AmazingAlek
b1daa75d5a
extracted crouch sync to new class ( #188 )
2020-08-20 21:47:53 +02:00
AmazingAlek
4300d777fe
dc cleanup2 ( #190 )
...
* cleanup
* fixed dc bug
2020-08-20 21:07:40 +02:00
Mister_Nebula
1d714e46a1
update owml and remove unityhelper
2020-08-20 14:10:37 +01:00
AmazingAlek
2492cc5533
network manager cleanup ( #187 )
2020-08-18 22:37:27 +02:00
AmazingAlek
549eb5ca6e
generic event list ( #185 )
2020-08-18 20:47:17 +02:00
AmazingAlek
8d3d3e4bb2
scene manager ( #179 )
2020-08-16 22:39:21 +02:00
AmazingAlek
f434ed027b
sector overhaul ( #176 )
...
* wrapper for sector
* using world registry for sectors
* using order id as unique sector key
* sector manager
* not checking closest sector every frame
2020-08-16 17:15:36 +02:00
AmazingAlek
899561536a
removed extension method ( #171 )
2020-08-14 18:44:34 +02:00
Aleksander Waage
871cb1d437
cleanup + showing clock when fast forwarding
2020-08-14 05:04:31 +02:00
Mister_Nebula
d822b23f74
fix
2020-08-13 22:17:18 +01:00
Mister_Nebula
a4c99e8402
do stuff
2020-08-13 22:06:34 +01:00
AmazingAlek
7cc033ec8a
feature folders ( #166 )
2020-08-13 21:46:16 +02:00
Aleksander Waage
d9aa3c8847
using instance id
2020-08-13 20:43:47 +02:00
Aleksander Waage
6359235d7b
improved world registry
2020-08-13 19:25:12 +02:00
Mister_Nebula
5283982ff8
added it
2020-08-13 14:32:58 +01:00
Mister_Nebula
13b8632dcd
start
2020-08-13 10:16:56 +01:00
AmazingAlek
a44e563001
supports multiple elevators (if they have unique names) ( #160 )
2020-08-12 22:22:52 +02:00
AmazingAlek
904b40504b
elevator sync ( #159 )
2020-08-12 21:58:29 +02:00
AmazingAlek
bfead1eaf3
fixed suited anim controller issue ( #156 )
2020-08-12 19:09:53 +02:00
AmazingAlek
359902399d
event names ( #152 )
2020-08-10 19:24:28 +02:00
AmazingAlek
4723e67d03
cleanup ( #151 )
2020-08-10 18:17:54 +02:00
Mister_Nebula
fb09f451b6
fix
2020-08-10 16:44:11 +01:00
Mister_Nebula
5c0debd2d4
Remove qsbmessage
2020-08-10 14:48:40 +01:00
Mister_Nebula
a5c4b3480b
added in request event, cleanup
2020-08-10 14:40:06 +01:00
Mister_Nebula
ff6f771098
help
2020-08-10 11:45:24 +01:00
Mister_Nebula
503e08cb57
i don't even know anymore
2020-08-09 21:46:51 +01:00
Mister_Nebula
b60e421b04
more stuff and cleanup
2020-08-09 19:33:36 +01:00
Mister_Nebula
48ef6ec360
Merge branch 'dev' into nebula/event-overhaul
2020-08-09 12:42:17 +01:00
Mister_Nebula
1a67ab69c0
fixes
2020-08-09 12:40:35 +01:00
Mister_Nebula
90e7a662b0
more stuff
2020-08-09 12:38:35 +01:00
Mister_Nebula
9b98a2fff5
Refactor
2020-08-09 12:19:51 +01:00
Aleksander Waage
005ce09ac1
actually generic events
2020-08-09 09:37:32 +02:00
Aleksander Waage
b60d79cb39
one step closer to generic
2020-08-09 09:17:00 +02:00
Aleksander Waage
4230408260
0.3.1 and OWML version
2020-08-08 19:00:36 +02:00
Mister_Nebula
a3e3dff725
more stuff
2020-08-08 13:27:49 +01:00
Mister_Nebula
3e6adf984c
added mor events
2020-08-08 12:23:23 +01:00
AmazingAlek
96feefc9fe
owml 0.7.1 ( #128 )
2020-08-08 12:27:55 +02:00
Mister_Nebula
1effae0bd3
event overhaul
...
i have no idea how i did this but it works
2020-08-08 00:08:44 +01:00
Mister_Nebula
5dce7a8a03
Probe + Launcher (with associated events/transformsync changes) ( #117 )
...
* Added probe + probe launcher, with general event/transformsync/player refactors and improvements
2020-08-07 20:39:07 +01:00
AmazingAlek
3f02bd25dd
moved files ( #110 )
...
* moved tools stuff from Animation and Utility to new Tools folder
* moved debug stuff into Utility
2020-07-30 22:27:14 +02:00
Mister_Nebula
7304d249df
Player tools base ( #102 )
...
* add tools
2020-07-29 22:04:50 +01:00
AmazingAlek
18a520bc78
cleanup ( #99 )
...
* cleanup
2020-07-28 14:59:24 +01:00
Mister_Nebula
49fa4d1eeb
Nebula development ( #96 )
...
* oh my god so many things
* i came in and rewrote half the mod, sorry
2020-07-28 00:13:43 +01:00
Ricardo Lopes
41141948a8
Update development environment for Mod Manager
2020-05-20 22:52:27 +02:00
AmazingAlek
485698e93b
Alek/simplify name messages ( #88 )
...
* Showing player markers
* Marker above head
* Use player name on marker
* Sync full state on init
* Sync game state on start
* removed name from death and leave message
Co-authored-by: Ricardo Lopes <raicuparta@gmail.com>
2020-05-19 20:05:15 +02:00
Ricardo Lopes
170769cefa
Full state sync ( #89 )
...
* Sync full state on init
* Sync game state on start
* Show name markers above remote players (#87 )
* Showing player markers
* Marker above head
* Use player name on marker
* Remove debug all message
2020-05-19 19:41:33 +02:00
Ricardo Lopes
83e8112c0a
Sync game state on connect ( #86 )
...
* Sync full state on init
* Sync game state on start
2020-05-19 19:31:54 +02:00
Ricardo Lopes
f3ec54f75c
Add warp to vessel / insert core debug actions ( #82 )
...
* Add warp to vessel / insert core debug actions
* Add debug mode config flag
* Enable in-game switching of debug flag
2020-03-14 21:42:43 +01:00
AmazingAlek
494610c0dd
preventing ship explosion ( #67 )
...
* preventing ship explosion
* disabled eject button
2020-03-14 21:20:55 +01:00
Ricardo Lopes
49227bf5c9
Remove dependency on "wake up" events ( #68 )
...
* Remove wake up dependency from transform sync
* Remove wake up dependency for all synced transforms
* Remove comments
* Remove obsolete QSBBehaviour component
* Remove wakeup dependency in RespawnOnDeath
* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized
* Add RespawnOnDeath only after network is initialized
* wip
* Prevent trying to add animator components multiple times
* Reset sectors on scene load
* Reset transform sync on scene change
* Remove comment
* Remove wakeup event dependency from WakeUpSync
* Sync loop count
2020-03-13 20:44:32 +01:00