Sync snapshot and change mode audio for probe launchers

This commit is contained in:
Nick 2022-08-27 02:05:15 -04:00
parent 6f6c2f212d
commit 61aed0f6b3
7 changed files with 127 additions and 5 deletions

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@ -0,0 +1,16 @@
using QSB.Messaging;
using QSB.Tools.ProbeLauncherTool.WorldObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QSB.Tools.ProbeLauncherTool.Messages;
internal class ChangeModeMessage : QSBWorldObjectMessage<QSBProbeLauncher>
{
public ChangeModeMessage() : base() { }
public override void OnReceiveRemote() => WorldObject.ChangeMode();
}

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@ -0,0 +1,16 @@
using QSB.Messaging;
using QSB.Player;
using QSB.WorldSync;
namespace QSB.Tools.ProbeLauncherTool.Messages;
internal class PlayerLauncherChangeModeMessage : QSBMessage
{
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.ProbeLauncherTool.ChangeMode();
}
}

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@ -0,0 +1,16 @@
using QSB.Messaging;
using QSB.Player;
using QSB.WorldSync;
namespace QSB.Tools.ProbeLauncherTool.Messages;
internal class PlayerLauncherTakeSnapshotMessage : QSBMessage
{
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.ProbeLauncherTool.TakeSnapshot();
}
}

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@ -0,0 +1,16 @@
using QSB.Messaging;
using QSB.Tools.ProbeLauncherTool.WorldObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QSB.Tools.ProbeLauncherTool.Messages;
internal class TakeSnapshotMessage : QSBWorldObjectMessage<QSBProbeLauncher>
{
public TakeSnapshotMessage() : base() { }
public override void OnReceiveRemote() => WorldObject.TakeSnapshot();
}

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@ -89,4 +89,34 @@ internal class LauncherPatches : QSBPatch
__instance._owAudioSource.GetAudioSource().spatialBlend = 1f;
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ProbeLauncherEffects), nameof(ProbeLauncherEffects.PlayChangeModeClip))]
public static void ProbeLauncherEffects_PlayChangeModeClip(ProbeLauncherEffects __instance)
{
if (__instance != QSBPlayerManager.LocalPlayer.LocalProbeLauncher._effects)
{
__instance.gameObject.GetComponent<ProbeLauncher>().GetWorldObject<QSBProbeLauncher>()
.SendMessage(new ChangeModeMessage());
}
else
{
new PlayerLauncherChangeModeMessage().Send();
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ProbeLauncherEffects), nameof(ProbeLauncherEffects.PlaySnapshotClip))]
public static void ProbeLauncherEffects_PlaySnapshotClip(ProbeLauncherEffects __instance)
{
if (__instance != QSBPlayerManager.LocalPlayer.LocalProbeLauncher._effects)
{
__instance.gameObject.GetComponent<ProbeLauncher>().GetWorldObject<QSBProbeLauncher>()
.SendMessage(new TakeSnapshotMessage());
}
else
{
new PlayerLauncherTakeSnapshotMessage().Send();
}
}
}

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@ -8,12 +8,17 @@ public class QSBProbeLauncherTool : QSBTool
public ProbeLauncherEffects Effects;
public SingularityWarpEffect ProbeRetrievalEffect;
public void RetrieveProbe(bool playEffects)
private void VerifyAudioSource()
{
if (Effects._owAudioSource == null)
{
Effects._owAudioSource = Player.AudioController._repairToolSource;
}
}
public void RetrieveProbe(bool playEffects)
{
VerifyAudioSource();
PreLaunchProbeProxy.SetActive(true);
if (playEffects)
@ -27,13 +32,25 @@ public class QSBProbeLauncherTool : QSBTool
{
PreLaunchProbeProxy.SetActive(false);
if (Effects._owAudioSource == null)
{
Effects._owAudioSource = Player.AudioController._repairToolSource;
}
VerifyAudioSource();
// TODO : make this do underwater stuff correctly
Effects.PlayLaunchClip(false);
Effects.PlayLaunchParticles(false);
}
public void ChangeMode()
{
VerifyAudioSource();
Effects.PlayChangeModeClip();
}
public void TakeSnapshot()
{
VerifyAudioSource();
// Vanilla method uses the global player audio controller -> bad
Effects._owAudioSource.PlayOneShot(global::AudioType.ToolProbeTakePhoto, 1f);
}
}

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@ -60,4 +60,15 @@ public class QSBProbeLauncher : WorldObject<ProbeLauncher>
AttachedObject._effects.PlayLaunchParticles(false);
}
}
public void ChangeMode()
{
AttachedObject._effects.PlayChangeModeClip();
}
public void TakeSnapshot()
{
// Not using PlaySnapshotClip because that uses Locator.GetPlayerAudioController() instead of owAudioSource for some reason
AttachedObject._effects._owAudioSource.PlayOneShot(global::AudioType.ToolProbeTakePhoto, 1f);
}
}