmd, const u32 count, const u32 args_addr)
{
auto args = vm::ps3::ptr<u32>::make(args_addr);
std::string debug = GetMethodName(cmd);
@ -236,7 +236,7 @@ u32 RSXThread::OutOfArgsCount(const uint x, const u32 cmd, const u32 count, cons
case_##n(offset, step) \
index = (cmd - offset) / step
void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const u32 count)
void thread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const u32 count)
{
auto args = vm::ps3::ptr<u32>::make(args_addr);
@ -770,7 +770,7 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
case NV4097_CLEAR_SURFACE:
{
const u32 a0 = ARGS(0);
clear_surface(a0);
domethod(NV4097_CLEAR_SURFACE, a0);
break;
}
case NV4097_SET_ZSTENCIL_CLEAR_VALUE:
@ -921,7 +921,7 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
}
else
{
End();
end();
}
break;
}
@ -2075,176 +2075,232 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
}
}
void RSXThread::begin(u32 drawMode)
{
m_begin_end = 1;
draw_mode = drawMode;
draw_array_count = 0;
draw_array_first = ~0;
}
void RSXThread::End()
{
end();
for (auto &vdata : vertex_arrays)
void thread::begin(u32 drawMode)
{
vdata.clear();
m_begin_end = 1;
draw_mode = drawMode;
draw_array_count = 0;
draw_array_first = ~0;
}
m_indexed_array.Reset();
fragment_constants.clear();
m_clear_surface_mask = 0;
m_begin_end = 0;
OnReset();
}
void RSXThread::Task()
{
u8 inc;
LOG_NOTICE(RSX, "RSX thread started");
oninit_thread();
last_flip_time = get_system_time() - 1000000;
autojoin_thread_t vblank(WRAP_EXPR("VBlank Thread"), [this]()
void thread::end()
{
const u64 start_time = get_system_time();
vblank_count = 0;
while (joinable())
for (auto &vdata : vertex_arrays)
{
CHECK_EMU_STATUS;
vdata.clear();
}
if (get_system_time() - start_time > vblank_count * 1000000 / 60)
m_indexed_array.Reset();
fragment_constants.clear();
m_clear_surface_mask = 0;
m_begin_end = 0;
OnReset();
}
void thread::task()
{
u8 inc;
LOG_NOTICE(RSX, "RSX thread started");
oninit_thread();
last_flip_time = get_system_time() - 1000000;
autojoin_thread_t vblank(WRAP_EXPR("VBlank Thread"), [this]()
{
const u64 start_time = get_system_time();
vblank_count = 0;
while (joinable())
{
vblank_count++;
CHECK_EMU_STATUS;
if (auto cb = vblank_handler)
if (get_system_time() - start_time > vblank_count * 1000000 / 60)
{
Emu.GetCallbackManager().Async([=](CPUThread& cpu)
vblank_count++;
if (auto cb = vblank_handler)
{
cb(static_cast<PPUThread&>(cpu), 1);
});
Emu.GetCallbackManager().Async([=](CPUThread& cpu)
{
cb(static_cast<PPUThread&>(cpu), 1);
});
}
}
else
{
std::this_thread::sleep_for(std::chrono::milliseconds(1)); // hack
}
}
else
});
while (joinable() && !Emu.IsStopped())
{
std::lock_guard<std::mutex> lock(cs_main);
inc = 1;
const be_t<u32> put = ctrl->put;
const be_t<u32> get = ctrl->get;
if (put == get || !Emu.IsRunning())
{
std::this_thread::sleep_for(std::chrono::milliseconds(1)); // hack
continue;
}
}
});
while (joinable() && !Emu.IsStopped())
{
std::lock_guard<std::mutex> lock(cs_main);
const u32 cmd = ReadIO32(get);
const u32 count = (cmd >> 18) & 0x7ff;
inc = 1;
const be_t<u32> put = ctrl->put;
const be_t<u32> get = ctrl->get;
if (put == get || !Emu.IsRunning())
{
std::this_thread::sleep_for(std::chrono::milliseconds(1)); // hack
continue;
}
const u32 cmd = ReadIO32(get);
const u32 count = (cmd >> 18) & 0x7ff;
if (Ini.RSXLogging.GetValue())
{
LOG_NOTICE(Log::RSX, "%s (cmd=0x%x)", GetMethodName(cmd & 0xffff).c_str(), cmd);
}
if (Ini.RSXLogging.GetValue())
{
LOG_NOTICE(Log::RSX, "%s (cmd=0x%x)", GetMethodName(cmd & 0xffff).c_str(), cmd);
}
if (cmd & CELL_GCM_METHOD_FLAG_JUMP)
{
u32 offs = cmd & 0x1fffffff;
//LOG_WARNING(RSX, "rsx jump(0x%x) #addr=0x%x, cmd=0x%x, get=0x%x, put=0x%x", offs, m_ioAddress + get, cmd, get, put);
ctrl->get.exchange(offs);
continue;
}
if (cmd & CELL_GCM_METHOD_FLAG_CALL)
{
m_call_stack.push(get + 4);
u32 offs = cmd & ~3;
//LOG_WARNING(RSX, "rsx call(0x%x) #0x%x - 0x%x", offs, cmd, get);
ctrl->get.exchange(offs);
continue;
}
if (cmd == CELL_GCM_METHOD_FLAG_RETURN)
{
u32 get = m_call_stack.top();
m_call_stack.pop();
//LOG_WARNING(RSX, "rsx return(0x%x)", get);
ctrl->get.exchange(get);
continue;
}
if (cmd & CELL_GCM_METHOD_FLAG_NON_INCREMENT)
{
//LOG_WARNING(RSX, "rsx non increment cmd! 0x%x", cmd);
inc = 0;
if (cmd & CELL_GCM_METHOD_FLAG_JUMP)
{
u32 offs = cmd & 0x1fffffff;
//LOG_WARNING(RSX, "rsx jump(0x%x) #addr=0x%x, cmd=0x%x, get=0x%x, put=0x%x", offs, m_ioAddress + get, cmd, get, put);
ctrl->get.exchange(offs);
continue;
}
if (cmd & CELL_GCM_METHOD_FLAG_CALL)
{
m_call_stack.push(get + 4);
u32 offs = cmd & ~3;
//LOG_WARNING(RSX, "rsx call(0x%x) #0x%x - 0x%x", offs, cmd, get);
ctrl->get.exchange(offs);
continue;
}
if (cmd == CELL_GCM_METHOD_FLAG_RETURN)
{
u32 get = m_call_stack.top();
m_call_stack.pop();
//LOG_WARNING(RSX, "rsx return(0x%x)", get);
ctrl->get.exchange(get);
continue;
}
if (cmd & CELL_GCM_METHOD_FLAG_NON_INCREMENT)
{
//LOG_WARNING(RSX, "rsx non increment cmd! 0x%x", cmd);
inc = 0;
}
if (cmd == 0) //nop
{
ctrl->get += 4;
continue;
}
auto args = vm::ps3::ptr<u32>::make((u32)RSXIOMem.RealAddr(get + 4));
for (u32 i = 0; i < count; i++)
{
rsx::method_registers[(cmd & 0xffff) + (i * 4 * inc)] = ARGS(i);
}
DoCmd(cmd, cmd & 0x3ffff, args.addr(), count);
ctrl->get += (count + 1) * 4;
}
if (cmd == 0) //nop
{
ctrl->get += 4;
continue;
}
auto args = vm::ps3::ptr<u32>::make((u32)RSXIOMem.RealAddr(get + 4));
for (u32 i = 0; i < count; i++)
{
rsx::method_registers[(cmd & 0xffff) + (i * 4 * inc)] = ARGS(i);
}
DoCmd(cmd, cmd & 0x3ffff, args.addr(), count);
ctrl->get += (count + 1) * 4;
onexit_thread();
}
onexit_thread();
}
void RSXThread::Init(const u32 ioAddress, const u32 io_size, const u32 ctrlAddress, const u32 localAddress)
{
ctrl = vm::get_ptr<CellGcmControl>(ctrlAddress);
this->ioAddress = ioAddress;
this->ioSize = io_size;
m_ctrlAddress = ctrlAddress;
local_mem_addr = localAddress;
m_cur_vertex_prog = nullptr;
m_used_gcm_commands.clear();
oninit();
start(WRAP_EXPR("RSXThread"), WRAP_EXPR(Task()));
}
u32 RSXThread::ReadIO32(u32 addr)
{
u32 value;
if (!RSXIOMem.Read32(addr, &value))
u64 thread::timestamp() const
{
throw EXCEPTION("RSXIO memory not mapped (addr=0x%x)", addr);
// Get timestamp, and convert it from microseconds to nanoseconds
return get_system_time() * 1000;
}
return value;
}
void RSXThread::WriteIO32(u32 addr, u32 value)
{
if (!RSXIOMem.Write32(addr, value))
void thread::reset()
{
throw EXCEPTION("RSXIO memory not mapped (addr=0x%x)", addr);
rsx::method_registers[NV4097_SET_DEPTH_TEST_ENABLE] = false;
rsx::method_registers[NV4097_SET_DEPTH_MASK] = 1;
rsx::method_registers[NV4097_SET_DEPTH_FUNC] = 0x0201;
m_set_dither = false;
rsx::method_registers[NV4097_SET_COLOR_MASK] = -1;
m_set_clip = false;
m_set_depth_bounds_test = false;
m_set_depth_bounds = false;
m_set_scissor_horizontal = false;
m_set_scissor_vertical = false;
m_set_front_polygon_mode = false;
m_set_back_polygon_mode = false;
rsx::method_registers[NV4097_SET_BLEND_ENABLE_MRT] = 0;
rsx::method_registers[NV4097_SET_BLEND_ENABLE] = false;
m_set_two_side_light_enable = false;
m_set_point_sprite_control = false;
m_set_point_size = false;
m_set_line_width = false;
m_set_line_smooth = false;
m_set_shade_mode = false;
m_set_fog_mode = false;
m_set_fog_params = false;
m_set_clip_plane = false;
rsx::method_registers[NV4097_SET_CULL_FACE_ENABLE] = false;
rsx::method_registers[NV4097_SET_ALPHA_TEST_ENABLE] = false;
rsx::method_registers[NV4097_SET_ALPHA_FUNC] = false;
rsx::method_registers[NV4097_SET_ALPHA_REF] = false;
m_set_poly_smooth = false;
m_set_poly_offset_fill = false;
m_set_poly_offset_line = false;
m_set_poly_offset_point = false;
m_set_poly_offset_mode = false;
m_set_restart_index = false;
m_set_specular = false;
m_set_line_stipple = false;
m_set_polygon_stipple = false;
m_set_surface_clip_horizontal = false;
m_set_surface_clip_vertical = false;
m_clear_surface_mask = 0;
m_begin_end = 0;
for (uint i = 0; i < rsx::limits::textures_count; ++i)
{
textures[i].init(i);
}
}
void thread::init(const u32 ioAddress, const u32 io_size, const u32 ctrlAddress, const u32 localAddress)
{
ctrl = vm::get_ptr<CellGcmControl>(ctrlAddress);
this->ioAddress = ioAddress;
this->ioSize = io_size;
m_ctrlAddress = ctrlAddress;
local_mem_addr = localAddress;
m_cur_vertex_prog = nullptr;
m_used_gcm_commands.clear();
oninit();
start(WRAP_EXPR("RSXThread"), WRAP_EXPR(task()));
}
u32 thread::ReadIO32(u32 addr)
{
u32 value;
if (!RSXIOMem.Read32(addr, &value))
{
throw EXCEPTION("RSXIO memory not mapped (addr=0x%x)", addr);
}
return value;
}
void thread::WriteIO32(u32 addr, u32 value)
{
if (!RSXIOMem.Write32(addr, value))
{
throw EXCEPTION("RSXIO memory not mapped (addr=0x%x)", addr);
}
}
}

View File

@ -10,6 +10,42 @@
#include "Utilities/Timer.h"
#include "Utilities/types.h"
enum Method
{
CELL_GCM_METHOD_FLAG_NON_INCREMENT = 0x40000000,
CELL_GCM_METHOD_FLAG_JUMP = 0x20000000,
CELL_GCM_METHOD_FLAG_CALL = 0x00000002,
CELL_GCM_METHOD_FLAG_RETURN = 0x00020000,
};
struct RSXIndexArrayData
{
std::vector<u8> m_data;
int m_type;
u32 m_first;
u32 m_count;
u32 m_addr;
u32 index_max;
u32 index_min;
RSXIndexArrayData()
{
Reset();
}
void Reset()
{
m_type = 0;
m_first = ~0;
m_count = 0;
m_addr = 0;
index_min = ~0;
index_max = 0;
m_data.clear();
}
};
namespace rsx
{
namespace limits
@ -76,489 +112,381 @@ namespace rsx
type = data_array_format & 0xf;
}
};
class thread : protected named_thread_t
{
protected:
std::stack<u32> m_call_stack;
public:
CellGcmControl* ctrl = nullptr;
Timer timer_sync;
GcmTileInfo tiles[limits::tiles_count];
GcmZcullInfo zculls[limits::zculls_count];
texture textures[limits::textures_count];
vertex_texture m_vertex_textures[limits::vertex_textures_count];
data_array_format_info vertex_arrays_info[limits::vertex_count];
std::vector<u8> vertex_arrays[limits::vertex_count];
RSXIndexArrayData m_indexed_array;
std::unordered_map<u32, color4_base<f32>> transform_constants;
std::unordered_map<u32, color4_base<f32>> fragment_constants;
u32 m_shader_ctrl;
RSXVertexProgram m_vertex_progs[limits::vertex_count];
RSXVertexProgram* m_cur_vertex_prog;
public:
u32 ioAddress, ioSize;
int flip_status;
int flip_mode;
int debug_level;
int frequency_mode;
u32 tiles_addr;
u32 zculls_addr;
u32 m_gcm_buffers_addr;
u32 gcm_buffers_count;
u32 gcm_current_buffer;
u32 ctxt_addr;
u32 report_main_addr;
u32 label_addr;
u32 draw_mode;
// DMA
u32 dma_report;
u32 local_mem_addr, main_mem_addr;
bool strict_ordering[0x1000];
public:
u32 draw_array_count;
u32 draw_array_first;
double m_fps_limit = 59.94;
public:
std::mutex cs_main;
semaphore_t sem_flip;
u64 last_flip_time;
vm::ps3::ptr<void(u32)> flip_handler = { 0 };
vm::ps3::ptr<void(u32)> user_handler = { 0 };
vm::ps3::ptr<void(u32)> vblank_handler = { 0 };
u64 vblank_count;
public:
std::set<u32> m_used_gcm_commands;
protected:
virtual ~thread() {}
public:
virtual void begin(u32 draw_mode);
virtual void end();
virtual void oninit() = 0;
virtual void oninit_thread() = 0;
virtual void onexit_thread() = 0;
virtual bool domethod(u32 cmd, u32 value) { return false; }
virtual void flip(int buffer) = 0;
virtual u64 timestamp() const;
void task();
public:
void reset();
void init(const u32 ioAddress, const u32 ioSize, const u32 ctrlAddress, const u32 localAddress);
u32 ReadIO32(u32 addr);
void WriteIO32(u32 addr, u32 value);
public:
u32 m_ctrlAddress;
u32 m_width;
u32 m_height;
float m_width_scale;
float m_height_scale;
// Dither
bool m_set_dither;
// Clip
bool m_set_clip;
float m_clip_min;
float m_clip_max;
// Depth bound test
bool m_set_depth_bounds_test;
bool m_set_depth_bounds;
float m_depth_bounds_min;
float m_depth_bounds_max;
// Primitive restart
bool m_set_restart_index;
u32 m_restart_index;
// Point
bool m_set_point_size;
bool m_set_point_sprite_control;
float m_point_size;
u16 m_point_x;
u16 m_point_y;
// Line smooth
bool m_set_line_smooth;
// Viewport & scissor
bool m_set_scissor_horizontal;
bool m_set_scissor_vertical;
u16 m_scissor_x;
u16 m_scissor_y;
u16 m_scissor_w;
u16 m_scissor_h;
// Polygon mode/offset
bool m_set_poly_smooth;
bool m_set_poly_offset_fill;
bool m_set_poly_offset_line;
bool m_set_poly_offset_point;
bool m_set_front_polygon_mode;
u32 m_front_polygon_mode;
bool m_set_back_polygon_mode;
u32 m_back_polygon_mode;
bool m_set_poly_offset_mode;
float m_poly_offset_scale_factor;
float m_poly_offset_bias;
// Line/Polygon stipple
bool m_set_line_stipple;
u16 m_line_stipple_pattern;
u16 m_line_stipple_factor;
bool m_set_polygon_stipple;
u32 m_polygon_stipple_pattern[32];
// Clearing
u32 m_clear_surface_mask;
// Stencil Test
bool m_set_two_side_light_enable;
// Line width
bool m_set_line_width;
float m_line_width;
// Shader mode
bool m_set_shade_mode;
u32 m_shade_mode;
// Lighting
bool m_set_specular;
// Color
u32 m_color_format;
u16 m_color_format_src_pitch;
u16 m_color_format_dst_pitch;
u32 m_color_conv;
u32 m_color_conv_fmt;
u32 m_color_conv_op;
s16 m_color_conv_clip_x;
s16 m_color_conv_clip_y;
u16 m_color_conv_clip_w;
u16 m_color_conv_clip_h;
s16 m_color_conv_out_x;
s16 m_color_conv_out_y;
u16 m_color_conv_out_w;
u16 m_color_conv_out_h;
s32 m_color_conv_dsdx;
s32 m_color_conv_dtdy;
// Semaphore
// PGRAPH
u32 m_PGRAPH_semaphore_offset;
//PFIFO
u32 m_PFIFO_semaphore_offset;
u32 m_PFIFO_semaphore_release_value;
// Fog
bool m_set_fog_mode;
u32 m_fog_mode;
bool m_set_fog_params;
float m_fog_param0;
float m_fog_param1;
// Clip plane
bool m_set_clip_plane;
bool m_clip_plane_0;
bool m_clip_plane_1;
bool m_clip_plane_2;
bool m_clip_plane_3;
bool m_clip_plane_4;
bool m_clip_plane_5;
// Surface
rsx::surface_info m_surface;
bool m_set_surface_clip_horizontal;
bool m_set_surface_clip_vertical;
// DMA context
u32 m_context_surface;
u32 m_context_dma_img_src;
u32 m_context_dma_img_dst;
u32 m_context_dma_buffer_in_src;
u32 m_context_dma_buffer_in_dst;
u32 m_dst_offset;
// Swizzle2D?
u16 m_swizzle_format;
u8 m_swizzle_width;
u8 m_swizzle_height;
u32 m_swizzle_offset;
// Shader
u16 m_shader_window_height;
u8 m_shader_window_origin;
u16 m_shader_window_pixel_centers;
// Vertex Data
u32 m_vertex_data_base_index;
// Frequency divider
u32 m_set_frequency_divider_operation;
u8 m_begin_end;
bool m_read_buffer;
protected:
thread()
: m_shader_ctrl(0x40)
, flip_status(0)
, flip_mode(CELL_GCM_DISPLAY_VSYNC)
, debug_level(CELL_GCM_DEBUG_LEVEL0)
, frequency_mode(CELL_GCM_DISPLAY_FREQUENCY_DISABLE)
, report_main_addr(0)
, main_mem_addr(0)
, local_mem_addr(0)
, draw_mode(0)
, draw_array_count(0)
, draw_array_first(~0)
, gcm_current_buffer(0)
, m_read_buffer(true)
{
flip_handler.set(0);
vblank_handler.set(0);
user_handler.set(0);
rsx::method_registers[NV4097_SET_ALPHA_TEST_ENABLE] = false;
m_set_depth_bounds_test = false;
rsx::method_registers[NV4097_SET_BLEND_ENABLE_MRT] = 0;
rsx::method_registers[NV4097_SET_BLEND_ENABLE] = false;
m_set_dither = false;
m_set_scissor_horizontal = false;
m_set_scissor_vertical = false;
m_set_line_smooth = false;
m_set_poly_smooth = false;
m_set_point_sprite_control = false;
m_set_specular = false;
m_set_two_side_light_enable = false;
m_set_surface_clip_horizontal = false;
m_set_surface_clip_vertical = false;
m_set_poly_offset_fill = false;
m_set_poly_offset_line = false;
m_set_poly_offset_point = false;
m_set_restart_index = false;
m_set_line_stipple = false;
m_set_polygon_stipple = false;
// Default value
// TODO: Check against the default value on PS3
rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE] = 0;
rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE] = 0xffffff << 8;
m_poly_offset_scale_factor = 0.0;
m_poly_offset_bias = 0.0;
m_restart_index = 0xffffffff;
m_front_polygon_mode = 0x1b02; // GL_FILL
m_back_polygon_mode = 0x1b02; // GL_FILL
rsx::method_registers[NV4097_SET_FRONT_FACE] = 0x0901; // GL_CCW
rsx::method_registers[NV4097_SET_CULL_FACE] = 0x0405; // GL_BACK
rsx::method_registers[NV4097_SET_ALPHA_FUNC] = 0x0207; // GL_ALWAYS
rsx::method_registers[NV4097_SET_ALPHA_REF] = 0.0f;
m_shade_mode = 0x1D01; // GL_SMOOTH
m_depth_bounds_min = 0.0;
m_depth_bounds_max = 1.0;
m_clip_min = 0.0;
m_clip_max = 1.0;
rsx::method_registers[NV4097_SET_BLEND_EQUATION] = (0x8006) | (0x8006 << 16); // GL_FUNC_ADD
rsx::method_registers[NV4097_SET_BLEND_FUNC_SFACTOR] = 1 | (1 << 16);
rsx::method_registers[NV4097_SET_BLEND_FUNC_DFACTOR] = 0;
m_point_x = 0;
m_point_y = 0;
m_point_size = 1.0;
m_line_width = 1.0;
m_line_stipple_pattern = 0xffff;
m_line_stipple_factor = 1;
rsx::method_registers[NV4097_SET_VERTEX_DATA_BASE_OFFSET] = 0;
m_vertex_data_base_index = 0;
// Construct Stipple Pattern
for (size_t i = 0; i < 32; i++)
{
m_polygon_stipple_pattern[i] = 0xFFFFFFFF;
}
// Construct Textures
for (int i = 0; i < 16; i++)
{
textures[i] = rsx::texture();
}
reset();
}
u32 OutOfArgsCount(const uint x, const u32 cmd, const u32 count, const u32 args_addr);
void DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const u32 count);
virtual void OnReset() = 0;
/**
* This member is called when RSXThread parse a TEXTURE_READ_SEMAPHORE_RELEASE
* command.
* Backend is expected to write value at offset when current draw textures aren't
* needed anymore by the GPU and can be modified.
*/
virtual void semaphorePGRAPHTextureReadRelease(u32 offset, u32 value) = 0;
/**
* This member is called when RSXThread parse a BACK_END_WRITE_SEMAPHORE_RELEASE
* command.
* Backend is expected to write value at offset when current draw call has completed
* and render surface can be used.
*/
virtual void semaphorePGRAPHBackendRelease(u32 offset, u32 value) = 0;
/**
* This member is called when RSXThread parse a SEMAPHORE_ACQUIRE command.
* Backend and associated GPU is expected to wait that memory at offset is the same
* as value. In particular buffer/texture buffers value can change while backend is
* waiting.
*/
virtual void semaphorePFIFOAcquire(u32 offset, u32 value) = 0;
/**
* Called when vertex or fragment shader changes.
* Backend can reuse same program if no change has been notified.
*/
virtual void notifyProgramChange() = 0;
/**
* Called when blend state changes.
* Backend can reuse same program if no change has been notified.
*/
virtual void notifyBlendStateChange() = 0;
/**
* Called when depth stencil state changes.
* Backend can reuse same program if no change has been notified.
*/
virtual void notifyDepthStencilStateChange() = 0;
/**
* Called when rasterizer state changes.
* Rasterizer state includes culling, color masking
* Backend can reuse same program if no change has been notified.
*/
virtual void notifyRasterizerStateChange() = 0;
};
}
enum Method
{
CELL_GCM_METHOD_FLAG_NON_INCREMENT = 0x40000000,
CELL_GCM_METHOD_FLAG_JUMP = 0x20000000,
CELL_GCM_METHOD_FLAG_CALL = 0x00000002,
CELL_GCM_METHOD_FLAG_RETURN = 0x00020000,
};
struct RSXIndexArrayData
{
std::vector<u8> m_data;
int m_type;
u32 m_first;
u32 m_count;
u32 m_addr;
u32 index_max;
u32 index_min;
RSXIndexArrayData()
{
Reset();
}
void Reset()
{
m_type = 0;
m_first = ~0;
m_count = 0;
m_addr = 0;
index_min = ~0;
index_max = 0;
m_data.clear();
}
};
class RSXThread : protected named_thread_t
{
protected:
std::stack<u32> m_call_stack;
public:
CellGcmControl* ctrl = nullptr;
Timer timer_sync;
GcmTileInfo tiles[rsx::limits::tiles_count];
GcmZcullInfo zculls[rsx::limits::zculls_count];
rsx::texture textures[rsx::limits::textures_count];
rsx::vertex_texture m_vertex_textures[rsx::limits::vertex_textures_count];
rsx::data_array_format_info vertex_arrays_info[rsx::limits::vertex_count];
std::vector<u8> vertex_arrays[rsx::limits::vertex_count];
RSXIndexArrayData m_indexed_array;
std::unordered_map<u32, color4_base<f32>> transform_constants;
std::unordered_map<u32, color4_base<f32>> fragment_constants;
u32 m_shader_ctrl;
RSXVertexProgram m_vertex_progs[rsx::limits::vertex_count];
RSXVertexProgram* m_cur_vertex_prog;
public:
u32 ioAddress, ioSize, m_ctrlAddress;
int flip_status;
int flip_mode;
int debug_level;
int frequency_mode;
u32 tiles_addr;
u32 zculls_addr;
u32 m_gcm_buffers_addr;
u32 gcm_buffers_count;
u32 gcm_current_buffer;
u32 ctxt_addr;
u32 report_main_addr;
u32 label_addr;
u32 draw_mode;
// DMA
u32 dma_report;
u32 local_mem_addr, main_mem_addr;
bool strict_ordering[0x1000];
public:
u32 draw_array_count;
u32 draw_array_first;
u32 m_width;
u32 m_height;
float m_width_scale;
float m_height_scale;
double m_fps_limit = 59.94;
public:
std::mutex cs_main;
semaphore_t sem_flip;
u64 last_flip_time;
vm::ps3::ptr<void(u32)> flip_handler = { 0 };
vm::ps3::ptr<void(u32)> user_handler = { 0 };
vm::ps3::ptr<void(u32)> vblank_handler = { 0 };
u64 vblank_count;
public:
// Dither
bool m_set_dither;
// Clip
bool m_set_clip;
float m_clip_min;
float m_clip_max;
// Depth bound test
bool m_set_depth_bounds_test;
bool m_set_depth_bounds;
float m_depth_bounds_min;
float m_depth_bounds_max;
// Primitive restart
bool m_set_restart_index;
u32 m_restart_index;
// Point
bool m_set_point_size;
bool m_set_point_sprite_control;
float m_point_size;
u16 m_point_x;
u16 m_point_y;
// Line smooth
bool m_set_line_smooth;
// Viewport & scissor
bool m_set_scissor_horizontal;
bool m_set_scissor_vertical;
u16 m_scissor_x;
u16 m_scissor_y;
u16 m_scissor_w;
u16 m_scissor_h;
// Polygon mode/offset
bool m_set_poly_smooth;
bool m_set_poly_offset_fill;
bool m_set_poly_offset_line;
bool m_set_poly_offset_point;
bool m_set_front_polygon_mode;
u32 m_front_polygon_mode;
bool m_set_back_polygon_mode;
u32 m_back_polygon_mode;
bool m_set_poly_offset_mode;
float m_poly_offset_scale_factor;
float m_poly_offset_bias;
// Line/Polygon stipple
bool m_set_line_stipple;
u16 m_line_stipple_pattern;
u16 m_line_stipple_factor;
bool m_set_polygon_stipple;
u32 m_polygon_stipple_pattern[32];
// Clearing
u32 m_clear_surface_mask;
// Stencil Test
bool m_set_two_side_light_enable;
// Line width
bool m_set_line_width;
float m_line_width;
// Shader mode
bool m_set_shade_mode;
u32 m_shade_mode;
// Lighting
bool m_set_specular;
// Color
u32 m_color_format;
u16 m_color_format_src_pitch;
u16 m_color_format_dst_pitch;
u32 m_color_conv;
u32 m_color_conv_fmt;
u32 m_color_conv_op;
s16 m_color_conv_clip_x;
s16 m_color_conv_clip_y;
u16 m_color_conv_clip_w;
u16 m_color_conv_clip_h;
s16 m_color_conv_out_x;
s16 m_color_conv_out_y;
u16 m_color_conv_out_w;
u16 m_color_conv_out_h;
s32 m_color_conv_dsdx;
s32 m_color_conv_dtdy;
// Semaphore
// PGRAPH
u32 m_PGRAPH_semaphore_offset;
//PFIFO
u32 m_PFIFO_semaphore_offset;
u32 m_PFIFO_semaphore_release_value;
// Fog
bool m_set_fog_mode;
u32 m_fog_mode;
bool m_set_fog_params;
float m_fog_param0;
float m_fog_param1;
// Clip plane
bool m_set_clip_plane;
bool m_clip_plane_0;
bool m_clip_plane_1;
bool m_clip_plane_2;
bool m_clip_plane_3;
bool m_clip_plane_4;
bool m_clip_plane_5;
// Surface
rsx::surface_info m_surface;
bool m_set_surface_clip_horizontal;
bool m_set_surface_clip_vertical;
// DMA context
u32 m_context_surface;
u32 m_context_dma_img_src;
u32 m_context_dma_img_dst;
u32 m_context_dma_buffer_in_src;
u32 m_context_dma_buffer_in_dst;
u32 m_dst_offset;
// Swizzle2D?
u16 m_swizzle_format;
u8 m_swizzle_width;
u8 m_swizzle_height;
u32 m_swizzle_offset;
// Shader
u16 m_shader_window_height;
u8 m_shader_window_origin;
u16 m_shader_window_pixel_centers;
// Vertex Data
u32 m_vertex_data_base_index;
// Frequency divider
u32 m_set_frequency_divider_operation;
u8 m_begin_end;
bool m_read_buffer;
std::set<u32> m_used_gcm_commands;
protected:
RSXThread()
: m_shader_ctrl(0x40)
, flip_status(0)
, flip_mode(CELL_GCM_DISPLAY_VSYNC)
, debug_level(CELL_GCM_DEBUG_LEVEL0)
, frequency_mode(CELL_GCM_DISPLAY_FREQUENCY_DISABLE)
, report_main_addr(0)
, main_mem_addr(0)
, local_mem_addr(0)
, draw_mode(0)
, draw_array_count(0)
, draw_array_first(~0)
, gcm_current_buffer(0)
, m_read_buffer(true)
{
flip_handler.set(0);
vblank_handler.set(0);
user_handler.set(0);
rsx::method_registers[NV4097_SET_ALPHA_TEST_ENABLE] = false;
m_set_depth_bounds_test = false;
rsx::method_registers[NV4097_SET_BLEND_ENABLE_MRT] = 0;
rsx::method_registers[NV4097_SET_BLEND_ENABLE] = false;
m_set_dither = false;
m_set_scissor_horizontal = false;
m_set_scissor_vertical = false;
m_set_line_smooth = false;
m_set_poly_smooth = false;
m_set_point_sprite_control = false;
m_set_specular = false;
m_set_two_side_light_enable = false;
m_set_surface_clip_horizontal = false;
m_set_surface_clip_vertical = false;
m_set_poly_offset_fill = false;
m_set_poly_offset_line = false;
m_set_poly_offset_point = false;
m_set_restart_index = false;
m_set_line_stipple = false;
m_set_polygon_stipple = false;
// Default value
// TODO: Check against the default value on PS3
rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE] = 0;
rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE] = 0xffffff << 8;
m_poly_offset_scale_factor = 0.0;
m_poly_offset_bias = 0.0;
m_restart_index = 0xffffffff;
m_front_polygon_mode = 0x1b02; // GL_FILL
m_back_polygon_mode = 0x1b02; // GL_FILL
rsx::method_registers[NV4097_SET_FRONT_FACE] = 0x0901; // GL_CCW
rsx::method_registers[NV4097_SET_CULL_FACE] = 0x0405; // GL_BACK
rsx::method_registers[NV4097_SET_ALPHA_FUNC] = 0x0207; // GL_ALWAYS
rsx::method_registers[NV4097_SET_ALPHA_REF] = 0.0f;
m_shade_mode = 0x1D01; // GL_SMOOTH
m_depth_bounds_min = 0.0;
m_depth_bounds_max = 1.0;
m_clip_min = 0.0;
m_clip_max = 1.0;
rsx::method_registers[NV4097_SET_BLEND_EQUATION] = (0x8006) | (0x8006 << 16); // GL_FUNC_ADD
rsx::method_registers[NV4097_SET_BLEND_FUNC_SFACTOR] = 1 | (1 << 16);
rsx::method_registers[NV4097_SET_BLEND_FUNC_DFACTOR] = 0;
m_point_x = 0;
m_point_y = 0;
m_point_size = 1.0;
m_line_width = 1.0;
m_line_stipple_pattern = 0xffff;
m_line_stipple_factor = 1;
rsx::method_registers[NV4097_SET_VERTEX_DATA_BASE_OFFSET] = 0;
m_vertex_data_base_index = 0;
// Construct Stipple Pattern
for (size_t i = 0; i < 32; i++)
{
m_polygon_stipple_pattern[i] = 0xFFFFFFFF;
}
// Construct Textures
for (int i = 0; i < 16; i++)
{
textures[i] = rsx::texture();
}
Reset();
}
virtual ~RSXThread() override
{
}
void Reset()
{
rsx::method_registers[NV4097_SET_DEPTH_TEST_ENABLE] = false;
rsx::method_registers[NV4097_SET_DEPTH_MASK] = 1;
rsx::method_registers[NV4097_SET_DEPTH_FUNC] = 0x0201;
m_set_dither = false;
rsx::method_registers[NV4097_SET_COLOR_MASK] = -1;
m_set_clip = false;
m_set_depth_bounds_test = false;
m_set_depth_bounds = false;
m_set_scissor_horizontal = false;
m_set_scissor_vertical = false;
m_set_front_polygon_mode = false;
m_set_back_polygon_mode = false;
rsx::method_registers[NV4097_SET_BLEND_ENABLE_MRT] = 0;
rsx::method_registers[NV4097_SET_BLEND_ENABLE] = false;
m_set_two_side_light_enable = false;
m_set_point_sprite_control = false;
m_set_point_size = false;
m_set_line_width = false;
m_set_line_smooth = false;
m_set_shade_mode = false;
m_set_fog_mode = false;
m_set_fog_params = false;
m_set_clip_plane = false;
rsx::method_registers[NV4097_SET_CULL_FACE_ENABLE] = false;
rsx::method_registers[NV4097_SET_ALPHA_TEST_ENABLE] = false;
rsx::method_registers[NV4097_SET_ALPHA_FUNC] = false;
rsx::method_registers[NV4097_SET_ALPHA_REF] = false;
m_set_poly_smooth = false;
m_set_poly_offset_fill = false;
m_set_poly_offset_line = false;
m_set_poly_offset_point = false;
m_set_poly_offset_mode = false;
m_set_restart_index = false;
m_set_specular = false;
m_set_line_stipple = false;
m_set_polygon_stipple = false;
m_set_surface_clip_horizontal = false;
m_set_surface_clip_vertical = false;
m_clear_surface_mask = 0;
m_begin_end = 0;
for (uint i = 0; i < rsx::limits::textures_count; ++i)
{
textures[i].init(i);
}
}
void begin(u32 draw_mode);
void End();
u32 OutOfArgsCount(const uint x, const u32 cmd, const u32 count, const u32 args_addr);
void DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const u32 count);
virtual void oninit() = 0;
virtual void oninit_thread() = 0;
virtual void onexit_thread() = 0;
virtual void OnReset() = 0;
/**
* This member is called when the backend is expected to render a draw call, either
* indexed or not.
*/
virtual void end() = 0;
/**
* This member is called when the backend is expected to clear a target surface.
*/
virtual void clear_surface(u32 arg) = 0;
/**
* This member is called when the backend is expected to present a target surface in
* either local or main memory.
*/
virtual void flip(int buffer) = 0;
/**
* This member is called when RSXThread parse a TEXTURE_READ_SEMAPHORE_RELEASE
* command.
* Backend is expected to write value at offset when current draw textures aren't
* needed anymore by the GPU and can be modified.
*/
virtual void semaphorePGRAPHTextureReadRelease(u32 offset, u32 value) = 0;
/**
* This member is called when RSXThread parse a BACK_END_WRITE_SEMAPHORE_RELEASE
* command.
* Backend is expected to write value at offset when current draw call has completed
* and render surface can be used.
*/
virtual void semaphorePGRAPHBackendRelease(u32 offset, u32 value) = 0;
/**
* This member is called when RSXThread parse a SEMAPHORE_ACQUIRE command.
* Backend and associated GPU is expected to wait that memory at offset is the same
* as value. In particular buffer/texture buffers value can change while backend is
* waiting.
*/
virtual void semaphorePFIFOAcquire(u32 offset, u32 value) = 0;
/**
* Called when vertex or fragment shader changes.
* Backend can reuse same program if no change has been notified.
*/
virtual void notifyProgramChange() = 0;
/**
* Called when blend state changes.
* Backend can reuse same program if no change has been notified.
*/
virtual void notifyBlendStateChange() = 0;
/**
* Called when depth stencil state changes.
* Backend can reuse same program if no change has been notified.
*/
virtual void notifyDepthStencilStateChange() = 0;
/**
* Called when rasterizer state changes.
* Rasterizer state includes culling, color masking
* Backend can reuse same program if no change has been notified.
*/
virtual void notifyRasterizerStateChange() = 0;
void LoadVertexData(u32 first, u32 count)
{
for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
{
// if (!m_vertex_data[i].IsEnabled()) continue;
// m_vertex_data[i].Load(first, count, m_vertex_data_base_offset, m_vertex_data_base_index);
}
}
virtual void Task();
public:
void Init(const u32 ioAddress, const u32 ioSize, const u32 ctrlAddress, const u32 localAddress);
u32 ReadIO32(u32 addr);
void WriteIO32(u32 addr, u32 value);
};

View File

@ -396,7 +396,7 @@ s32 _cellGcmInitBody(vm::pptr<CellGcmContextData> context, u32 cmdSize, u32 ioSi
render.gcm_current_buffer = 0;
render.main_mem_addr = 0;
render.label_addr = gcm_info.label_addr;
render.Init(g_defaultCommandBufferBegin, cmdSize, gcm_info.control_addr, local_addr);
render.init(g_defaultCommandBufferBegin, cmdSize, gcm_info.control_addr, local_addr);
return CELL_OK;
}