5238 Commits

Author SHA1 Message Date
JohnCorby
aece040815 update debug settings in readme 2023-11-14 14:12:37 -08:00
_nebula
7309b67af8 remove quantum debug shapes 2023-11-14 12:14:52 +00:00
_nebula
2baf3d41c7 Update README.md 2023-11-14 12:06:42 +00:00
_nebula
691c7c390a Update AlarmTotemPatches.cs 2023-11-13 22:45:11 +00:00
_nebula
ee2d33f081 update patches with Patch 14 code 2023-11-13 22:26:44 +00:00
_nebula
861962feb5 fix some skins not syncing on join 2023-11-13 21:59:46 +00:00
_nebula
ddd740b859 show DebugWrites before debugsettings have loaded 2023-11-13 21:59:12 +00:00
_nebula
1aafd306bc changes GetPlayerPosition to GetPlayerBody and GetPlayerCamera 2023-11-13 12:58:24 +00:00
_nebula
3d682063e7 fix probes doing weird stuff 2023-11-13 12:11:03 +00:00
_nebula
dab67e572a smh john (renamed the first one too for clarity) 2023-11-13 12:00:23 +00:00
JohnCorby
5a3ebfdb99 use path.combine 2023-11-12 17:23:17 -08:00
_nebula
2814f18584 fix moon succ loop? 2023-11-12 22:43:49 +00:00
_nebula
366da20796
Merge pull request #649 from MoonstoneStudios/log-lift-fix
Elevator attach positions
2023-11-12 15:18:07 +00:00
_nebula
7280e0d08a Merge branch 'dev' into pr/649 2023-11-12 15:17:32 +00:00
_nebula
43821c6f97 set PlayerTransformSync.LocalInstance as early as possible 2023-11-12 15:13:43 +00:00
_nebula
8c76f4f4d0 Add GetPlayerPosition() and GetPlayerReady() to api 2023-11-12 15:13:25 +00:00
_nebula
5f92d5d4bf remove patch log messages 2023-11-12 15:13:11 +00:00
_nebula
95ed511f98 Update README.md 2023-11-12 13:15:58 +00:00
JohnCorby
d522c4dad6 include steam part in the readme 2023-11-04 16:05:37 -07:00
JohnCorby
f3d6bc50a8 update the log message here too 2023-11-04 16:01:00 -07:00
_nebula
95323a4075 Update QSBCore.cs 2023-11-04 22:59:04 +00:00
Moonstone Studios
c0797603d7
Add fake sectors for cage and prisoner elevators 2023-11-04 15:40:49 -07:00
JohnCorby
103b43047f Merge branch 'master' into dev 2023-11-03 13:25:26 -07:00
JohnCorby
cfb7baaab7 bleh 2023-11-03 13:22:22 -07:00
JohnCorby
36c0f2cc4d have qsb depend on patcher so action works 2023-11-03 13:20:35 -07:00
_nebula
140f9731a4 add helmet animations 2023-10-31 17:51:00 +00:00
_nebula
693d8386ad add null check to QSBDitheringAnimator 2023-10-31 17:50:09 +00:00
_nebula
d3d32c192a add OW to the abbrev list 2023-10-30 22:44:57 +00:00
_nebula
d23c44d26b Merge branch 'master' into dev 2023-10-30 11:07:13 +00:00
_nebula
2e76d3ff99 bump version + update csproj v0.31.2 2023-10-30 11:06:33 +00:00
JohnCorby
059f47c5fc steamworks isnt included in xbox, so include it here 2023-10-30 11:01:27 +00:00
JohnCorby
baa4c8c792 just use one Lib folder for dlls 2023-10-30 11:01:07 +00:00
_nebula
c70c0f24be add qsb patcher 2023-10-30 10:58:53 +00:00
_nebula
367b1b8e8d add qsb patcher 2023-10-30 10:45:35 +00:00
_nebula
419bb833d7 Remove event/bundle property in qsbcore 2023-10-30 00:05:28 +00:00
_nebula
64d83fcf15 split skin assets into seperate async bundle 2023-10-29 23:55:44 +00:00
_nebula
c1fd27a265 Merge branch 'dev' into pr/649 2023-10-29 15:45:46 +00:00
Moonstone Studios
2af563ceaa
Create a proper fake sector for elevators
Also adjusted the loglift box shape to encompass the entire lift.
2023-10-28 19:29:35 -07:00
Moonstone Studios
3ce50935c6
Elevator initializer no longer sticks in place
Revert of previous commit (c61d228fd8690ae72533b1792a112523b81b4d93)

The person who initialized the elevator will drift in front of the elevator again. This is base game behavior.
2023-10-28 18:36:47 -07:00
Moonstone Studios
c61d228fd8
All passengers on elevators keep their positions
The player who initialized the lift would normally drift to the center of the lift. Now they stay in place.
2023-10-26 17:15:33 -07:00
Moonstone Studios
270af9a58f
Player attachment now works on all TH elevators.
Originally, all players in elevators (such as the launch lift and the zero G cave elevator) would merge into one spot. Now, players who did not initiate the elevator remain in their positions.
2023-10-26 16:49:11 -07:00
Moonstone Studios
c16f7b60e2
Use tabs instead of spaces
Not sure why Visual Studio set the whitespace type to MIXED.
2023-10-25 21:27:16 -07:00
Moonstone Studios
b16161114c
Elevator attach point moves to player position.
The old behavior would move the player to the control panel, regardless of their distance from it when standing on the lift. Now they stay in place when on the lift.
2023-10-25 20:57:07 -07:00
JohnCorby
4ab010637f doc 2023-10-21 00:00:33 -07:00
JohnCorby
9349f38c58 flare for player lanterns 2023-10-12 18:11:25 -07:00
Will Corby
71a2c04d92
Update QSBAirlockInterface.cs 2023-09-30 13:04:17 -07:00
_nebula
ef8afd0175 add skin customization 2023-09-28 23:50:22 +01:00
_nebula
2cae5056e9 document 2023-09-28 19:15:42 +01:00
_nebula
32f14237c5 fix #521 2023-09-28 16:15:08 +01:00
_nebula
f8454f8f9d fix nre 2023-09-28 16:03:56 +01:00