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change logs
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@ -16,7 +16,6 @@ namespace QSB.ElevatorSync.WorldObjects
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public override void Init(Elevator elevator, int id)
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{
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DebugLog.DebugWrite($"init with id {id}");
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AttachedObject = elevator;
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ObjectId = id;
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QSBCore.UnityEvents.RunWhen(() => AttachedObject.GetValue<SingleInteractionVolume>("_interactVolume") != null, InitValues);
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@ -637,7 +637,6 @@ namespace QSB.ItemSync
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{
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OnRemotePlayerExit(id);
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}
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DebugLog.DebugWrite($"Removing {id} from _playerToHologram");
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_playerToHologram.Remove(player);
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}
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@ -647,7 +646,6 @@ namespace QSB.ItemSync
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{
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return;
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}
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DebugLog.DebugWrite($"Remote player enter {playerId}");
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var player = QSBPlayerManager.GetPlayer(playerId);
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if (_playerToHologram.ContainsKey(player))
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{
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@ -691,7 +689,6 @@ namespace QSB.ItemSync
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DebugLog.ToConsole($"Error - Trying to remove remote player {playerId} that isn't in _playerToHologram!", MessageType.Error);
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return;
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}
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DebugLog.DebugWrite($"Remote player exit {playerId}");
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_playerToHologram[player].SetActive(false);
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}
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@ -44,7 +44,6 @@ namespace QSB.ItemSync.WorldObjects
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InitialSocket.PlaceIntoSocket(this);
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return;
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}
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DebugLog.DebugWrite($"OnPlayerLeave {player} for item {AttachedObject.name}");
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AttachedObject.transform.parent = InitialParent;
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AttachedObject.transform.localPosition = InitialPosition;
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AttachedObject.transform.localRotation = InitialRotation;
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@ -62,7 +61,6 @@ namespace QSB.ItemSync.WorldObjects
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public virtual void SocketItem(Transform socketTransform, Sector sector)
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{
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AttachedObject.SocketItem(socketTransform, sector);
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DebugLog.DebugWrite($"{AttachedObject.name} set holding to 0");
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HoldingPlayer = 0;
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}
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@ -70,7 +68,6 @@ namespace QSB.ItemSync.WorldObjects
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public virtual void PickUpItem(Transform holdTransform, uint playerId)
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{
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AttachedObject.PickUpItem(holdTransform);
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DebugLog.DebugWrite($"{AttachedObject.name} set holding to {playerId}");
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HoldingPlayer = playerId;
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}
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@ -85,7 +82,6 @@ namespace QSB.ItemSync.WorldObjects
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AttachedObject.transform.position = sector.transform.TransformPoint(position) + AttachedObject.transform.TransformDirection(localDropOffset);
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AttachedObject.SetSector(sector);
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AttachedObject.SetColliderActivation(true);
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DebugLog.DebugWrite($"{AttachedObject.name} set holding to 0");
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HoldingPlayer = 0;
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}
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@ -47,16 +47,13 @@ namespace QSB.Player
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public void Remove()
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{
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DebugLog.DebugWrite($"Remove HUD marker of {_player.PlayerId}");
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// do N O T destroy the parent - it completely breaks the ENTIRE GAME
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if (_canvasMarker != null)
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{
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DebugLog.DebugWrite($" - destroy canvas marker");
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_canvasMarker.DestroyMarker();
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}
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if (_markerTarget != null)
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{
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DebugLog.DebugWrite($" - destroy marker target");
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Destroy(_markerTarget.gameObject);
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}
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Destroy(this);
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@ -50,12 +50,12 @@ namespace QSB.WorldSync
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}
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.DebugWrite($"Warning - Trying to run GetWorldFromUnity while not in multiplayer!");
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DebugLog.ToConsole($"Warning - Trying to run GetWorldFromUnity while not in multiplayer!");
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return default;
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}
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if (!WorldObjectsToUnityObjects.ContainsKey(unityObject))
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{
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DebugLog.DebugWrite($"Error - WorldObjectsToUnityObjects does not contain \"{unityObject.name}\"!", MessageType.Error);
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DebugLog.ToConsole($"Error - WorldObjectsToUnityObjects does not contain \"{unityObject.name}\"!", MessageType.Error);
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return default;
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}
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return WorldObjectsToUnityObjects[unityObject] as TWorldObject;
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