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d3d12: Avoid recompiling fragment shader if constants change
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789ed767e2
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5cb0fe63b8
@ -13,20 +13,23 @@
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#pragma comment (lib, "d3dcompiler.lib")
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size_t getFPBinarySize(void *ptr)
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namespace ProgramHashUtil
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{
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const qword *instBuffer = (const qword*)ptr;
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size_t instIndex = 0;
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while (true)
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size_t getFPBinarySize(void *ptr)
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{
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const qword& inst = instBuffer[instIndex];
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bool end = (inst.word[0] >> 8) & 0x1;
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if (end)
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return (instIndex + 1) * 4;
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instIndex++;
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const qword *instBuffer = (const qword*)ptr;
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size_t instIndex = 0;
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while (true)
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{
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const qword& inst = instBuffer[instIndex];
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bool end = (inst.word[0] >> 8) & 0x1;
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if (end)
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return (instIndex + 1) * 4 * 4;
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instIndex++;
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}
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}
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}
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};
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PipelineStateObjectCache::PipelineStateObjectCache() : m_currentShaderId(0)
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@ -79,7 +82,7 @@ void PipelineStateObjectCache::AddVertexProgram(Shader& vp, RSXVertexProgram& rs
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void PipelineStateObjectCache::AddFragmentProgram(Shader& fp, RSXFragmentProgram& rsx_fp)
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{
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size_t actualFPSize = getFPBinarySize(vm::get_ptr<u8>(rsx_fp.addr));
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size_t actualFPSize = ProgramHashUtil::getFPBinarySize(vm::get_ptr<u8>(rsx_fp.addr));
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void *fpShadowCopy = malloc(actualFPSize);
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memcpy(fpShadowCopy, vm::get_ptr<u8>(rsx_fp.addr), actualFPSize);
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fp.Id = (u32)m_currentShaderId++;
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@ -40,109 +40,150 @@ public:
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void Compile(const std::string &code, SHADER_TYPE st);
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};
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// Based on
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// https://github.com/AlexAltea/nucleus/blob/master/nucleus/gpu/rsx_pgraph.cpp
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union qword
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{
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u64 dword[2];
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u32 word[4];
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};
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struct HashVertexProgram
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namespace ProgramHashUtil
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{
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size_t operator()(const void *program) const
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// Based on
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// https://github.com/AlexAltea/nucleus/blob/master/nucleus/gpu/rsx_pgraph.cpp
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union qword
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{
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// 64-bit Fowler/Noll/Vo FNV-1a hash code
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size_t hash = 0xCBF29CE484222325ULL;
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const qword *instbuffer = (const qword*)program;
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size_t instIndex = 0;
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bool end = false;
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return 0;
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while (true)
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{
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const qword inst = instbuffer[instIndex];
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bool end = inst.word[0] >> 31;
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if (end)
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return hash;
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hash ^= inst.dword[0];
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hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
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hash ^= inst.dword[1];
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hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
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instIndex++;
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}
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return 0;
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}
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};
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u64 dword[2];
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u32 word[4];
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};
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struct HashFragmentProgram
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{
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size_t operator()(const void *program) const
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struct HashVertexProgram
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{
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// 64-bit Fowler/Noll/Vo FNV-1a hash code
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size_t hash = 0xCBF29CE484222325ULL;
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const qword *instbuffer = (const qword*)program;
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size_t instIndex = 0;
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while (true)
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size_t operator()(const void *program) const
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{
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const qword& inst = instbuffer[instIndex];
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bool end = (inst.word[0] >> 8) & 0x1;
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if (end)
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return hash;
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hash ^= inst.dword[0];
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hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
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hash ^= inst.dword[1];
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hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
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instIndex++;
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// 64-bit Fowler/Noll/Vo FNV-1a hash code
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size_t hash = 0xCBF29CE484222325ULL;
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const qword *instbuffer = (const qword*)program;
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size_t instIndex = 0;
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bool end = false;
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return 0;
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while (true)
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{
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const qword inst = instbuffer[instIndex];
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bool end = inst.word[0] >> 31;
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if (end)
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return hash;
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hash ^= inst.dword[0];
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hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
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hash ^= inst.dword[1];
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hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
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instIndex++;
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}
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return 0;
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}
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return 0;
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}
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};
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};
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struct VertexProgramCompare
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{
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bool operator()(const void *binary1, const void *binary2) const
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struct VertexProgramCompare
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{
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const qword *instBuffer1 = (const qword*)binary1;
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const qword *instBuffer2 = (const qword*)binary2;
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size_t instIndex = 0;
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return true;
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while (true)
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bool operator()(const void *binary1, const void *binary2) const
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{
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const qword& inst1 = instBuffer1[instIndex];
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const qword& inst2 = instBuffer2[instIndex];
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bool end = (inst1.word[0] >> 31) && (inst2.word[0] >> 31);
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if (end)
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return true;
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if (inst1.dword[0] != inst2.dword[0] || inst1.dword[1] != inst2.dword[1])
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return false;
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instIndex++;
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const qword *instBuffer1 = (const qword*)binary1;
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const qword *instBuffer2 = (const qword*)binary2;
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size_t instIndex = 0;
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return true;
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while (true)
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{
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const qword& inst1 = instBuffer1[instIndex];
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const qword& inst2 = instBuffer2[instIndex];
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bool end = (inst1.word[0] >> 31) && (inst2.word[0] >> 31);
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if (end)
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return true;
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if (inst1.dword[0] != inst2.dword[0] || inst1.dword[1] != inst2.dword[1])
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return false;
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instIndex++;
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}
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}
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}
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};
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};
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struct FragmentProgramCompare
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{
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bool operator()(const void *binary1, const void *binary2) const
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struct FragmentHashUtil
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{
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const qword *instBuffer1 = (const qword*)binary1;
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const qword *instBuffer2 = (const qword*)binary2;
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size_t instIndex = 0;
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while (true)
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/**
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* RSX fragment program constants are inlined inside shader code.
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* This function takes an instruction from a fragment program and
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* returns an equivalent instruction where inlined constants
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* are masked.
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* This allows to hash/compare fragment programs even if their
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* inlined constants are modified inbetween
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*/
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static qword fragmentMaskConstant(const qword &initialQword)
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{
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const qword& inst1 = instBuffer1[instIndex];
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const qword& inst2 = instBuffer2[instIndex];
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bool end = ((inst1.word[0] >> 8) & 0x1) && ((inst2.word[0] >> 8) & 0x1);
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if (end)
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return true;
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if (inst1.dword[0] != inst2.dword[0] || inst1.dword[1] != inst2.dword[1])
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return false;
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instIndex++;
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qword result = initialQword;
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u64 dword0Mask = 0, dword1Mask = 0;;
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// Check if there is a constant and mask word if there is
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SRC0 s0 = { initialQword.word[1] };
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SRC1 s1 = { initialQword.word[2] };
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SRC2 s2 = { initialQword.word[3] };
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if (s0.reg_type == 2)
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result.word[1] = 0;
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if (s1.reg_type == 2)
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result.word[2] = 0;
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if (s2.reg_type == 2)
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result.word[3] = 0;
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return result;
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}
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}
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};
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};
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typedef std::unordered_map<void *, Shader, HashVertexProgram, VertexProgramCompare> binary2VS;
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typedef std::unordered_map<void *, Shader, HashFragmentProgram, FragmentProgramCompare> binary2FS;
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struct HashFragmentProgram
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{
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size_t operator()(const void *program) const
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{
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// 64-bit Fowler/Noll/Vo FNV-1a hash code
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size_t hash = 0xCBF29CE484222325ULL;
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const qword *instbuffer = (const qword*)program;
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size_t instIndex = 0;
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while (true)
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{
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const qword& inst = instbuffer[instIndex];
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bool end = (inst.word[0] >> 8) & 0x1;
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if (end)
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return hash;
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const qword& maskedInst = FragmentHashUtil::fragmentMaskConstant(inst);
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hash ^= maskedInst.dword[0];
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hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
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hash ^= maskedInst.dword[1];
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hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
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instIndex++;
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}
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return 0;
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}
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};
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struct FragmentProgramCompare
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{
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bool operator()(const void *binary1, const void *binary2) const
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{
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const qword *instBuffer1 = (const qword*)binary1;
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const qword *instBuffer2 = (const qword*)binary2;
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size_t instIndex = 0;
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while (true)
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{
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const qword& inst1 = instBuffer1[instIndex];
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const qword& inst2 = instBuffer2[instIndex];
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bool end = ((inst1.word[0] >> 8) & 0x1) && ((inst2.word[0] >> 8) & 0x1);
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if (end)
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return true;
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const qword& maskedInst1 = FragmentHashUtil::fragmentMaskConstant(inst1);
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const qword& maskedInst2 = FragmentHashUtil::fragmentMaskConstant(inst2);
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if (maskedInst1.dword[0] != maskedInst2.dword[0] || maskedInst1.dword[1] != maskedInst2.dword[1])
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return false;
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instIndex++;
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}
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}
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};
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}
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typedef std::unordered_map<void *, Shader, ProgramHashUtil::HashVertexProgram, ProgramHashUtil::VertexProgramCompare> binary2VS;
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typedef std::unordered_map<void *, Shader, ProgramHashUtil::HashFragmentProgram, ProgramHashUtil::FragmentProgramCompare> binary2FS;
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struct PSOKey
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{
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