Moonstone Studios
2af563ceaa
Create a proper fake sector for elevators
...
Also adjusted the loglift box shape to encompass the entire lift.
2023-10-28 19:29:35 -07:00
Moonstone Studios
270af9a58f
Player attachment now works on all TH elevators.
...
Originally, all players in elevators (such as the launch lift and the zero G cave elevator) would merge into one spot. Now, players who did not initiate the elevator remain in their positions.
2023-10-26 16:49:11 -07:00
Moonstone Studios
c16f7b60e2
Use tabs instead of spaces
...
Not sure why Visual Studio set the whitespace type to MIXED.
2023-10-25 21:27:16 -07:00
Moonstone Studios
b16161114c
Elevator attach point moves to player position.
...
The old behavior would move the player to the control panel, regardless of their distance from it when standing on the lift. Now they stay in place when on the lift.
2023-10-25 20:57:07 -07:00
JohnCorby
e48027e683
remove usages for remotecall
2022-08-28 22:21:20 -07:00
JohnCorby
c7ff9f5e86
world objects: i forgor to do { To = to } on some initial state messages
2022-03-29 13:54:09 -07:00
JohnCorby
c3168aa694
qsb item: last location instead of just initial location
2022-03-23 14:19:54 -07:00
JohnCorby
fb062cf68e
remote call thingy
2022-03-22 10:56:41 -07:00
JohnCorby
e4da50a656
solution-wide: file-scoped namespaces
2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6
Revert "solution wide: use file-scoped namespace"
2022-02-27 05:25:39 -08:00
JohnCorby
182678c4bc
solution wide: use file-scoped namespace
2022-02-25 23:18:46 -08:00
JohnCorby
9e5e7bb6a1
initial state:
...
- always send from the host
- QSBNetworkBehaviour will store last known data in an array and send that, since real data will be wrong if no authority
2022-02-16 19:22:21 -08:00
JohnCorby
edf469d3e4
rename
2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f
make BuildWorldObjects async
2022-01-28 20:49:07 -08:00
JohnCorby
a2660d6a54
send initial states less often and not in RequestStateResyncMessage
2022-01-26 00:12:44 -08:00
JohnCorby
ef18f207bf
i am a dumb
2022-01-24 11:46:16 -08:00
JohnCorby
4290a3b163
simplify elevator
2022-01-23 00:19:43 -08:00
JohnCorby
838dc8e3b2
elevator resync info
2022-01-22 17:30:08 -08:00
JohnCorby
3bd9d6c5c4
add QSBWorldSync.AllObjectsReady check in ShouldDisplayDebug
2022-01-21 14:50:07 -08:00
JohnCorby
d0255c00ad
fix elevator nre
2022-01-15 23:32:10 -08:00
JohnCorby
408f372eb3
improve elevator slightly
2022-01-06 18:22:34 -08:00
Mister_Nebula
4b28dea567
add quantum object display lines virtual method
2022-01-06 16:10:44 +00:00
JohnCorby
a0a1c21a66
redundant arguments with default value
2021-12-26 21:08:40 -08:00
JohnCorby
6a81808bc0
Merge branch 'dev' into worldobject-init
2021-12-11 18:15:12 -08:00
JohnCorby
a812d9a9cf
delayed ready for some world objects was missing the methods
2021-12-11 15:30:35 -08:00
JohnCorby
2414efd65f
set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
2021-12-11 14:38:54 -08:00
Mister_Nebula
554c2bb2dd
cleanup
2021-12-07 15:56:08 +00:00
Mister_Nebula
a700a1d83d
yes
2021-11-25 18:55:22 +00:00
Mister_Nebula
67f278aa87
cleanup
2021-03-29 23:37:36 +01:00
Mister_Nebula
9a60e77f4a
change logs
2021-03-28 14:28:51 +01:00
Mister_Nebula
bba5fe4a45
cleanup
2021-03-13 10:17:52 +00:00
Mister_Nebula
75fdc85fff
update world objects
2021-02-24 10:45:25 +00:00
Mister_Nebula
53974485c9
Spiral sync ( #242 )
...
* add stuff
* extract patches
* extract worldobjects (#241 )
* add spiral sync
* cleanup
* cleanup
* fix
* rename
* add computers
* remove qnet flagshelper
* Update README.md
* cleanup
2020-12-31 12:10:55 +00:00