4196 Commits

Author SHA1 Message Date
DHrpcs3
82a32fcb5a Implemented writing swizzled textures
Optimized protected_region::combine
Implemented conditional async mode for nv3089::image_in & nv0039::buffer_notify
2016-03-15 23:00:05 +03:00
DHrpcs3
53e3833aa1 Implemented async nv3089::image_in & nv0039::buffer_notify
Added range<> utility
Handle access violation from any thread
minor improvements
2016-03-15 20:05:35 +03:00
DHrpcs3
0f29b5ddb2 implemented nv3089_image_in using opengl
implemented support 1D & 3D textures
fixed regions relocation
use liner filter on buffers blit
minor fixes
2016-03-14 01:28:06 +03:00
DHrpcs3
10ec26ace8 fixed random crashes
improved nv0039::buffer_notify
added print_call_stack utility (TODO)
2016-03-13 14:21:45 +03:00
DHrpcs3
8aeac09741 Fixed depth surface size
Improved mipmap support
Minor fixes
2016-03-12 21:43:32 +03:00
DHrpcs3
44341895ae fixed CELL_GCM_TEXTURE_R5G6B5 & CELL_GCM_TEXTURE_R6G5B5 formats decoding
improved aa surface support
minor fixes
2016-03-11 22:01:04 +03:00
DHrpcs3
4d429ca918 Antialiasing workaround 2016-03-08 18:51:10 +03:00
DHrpcs3
220d48a980 Implemented depth(stencil) textures reading/writing
Implemented swizzled textures reading
Minor fixes
2016-03-08 16:45:06 +03:00
DHrpcs3
8e57cf8da8 using glTexStorage2D/glTexSubImage2D instead of glTexImage2D
Minor improvements
2016-03-07 16:39:52 +03:00
DHrpcs3
c365004776 Implemented color texture reading/writing
Fixed region protection
2016-03-07 01:36:40 +03:00
DHrpcs3
18caf477c9 WIP 2016-03-01 17:27:46 +03:00
DHrpcs3
8e158143db rsx texture cache reimplementation (wip) 2016-03-01 14:57:46 +03:00
DHrpcs3
a748e7738a Added vm::page_size constant
Added DECLARE_ENUM_CLASS_BITWISE_OPERATORS, fnv_1a_hasher, binary_equals utilities
2016-02-28 17:33:41 +03:00
DHrpcs3
20d6072e75 gl_texture_cache: code style fixes
Use m_* prefix for nonpublic class members
gl::gl_texture_cache -> gl::texture_cache
gl::gl_texture_cache::gl_cached_texture -> gl::cached_texture
gl::gl_texture_cache::invalid_cache_area -> gl::invalid_cache_area
gl::gl_texture_cache::cached_rtt -> gl::cached_rtt
2016-02-28 15:07:59 +03:00
DHrpcs3
ecab8f3432 gl_texture_cache: optimized cached_rtt structure 2016-02-28 14:54:03 +03:00
DHrpcs3
51e552533b vulkan renderer project excluded from solution 2016-02-28 14:51:23 +03:00
DHrpcs3
5a0b73c7ed Fixed Release/Debug configurations build 2016-02-28 14:46:47 +03:00
DHrpcs3
bccd7930bc Moved gl_texture_cache implementation to cpp
Added pragma once to rsx_gl_texture.h
2016-02-28 13:40:27 +03:00
vlj
0e5c54709d Merge pull request #1519 from vlj/rsx
Rsx: Vertex attribute format fixes + ssa variable support
2016-02-27 01:03:50 +01:00
Vincent Lejeune
35db227af4 rsx/common/d3d12: Separate int type buffer from float type buffer. 2016-02-27 00:21:14 +01:00
Vincent Lejeune
a6ba47265f rsx/common/gl: s32k is actually signed short unormalized.
gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune
62246f75c8 d3d12/gl: Supports SSA in Fragment Shader. 2016-02-27 00:21:10 +01:00
Vincent Lejeune
a6d8d1144c rsx/common: Supports D24X8 texture format when copying
Some app uses this type before setting proper depth surface
2016-02-27 00:21:08 +01:00
Vincent Lejeune
5ef7f8bf3e rsx/common: Fix handling of UB256 2016-02-27 00:21:06 +01:00
vlj
09fc492257 Merge pull request #1511 from vlj/d3d12
D3d12: Tweaks
2016-02-26 00:35:27 +01:00
Vincent Lejeune
a78ba8a271 d3d12: Remove depth conversion shader
It's actually not needed, raw depth data should be sampled as RGBA8.
2016-02-25 23:29:44 +01:00
Vincent Lejeune
263e5beb26 d3d12: Copy descriptors when reused instead of recreating them.
Thanks Matías N. Goldberg for the tip !
2016-02-25 23:29:43 +01:00
Vincent Lejeune
7ae680d9d1 d3d12: Avoid uploading constant buffer every draw call 2016-02-25 23:29:41 +01:00
Raul Tambre
c07b0dc373 Merge pull request #1514 from kd-11/gl_attrib_fix
gl: Minor fixes and improvements
2016-02-25 18:20:25 +02:00
kd-11
c5b3359c4b Remove normalization for natively normalized formats; fix cmp attribute type 2016-02-25 17:41:03 +03:00
Ivan
a7fbd6c9a9 Merge pull request #1481 from tambry/racoon
Implement _sys_memmove, minor fixes
2016-02-25 17:22:55 +03:00
Raul Tambre
5cbcd07ff1 Improve generalized exception messages
Added some basic information along with certain exceptions. This should
prevent some types of useless reports and assist users in determining
certain issues with their setup.
2016-02-25 07:58:22 +02:00
Raul Tambre
047d59df0c Implement UTF8stoUTF16s, minor cellPngDec fixes
Need to find games to test the case, when fixed alpha isn't specified.
2016-02-25 07:58:21 +02:00
Raul Tambre
41687af077 Implement _sys_memmove 2016-02-25 07:58:21 +02:00
Raul Tambre
6353575208 Merge pull request #1512 from kd-11/gl_sampler_fix
gl: Always bind null for unused shader inputs
2016-02-25 07:54:05 +02:00
kd-11
974ea68cf9 Always bind null for unused shader inputs
Properly rename index offsets to improve readability
Handle indexed and other array cases
2016-02-25 02:29:35 +03:00
vlj
0f0de47c83 Merge pull request #1516 from kd-11/rsx_textureutils_fix
Handle swizzled CELL_GCM_B8 textures
2016-02-25 00:23:25 +01:00
kd-11
8a3d15d4fe Handle swizzled CELL_GCM_B8 textures
Properly handle swizzled single-channel textures
2016-02-24 17:44:24 +03:00
vlj
422f5c0008 Merge pull request #1510 from vlj/rsx
rsx/common/d3d12/gl: Use span in vertex upload function.
2016-02-22 21:09:38 +01:00
Vincent Lejeune
5a14644cd4 rsx/common/d3d12/gl: Use span in vertex upload function. 2016-02-22 20:22:47 +01:00
vlj
4e4325a2bf Merge pull request #1509 from vlj/rsx
rsx/common: Track transform constant update.
2016-02-21 22:10:44 +01:00
Vincent Lejeune
79dc835378 rsx/common: Track transform constant update. 2016-02-21 21:29:44 +01:00
vlj
9404cd5cd8 Merge pull request #1508 from vlj/d3d12
D3d12: Tweak root signature and improves HRESULT message
2016-02-21 21:29:11 +01:00
Vincent Lejeune
9ef24509cb d3d12: Use a shared root signature and add more slots
This allows for finer grained rebinding later.
2016-02-21 17:55:34 +01:00
Vincent Lejeune
4b54d7ece1 d3d12: Pretty printing of error messages. 2016-02-21 17:11:54 +01:00
vlj
a9180ce187 Merge pull request #1507 from vlj/vulkan
Vulkan: Add glslang and LoaderAndValidationLayers
2016-02-19 20:34:49 +01:00
Vincent Lejeune
c0423d513d vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
vlj
b6323861a5 Merge pull request #1502 from kd-11/gl_staging
gl: Enable texture and render target caching for OpenGL
2016-02-18 17:14:16 +01:00
kd-11
a451bb574e Enable texture and render target caching for OpenGL 2016-02-17 16:00:23 +03:00
vlj
fe551148d8 Merge pull request #1504 from vlj/rsx
rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
2016-02-16 19:20:54 +01:00