JohnCorby
aece040815
update debug settings in readme
2023-11-14 14:12:37 -08:00
_nebula
7309b67af8
remove quantum debug shapes
2023-11-14 12:14:52 +00:00
_nebula
2baf3d41c7
Update README.md
2023-11-14 12:06:42 +00:00
_nebula
691c7c390a
Update AlarmTotemPatches.cs
2023-11-13 22:45:11 +00:00
_nebula
ee2d33f081
update patches with Patch 14 code
2023-11-13 22:26:44 +00:00
_nebula
861962feb5
fix some skins not syncing on join
2023-11-13 21:59:46 +00:00
_nebula
ddd740b859
show DebugWrites before debugsettings have loaded
2023-11-13 21:59:12 +00:00
_nebula
1aafd306bc
changes GetPlayerPosition to GetPlayerBody and GetPlayerCamera
2023-11-13 12:58:24 +00:00
_nebula
3d682063e7
fix probes doing weird stuff
2023-11-13 12:11:03 +00:00
_nebula
dab67e572a
smh john (renamed the first one too for clarity)
2023-11-13 12:00:23 +00:00
JohnCorby
5a3ebfdb99
use path.combine
2023-11-12 17:23:17 -08:00
_nebula
2814f18584
fix moon succ loop?
2023-11-12 22:43:49 +00:00
_nebula
366da20796
Merge pull request #649 from MoonstoneStudios/log-lift-fix
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Elevator attach positions
2023-11-12 15:18:07 +00:00
_nebula
7280e0d08a
Merge branch 'dev' into pr/649
2023-11-12 15:17:32 +00:00
_nebula
43821c6f97
set PlayerTransformSync.LocalInstance as early as possible
2023-11-12 15:13:43 +00:00
_nebula
8c76f4f4d0
Add GetPlayerPosition() and GetPlayerReady() to api
2023-11-12 15:13:25 +00:00
_nebula
5f92d5d4bf
remove patch log messages
2023-11-12 15:13:11 +00:00
_nebula
95ed511f98
Update README.md
2023-11-12 13:15:58 +00:00
JohnCorby
d522c4dad6
include steam part in the readme
2023-11-04 16:05:37 -07:00
JohnCorby
f3d6bc50a8
update the log message here too
2023-11-04 16:01:00 -07:00
_nebula
95323a4075
Update QSBCore.cs
2023-11-04 22:59:04 +00:00
Moonstone Studios
c0797603d7
Add fake sectors for cage and prisoner elevators
2023-11-04 15:40:49 -07:00
JohnCorby
103b43047f
Merge branch 'master' into dev
2023-11-03 13:25:26 -07:00
JohnCorby
cfb7baaab7
bleh
2023-11-03 13:22:22 -07:00
JohnCorby
36c0f2cc4d
have qsb depend on patcher so action works
2023-11-03 13:20:35 -07:00
_nebula
140f9731a4
add helmet animations
2023-10-31 17:51:00 +00:00
_nebula
693d8386ad
add null check to QSBDitheringAnimator
2023-10-31 17:50:09 +00:00
_nebula
d3d32c192a
add OW to the abbrev list
2023-10-30 22:44:57 +00:00
_nebula
d23c44d26b
Merge branch 'master' into dev
2023-10-30 11:07:13 +00:00
_nebula
2e76d3ff99
bump version + update csproj
v0.31.2
2023-10-30 11:06:33 +00:00
JohnCorby
059f47c5fc
steamworks isnt included in xbox, so include it here
2023-10-30 11:01:27 +00:00
JohnCorby
baa4c8c792
just use one Lib folder for dlls
2023-10-30 11:01:07 +00:00
_nebula
c70c0f24be
add qsb patcher
2023-10-30 10:58:53 +00:00
_nebula
367b1b8e8d
add qsb patcher
2023-10-30 10:45:35 +00:00
_nebula
419bb833d7
Remove event/bundle property in qsbcore
2023-10-30 00:05:28 +00:00
_nebula
64d83fcf15
split skin assets into seperate async bundle
2023-10-29 23:55:44 +00:00
_nebula
c1fd27a265
Merge branch 'dev' into pr/649
2023-10-29 15:45:46 +00:00
Moonstone Studios
2af563ceaa
Create a proper fake sector for elevators
...
Also adjusted the loglift box shape to encompass the entire lift.
2023-10-28 19:29:35 -07:00
Moonstone Studios
3ce50935c6
Elevator initializer no longer sticks in place
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Revert of previous commit (c61d228fd8690ae72533b1792a112523b81b4d93)
The person who initialized the elevator will drift in front of the elevator again. This is base game behavior.
2023-10-28 18:36:47 -07:00
Moonstone Studios
c61d228fd8
All passengers on elevators keep their positions
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The player who initialized the lift would normally drift to the center of the lift. Now they stay in place.
2023-10-26 17:15:33 -07:00
Moonstone Studios
270af9a58f
Player attachment now works on all TH elevators.
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Originally, all players in elevators (such as the launch lift and the zero G cave elevator) would merge into one spot. Now, players who did not initiate the elevator remain in their positions.
2023-10-26 16:49:11 -07:00
Moonstone Studios
c16f7b60e2
Use tabs instead of spaces
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Not sure why Visual Studio set the whitespace type to MIXED.
2023-10-25 21:27:16 -07:00
Moonstone Studios
b16161114c
Elevator attach point moves to player position.
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The old behavior would move the player to the control panel, regardless of their distance from it when standing on the lift. Now they stay in place when on the lift.
2023-10-25 20:57:07 -07:00
JohnCorby
4ab010637f
doc
2023-10-21 00:00:33 -07:00
JohnCorby
9349f38c58
flare for player lanterns
2023-10-12 18:11:25 -07:00
Will Corby
71a2c04d92
Update QSBAirlockInterface.cs
2023-09-30 13:04:17 -07:00
_nebula
ef8afd0175
add skin customization
2023-09-28 23:50:22 +01:00
_nebula
2cae5056e9
document
2023-09-28 19:15:42 +01:00
_nebula
32f14237c5
fix #521
2023-09-28 16:15:08 +01:00
_nebula
f8454f8f9d
fix nre
2023-09-28 16:03:56 +01:00