oops forgot to use Try in BuildWorldObjects

This commit is contained in:
JohnCorby 2022-01-28 21:40:26 -08:00
parent d706ffd998
commit 835f495247

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@ -58,7 +58,7 @@ namespace QSB.WorldSync
continue;
}
var task = UniTask.Create(async () =>
var task = manager.Try("building world objects", async () =>
{
await manager.BuildWorldObjects(scene, _cts.Token);
DebugLog.DebugWrite($"Built {manager}", MessageType.Info);