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GL: Forgot hunk
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@ -332,6 +332,7 @@ public:
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else
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{
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GLParamArray param_array;
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auto& vprog = GetCgRef<CgBinaryVertexProgram>(prog.program);
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m_arb_shader += "\n";
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m_arb_shader += fmt::format("# binaryFormatRevision 0x%x\n", (u32)prog.binaryFormatRevision);
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