Commit Graph

12477 Commits

Author SHA1 Message Date
ZeeWanderer
6250e478f4 [MSVC] glslang fix + vs2022 fixes
- glslang - fixed wrong path to common props
 - emucore - fixed for VS2022, its a 64 bit app now
 - common_default.props - use C++20 standard for VS2022 and further
2021-07-17 02:52:03 +02:00
Eladash
66368debf8 Win32 FS: Implement support for large reads/writes 2021-07-16 18:48:20 +03:00
kd-11
aaac4c1bde Clang workaround for c++20 non-compliance 2021-07-15 18:05:35 +03:00
kd-11
974a3c8807 Fix linux build 2021-07-15 18:05:35 +03:00
kd-11
369f1132f3 Formatting fixes
- Non-functional stuff, move along
2021-07-15 18:05:35 +03:00
kd-11
2524c35638 vk: Improve handling of texture cache temporary resources
- Temp resources from the texture cache are used to hold composite objects being sent to the GPU and can waste a lot of memory.
- Remove them if we run out of memory as they can linger around for a long time.
2021-07-15 18:05:35 +03:00
kd-11
d906ccc77e vk: Switch on the new VRAM management system 2021-07-15 18:05:35 +03:00
kd-11
a2f93b0696 rsx: Implement a simple cache eviction routine
- Can remove all non-essential textures from the cache except those passed as an exclusion list
2021-07-15 18:05:35 +03:00
kd-11
77c9dff054 vk: Minor whitespace fix
- Non-functional formatting and warning fixes
2021-07-15 18:05:35 +03:00
kd-11
09f9f21261 vk: Add overallocation quota for texture cache 2021-07-15 18:05:35 +03:00
kd-11
5f6d1644cf vk: Refactor VkTextureCache by moving most of the code to cpp file
- Makes adding next set of changes easier
2021-07-15 18:05:35 +03:00
kd-11
c18e5e07cc vk: Implement VRAM spilling
- The idea is to shift memory to "shared graphics memory" when VRAM is running out
2021-07-15 18:05:35 +03:00
kd-11
000414c47d vk: Refactor surface cache by moving code to cpp file 2021-07-15 18:05:35 +03:00
kd-11
2ffa8f4623 vk: Rename rsx::vk_render_targets to vk::surface_cache
- Makes some changes much easier going forward to pull in vk-specific stuff into vk namespace.
- TODO: The same thing needs to happen with GL
2021-07-15 18:05:35 +03:00
kd-11
53c9fb3e00 vk: Improve memory load balancing and reporting
- Track pool usage
- Take allocation percentages into account when making decisions on whether there is overloading or not
2021-07-15 18:05:35 +03:00
kd-11
342b25d00e vk: Expose memory heap sizes to the runtime.
- This will help to make decisions regarding VRAM utilization instead of relying on budget blindly
2021-07-15 18:05:35 +03:00
kd-11
88abf3a6ba vk: Introduce the concept of VRAM allocation pools
- Each buffer or image has to declare which pool it belongs to. This will aid with memory management down the line.
2021-07-15 18:05:35 +03:00
kd-11
71a5e5333a rsx: Fix invalid reference when purging unlocked sections 2021-07-15 18:05:35 +03:00
Nekotekina
5dfa908835 fmt: add support for std::u8string 2021-07-15 17:07:41 +03:00
Nekotekina
ea0c559bc3 fmt: implement char8_t string support 2021-07-15 17:07:41 +03:00
Ani
15ae06a7c4 SPIRV-Tools: Revert to 2020.4
Currently not being used, could eventually be removed
2021-07-14 19:51:36 +01:00
Ani
b6a0296d00 azure: Update VulkanSDK checksum
From 1.2.154.1 to 1.2.182.0
2021-07-14 11:25:05 +01:00
Ani
2f361e94dd SPIRV-Tools: Update from 2020.4 to 2020.5 2021-07-14 10:43:16 +01:00
Ani
89c2bb5cf1 VulkanSDK: Update from 1.2.154.1 to 1.2.182.0 2021-07-14 10:43:16 +01:00
Ani
b164345561 glext: Update from 2020.04.23 to 2021.04.20 2021-07-14 10:43:16 +01:00
Ani
3cc212940c stb_truetype: Update from 1.24 to 1.25 2021-07-14 10:43:16 +01:00
Ani
2aec81330b stb_image: Update from 2.26 to 2.27 2021-07-14 10:43:16 +01:00
Ani
f16b387ad9 curl: Update from 7.76.1 to 7.77.0 2021-07-14 10:43:16 +01:00
Ani
0a6968cfe5 glslang: Update from 11.4.0 to 11.5.0 2021-07-14 10:43:16 +01:00
Ani
8f19d11f29 FAudio: Update from 21.04 to 21.07 2021-07-14 10:43:16 +01:00
RipleyTom
a34201ebff
Fix deref in sceNpMatching2CreateContext (#10539) 2021-07-14 00:11:14 +01:00
Eladash
6a7324ab3e kernel_explorer: Atomic PPU state updates 2021-07-10 22:20:37 +03:00
Megamouse
f4d0261387 Qt: add more Qt blockingMapped workarounds
This probably won't fix anything, but better be safe than sorry
2021-07-10 13:29:39 +02:00
Megamouse
7f7bd961e2 Qt: kernel_explorer optimizations
- roughly 10 times faster update from scratch on average
- removed some unused function
- added fatals for unexpected node failure
2021-07-10 08:18:38 +02:00
Megamouse
fcbacf8afd sys_usbd: add PlayTV SCEH-0036 2021-07-08 22:06:48 +02:00
Megamouse
e75de44907 cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD
This is kinda hacky but it fixes some errors in PlayTv
2021-07-08 22:06:48 +02:00
Megamouse
161fa95066 cellGame: improve logging 2021-07-08 22:06:48 +02:00
Megamouse
8f8605ab2f Mount bdvd_dir regardless of patch category 2021-07-08 22:06:48 +02:00
Megamouse
544a458f20 Qt: show patch version for disc games regardless of the patch category
Patches for disc games can also appear as "TV App" etc.
2021-07-08 22:06:48 +02:00
polar
285b9dad83
Refactor faudio submodule (#10397)
* updated bad header import
* added faudio shared library option
2021-07-08 21:31:45 +02:00
Megamouse
770a607ba5 Qt: add PPU LLVM Java Mode Handling to debug tab 2021-07-02 19:34:06 +02:00
Eladash
a2d4bd4fff kernel-explorer: Add logging ability 2021-07-02 12:29:59 +02:00
Eladash
fe8d524352 Improve kernel-explorer's user experience
* Default width of dialog has been increased to fit PPU, SPURS and filesystem objects' description length.
* Height has been increased as well to allow viwing more objects at once.
* Added title of the game to the kernel explorer's windows' title.
2021-07-02 12:29:59 +02:00
Megamouse
e212f16962 sceNp: fix invalid ctx dereference
Fixes "Buzz! Quiz Player" Offline Gameplay
2021-07-01 23:09:23 +02:00
Ani
020fdcc781 rpcs3_version: Bump to 0.0.17 2021-06-30 20:14:13 +01:00
kd-11
194bfc54d1 rsx: Implement dynamic vertex offset updates
- Vertex offsets can be updated mid-draw to dynamically render different meshes without breaking up draws
2021-06-30 10:07:33 +03:00
Eladash
9b050a33e4 Fix HLE callbacks within context of HLE PPU stack variables 2021-06-28 14:31:28 +03:00
Eladash
b6fccee6a4 Improve ppu_thread::stack_push
Save actual stack memory allocation size locally. (not in PS3 memory)
2021-06-28 14:09:24 +03:00
Eladash
23468a2d07 vm_ptr.h: Use concepts 2021-06-28 14:01:58 +03:00
kd-11
2c7c1c501d rsx: Implement support for extended vertex programs
- Some games are kinda pushing it with RSX register space and spilling VP data into adjacent unused space.
2021-06-28 10:52:05 +03:00