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another TODO
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@ -11,6 +11,7 @@ using System.Threading;
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namespace QSB.Tools.ProbeLauncherTool.WorldObjects;
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// TODO John - i think this can be simplified, i might be able to remove the variable syncer
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// TODO: on player leave? idk if this will be needed if i ever simplify this
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public class QSBStationaryProbeLauncher : QSBProbeLauncher, ILinkedWorldObject<StationaryProbeLauncherVariableSyncer>
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{
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private uint _currentUser = uint.MaxValue;
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