35 Commits

Author SHA1 Message Date
JohnCorby
ab13d59382 rename all instances of auth/authority to own/ownership 2023-05-08 11:38:24 -07:00
JohnCorby
f0c732af26 change authority stuff to ownership 2023-05-08 11:30:59 -07:00
JohnCorby
6e2bfe1bbc another TODO 2022-10-06 21:00:32 -07:00
Mister_Nebula
b9e856d848 Merge branch 'dev' into probe-cameras 2022-08-27 23:30:41 +01:00
JohnCorby
80495658f2 TODO for me 2022-08-27 12:42:29 -07:00
JohnCorby
c733fe957f NOPE DONT FUCKING RENAME IT HERE 2022-08-27 11:30:15 -07:00
JohnCorby
70ed3aee74 Merge branch 'stationary-probe-launcher' into probe-cameras 2022-08-27 11:27:30 -07:00
JohnCorby
ba40bd9c50 ok dont renamed probe yet cuz unity project 2022-08-27 11:27:16 -07:00
JohnCorby
bcf28823be Merge branch 'stationary-probe-launcher' into probe-cameras 2022-08-27 11:21:15 -07:00
JohnCorby
423c3803ca im a dumbass 2022-08-27 11:21:09 -07:00
JohnCorby
694aa0c196 Merge branch 'stationary-probe-launcher' into probe-cameras
# Conflicts:
#	QSB/Tools/ProbeLauncherTool/WorldObjects/QSBProbeLauncher.cs
2022-08-27 11:16:43 -07:00
JohnCorby
21680ffad8 move stationary probe stuff to probe folder + rename QSBProbe to match probe-camera branch 2022-08-27 11:11:49 -07:00
Nick
baacfb010a Make probe itself play the snapshot sound, fix spatial blend for stationary 2022-08-27 14:06:28 -04:00
Mister_Nebula
57394f34e8 start of camera sync 2022-08-27 17:57:27 +01:00
Nick
61aed0f6b3 Sync snapshot and change mode audio for probe launchers 2022-08-27 02:05:15 -04:00
Mister_Nebula
47293bfb8d sync signalscope and probe launcher 2022-04-16 10:08:59 +01:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
9e5e7bb6a1 initial state:
- always send from the host
- QSBNetworkBehaviour will store last known data in an array and send that, since real data will be wrong if no authority
2022-02-16 19:22:21 -08:00
JohnCorby
edf469d3e4 rename 2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f make BuildWorldObjects async 2022-01-28 20:49:07 -08:00
JohnCorby
3d2dff69d8 silent LaunchProbe for SendInitialState 2022-01-26 01:18:40 -08:00
JohnCorby
a2660d6a54 send initial states less often and not in RequestStateResyncMessage 2022-01-26 00:12:44 -08:00
JohnCorby
4ef103c1ab QSBProbeLauncher 2022-01-25 21:28:32 -08:00
JohnCorby
e4a30c459a QSBProbeLauncher 2022-01-25 21:23:31 -08:00
JohnCorby
1800e6f21f make SendResyncInfo abstract to make sure we handle resyncs 2022-01-25 21:08:04 -08:00
JohnCorby
bb0dc9e8eb optimize imports 2021-12-26 21:05:07 -08:00
JohnCorby
248527d65b remove GetValue usages 2021-12-26 20:35:40 -08:00
JohnCorby
1a73b09b87 probe events 2021-12-25 23:45:40 -08:00
JohnCorby
2414efd65f set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed 2021-12-11 14:38:54 -08:00
Mister_Nebula
460a974ee2 cleanup 2021-08-09 11:49:58 +01:00
Mister_Nebula
84544a6834 add launch probe event 2021-07-25 21:24:31 +01:00
Mister_Nebula
8505b3c867 fix not retrieving after first time 2021-07-24 21:29:19 +01:00
Mister_Nebula
1e4c0048c6 add retrieve probe event (from non-player probe launchers) 2021-07-24 21:25:29 +01:00