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oops forgot to use Try in BuildWorldObjects
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@ -58,7 +58,7 @@ namespace QSB.WorldSync
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continue;
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}
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var task = UniTask.Create(async () =>
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var task = manager.Try("building world objects", async () =>
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{
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await manager.BuildWorldObjects(scene, _cts.Token);
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DebugLog.DebugWrite($"Built {manager}", MessageType.Info);
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