_nebula
5163b75a13
Cache some unity objects ( #517 )
2022-05-03 08:48:24 +01:00
JohnCorby
ca043076a4
Revert "QSBSceneManager: OnStartSceneLoad"
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This reverts commit 382fb580031b9693f6afe48c58833962b317f048.
2022-04-22 20:00:52 -07:00
JohnCorby
382fb58003
QSBSceneManager: OnStartSceneLoad
2022-04-22 19:44:18 -07:00
JohnCorby
a8bfc8b93a
check managers when unbuilding too
2022-04-10 16:33:47 -07:00
JohnCorby
f92f779c86
format
2022-04-06 12:21:57 -07:00
JohnCorby
4dbf661f64
make some things private
2022-04-06 11:40:42 -07:00
JohnCorby
d0cce35103
use send initial state event
2022-04-06 11:35:40 -07:00
JohnCorby
044fdfae6d
make UnityObjectsToWorldObjects back to 1 to 1 map instead of 1 to many
2022-04-01 13:57:25 -07:00
JohnCorby
e273f79b0d
QSBDropTarget
2022-04-01 13:42:20 -07:00
Mister_Nebula
583fcec7bb
Merge branch 'dev' of https://github.com/misternebula/quantum-space-buddies into dev
2022-04-01 19:08:10 +01:00
Mister_Nebula
27a92d4b51
fix items
2022-04-01 19:08:03 +01:00
JohnCorby
4cee630d89
typo
2022-03-30 01:47:23 -07:00
JohnCorby
4d339df9db
sync all persistent conditions
2022-03-27 00:24:07 -07:00
JohnCorby
611ecec4a3
world object link: use for eote stuff, also make abstract class impls for convenience
2022-03-14 03:22:44 -07:00
Mister_Nebula
24cc63012a
fix it
2022-03-14 01:52:49 -07:00
JohnCorby
6dcce3da84
world object link: improve api
2022-03-14 01:52:49 -07:00
Mister_Nebula
9e166b34fe
change some stuff aaaaa (extract out init code into QSBWorldSync)
2022-03-13 21:44:04 +00:00
JohnCorby
ff3d139ac7
WorldObjectManager: DlcOnly flag
2022-03-11 10:04:11 -08:00
JohnCorby
ad2c84acb2
Revert "use GetType() instead of GetType().Name in strings, since they return the same thing"
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This reverts commit c3e77d24
2022-03-11 00:58:14 -08:00
JohnCorby
c3e77d2449
use GetType() instead of GetType().Name in strings, since they return the same thing
2022-03-06 01:37:30 -08:00
JohnCorby
e4da50a656
solution-wide: file-scoped namespaces
2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6
Revert "solution wide: use file-scoped namespace"
2022-02-27 05:25:39 -08:00
JohnCorby
adbeef6caf
QSBWorldSync: cancel tasks after checking dictionaries
2022-02-25 23:18:51 -08:00
JohnCorby
9b94f54a45
WorldObjectType -> WorldObjectScene
2022-02-25 23:18:47 -08:00
JohnCorby
182678c4bc
solution wide: use file-scoped namespace
2022-02-25 23:18:46 -08:00
JohnCorby
6fb47ffd35
QSBWorldSync: check _cts == null after awaiting tasks, since that means it's been cancelled so we should stop stop working
2022-02-16 18:14:40 -08:00
JohnCorby
0cb8b48b71
make everything in QSBWorldSync readonly, just for fun
2022-01-29 15:33:33 -08:00
Mister_Nebula
3c88bc7072
fix dialogue condition funkiness
2022-01-29 20:41:12 +00:00
JohnCorby
abf4cb5ceb
rename
2022-01-28 23:22:13 -08:00
JohnCorby
c73591d5c6
- only await for the tasks that dont finish instantly
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- warn about still-running tasks in RemoveWorldObjects
2022-01-28 23:05:42 -08:00
JohnCorby
bcc87190a3
make AllObjectsAdded and AllObjectsReady non-computed again
2022-01-28 21:56:39 -08:00
JohnCorby
835f495247
oops forgot to use Try in BuildWorldObjects
2022-01-28 21:40:26 -08:00
JohnCorby
d706ffd998
check _cts before building/removing world objects
2022-01-28 21:17:59 -08:00
JohnCorby
8a67003196
AllObjectsAdded and AllObjectsReady just means no more tasks are running
2022-01-28 21:09:14 -08:00
JohnCorby
cb3b851ecf
make BuildWorldObjects async, truly
2022-01-28 21:05:04 -08:00
JohnCorby
2f99dec87f
make BuildWorldObjects async
2022-01-28 20:49:07 -08:00
JohnCorby
81ff327509
- tweaks
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- clear cache on start scene load
- wait until Start to set the parent so we don't mess with sibling indexes
- patch before scene load and unpatch when world objects ready
2022-01-27 15:58:33 -08:00
JohnCorby
7d50e7b510
debug logging
2022-01-26 19:43:40 -08:00
JohnCorby
f240b532fe
debug logging
2022-01-26 19:21:18 -08:00
JohnCorby
0e1f7f180b
deterministic manager
2022-01-26 18:54:50 -08:00
JohnCorby
091d1f2988
Merge branch 'dev' into vendor-compatibility
2022-01-26 16:04:39 -08:00
JohnCorby
141ed5c13c
request initial states EVERY time world objects are ready, goofus
2022-01-26 00:12:44 -08:00
JohnCorby
687e5fcdbd
fix a dumb orb transform sync bug
2022-01-25 19:43:59 -08:00
JohnCorby
2ec0cf7781
- rename WorldObjectsToUnityObjects
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- remove unneeded checks in GetWorldObject
2022-01-25 19:43:58 -08:00
JohnCorby
11cefff4f2
fix a dumb orb transform sync bug
2022-01-25 19:42:22 -08:00
JohnCorby
733eb0088c
- rename WorldObjectsToUnityObjects
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- remove unneeded checks in GetWorldObject
2022-01-25 18:13:34 -08:00
JohnCorby
56bb9f6040
make PersistentConditions private
2022-01-25 02:34:16 -08:00
JohnCorby
14afe37136
sort deterministic
2022-01-25 02:34:15 -08:00
JohnCorby
a848312eab
bruh
2022-01-21 23:38:45 -08:00
JohnCorby
d6315a06bf
use Exception.ToString since that prints message and stacktrace
2022-01-20 12:48:22 -08:00