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gl_texture_cache: optimized cached_rtt structure
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@ -32,19 +32,15 @@ namespace gl
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struct cached_rtt
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{
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bool valid = false;
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bool locked;
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bool is_dirty;
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bool is_depth;
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u32 copy_glid;
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u32 data_addr;
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u32 block_sz;
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bool is_dirty;
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bool is_depth;
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bool valid;
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u32 current_width;
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u32 current_height;
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bool locked;
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cached_rtt() : valid(false) {}
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};
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private:
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