another TODO

This commit is contained in:
JohnCorby 2022-10-06 21:00:32 -07:00
parent fda330d768
commit 6e2bfe1bbc

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@ -11,6 +11,7 @@ using System.Threading;
namespace QSB.Tools.ProbeLauncherTool.WorldObjects;
// TODO John - i think this can be simplified, i might be able to remove the variable syncer
// TODO: on player leave? idk if this will be needed if i ever simplify this
public class QSBStationaryProbeLauncher : QSBProbeLauncher, ILinkedWorldObject<StationaryProbeLauncherVariableSyncer>
{
private uint _currentUser = uint.MaxValue;