44 Commits

Author SHA1 Message Date
Mister_Nebula
ef4a83e12d cleanup 2022-01-01 22:19:10 +00:00
JohnCorby
e00aa13461 make getting world object from id or unity object an extension method (and rename) 2021-12-25 22:45:25 -08:00
JohnCorby
b59668490a change Events namespace to Messages 2021-12-23 02:17:56 -08:00
JohnCorby
41d85aa077 meteor patches - remove code duplication 2021-12-23 01:29:11 -08:00
JohnCorby
506a73f5a8 meteors 2021-12-23 01:24:57 -08:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
JohnCorby
914a05916d removed world object bools from qsbcore since they're duplicates 2021-12-02 02:44:34 -08:00
JohnCorby
c760fe2c41 add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
2021-12-02 02:44:33 -08:00
JohnCorby
b9eee5c6b5 use orig method if world objects not ready 2021-12-02 02:29:54 -08:00
JohnCorby
99d0eab098 fix stupid nres 2021-11-30 22:27:30 -08:00
Mister_Nebula
3860b2aacc add newlines 2021-11-25 15:38:05 +00:00
Mister_Nebula
eb79e32491 remove excess newlines 2021-11-25 15:37:38 +00:00
Mister_Nebula
ae8bf9a8b2 aaaaaaaaaa 2021-11-20 19:49:50 +00:00
JohnCorby
e76d9eb46b optimize imports 2021-11-18 01:07:27 -08:00
JohnCorby
aff7d102b4 dont touch DebrisLeash in non-fragment or in DetachableConnector since that's not a real fragment and doesnt have associated FragmentIntegrity 2021-11-16 15:23:29 -08:00
JohnCorby
d3735a5b60 hack to get DetachableFragment._fragmentIntegrity to not be null after Detach 2021-11-16 12:30:26 -08:00
JohnCorby
08d7671234 precalculate leash length immediately and use that 2021-11-15 18:02:43 -08:00
JohnCorby
d11591b904 wabba dabba doo wip 2021-11-15 02:39:06 -08:00
JohnCorby
73853b0ced remove debug log spam 2021-11-14 00:57:45 -08:00
JohnCorby
df7bc49236 special impact message for remote player and probe 2021-11-13 23:29:21 -08:00
JohnCorby
6f1493eefa impact debug logging 2021-11-13 22:01:04 -08:00
JohnCorby
9bbc5f7328 bruh 2021-11-13 21:41:53 -08:00
JohnCorby
dc4778de3d dont touch the meteor pool/launched meteor pool at all on client 2021-11-13 21:39:05 -08:00
JohnCorby
eca53e91d1 make sure integrity/origintegrity are synced on join 2021-11-13 21:15:01 -08:00
JohnCorby
bc40e74d3b implement method nebula described 2021-11-13 20:41:46 -08:00
JohnCorby
1946ba1787 lol 2021-11-13 01:54:55 -08:00
JohnCorby
5f4368c1e7 just sync prelaunch/launch, stop worrying about impact and collisions for now 2021-11-13 00:09:41 -08:00
JohnCorby
4e4bad6885 we do a little reworking 2021-11-12 22:34:50 -08:00
JohnCorby
868290ac1b even more debug logging 2021-11-12 02:28:59 -08:00
JohnCorby
94e5405314 include flag and pool index when launching meteor 2021-11-12 02:24:43 -08:00
JohnCorby
fbc4af5ce7 wtf 2021-11-12 01:55:43 -08:00
JohnCorby
ca9a4009c0 Merge remote-tracking branch 'origin/meteors' into meteors
# Conflicts:
#	QSB/MeteorSync/WorldObjects/QSBMeteor.cs
2021-11-12 01:54:31 -08:00
JohnCorby
c743b9da75 handle null hitObject in patch 2021-11-12 01:52:16 -08:00
JohnCorby
8b0d621201 disable collision from triggering impact code on clients 2021-11-11 02:42:57 -08:00
JohnCorby
51402612a1 disable collision from triggering impact code on clients 2021-11-11 02:17:12 -08:00
JohnCorby
5f5e04e29f rework - dont sync transform 2021-11-11 02:09:22 -08:00
JohnCorby
f1d45c9e8c use variable to denote when to impact, instead of enabling/disabling collision 2021-11-11 00:44:52 -08:00
JohnCorby
fdeaf8111a make impacting work 2021-11-10 23:57:04 -08:00
JohnCorby
15af7e1ce3 oops that bug also is on the angler fish lol 2021-11-10 23:30:30 -08:00
JohnCorby
a371c71415 dont process events if world objects arent ready yet lol 2021-11-10 21:59:32 -08:00
JohnCorby
495f814739 easier logging 2021-11-10 21:51:14 -08:00
JohnCorby
292d4ce5f5 more progress 2021-11-10 21:38:28 -08:00
JohnCorby
0c897ad3bd progress 2021-11-10 21:13:49 -08:00
JohnCorby
15eb5fa804 meteor transform sync 2021-11-10 19:02:04 -08:00