Commit Graph

52 Commits

Author SHA1 Message Date
Mister_Nebula
0c6fd2f630 cleanup 2020-08-25 15:05:09 +01:00
Mister_Nebula
3b4fcbf477 fix some stuff 2020-08-24 15:51:12 +01:00
Mister_Nebula
c1e55d84e9 Renamed messagetype to eventtype 2020-08-22 18:08:25 +01:00
Mister_Nebula
0c50650608 fixes 2020-08-22 17:26:48 +01:00
Mister_Nebula
aefbf84eff cleanup 2020-08-22 17:08:56 +01:00
Mister_Nebula
2b91e974c8 Cleanups to animation 2020-08-22 17:05:09 +01:00
AmazingAlek
6f28de2143
player sync objects (#193)
* event: send to all if is server
* player sync objects
2020-08-21 22:31:42 +02:00
Mister_Nebula
b84dbe9d8e cleanup 2020-08-21 14:04:13 +01:00
Mister_Nebula
b419e4c28b fix 2020-08-21 14:01:31 +01:00
AmazingAlek
b1daa75d5a
extracted crouch sync to new class (#188) 2020-08-20 21:47:53 +02:00
Mister_Nebula
a5bfc28f60 stuff 2020-08-19 21:28:04 +01:00
Mister_Nebula
e54520f8a7 add check to animationsync 2020-08-18 19:44:11 +01:00
Mister_Nebula
b1d719c1ed cleanup and table feature for console 😩 2020-08-18 19:35:08 +01:00
Mister_Nebula
4e1eca8bff ? 2020-08-17 21:28:38 +01:00
AmazingAlek
78f89a342e
player id stuff (#181)
* player id stuff
2020-08-17 19:19:41 +02:00
Mister_Nebula
3466ff7616 what 2020-08-17 17:59:13 +01:00
Mister_Nebula
61b3efe619 fixing fixing fixing 2020-08-17 16:51:56 +01:00
Mister_Nebula
dc6fe23ff3 Merge branch 'dev' into disconnect-fixes 2020-08-17 11:58:50 +01:00
AmazingAlek
8d3d3e4bb2
scene manager (#179) 2020-08-16 22:39:21 +02:00
AmazingAlek
66cf60594f
fixed missing arm (#178) 2020-08-16 21:30:21 +02:00
AmazingAlek
42cb791c5d
nre fixes (#177)
Co-authored-by: Mister_Nebula <41904486+misternebula@users.noreply.github.com>
2020-08-16 17:35:27 +02:00
Aleksander Waage
11d2a335cc formatting 2020-08-15 21:55:25 +02:00
Aleksander Waage
cd2c8dcf5f did handler stuff 2020-08-15 21:52:43 +02:00
Mister_Nebula
4fc6d55537 test 2020-08-15 20:32:58 +01:00
AmazingAlek
7cc033ec8a
feature folders (#166) 2020-08-13 21:46:16 +02:00
AmazingAlek
904b40504b
elevator sync (#159) 2020-08-12 21:58:29 +02:00
AmazingAlek
bfead1eaf3
fixed suited anim controller issue (#156) 2020-08-12 19:09:53 +02:00
AmazingAlek
359902399d
event names (#152) 2020-08-10 19:24:28 +02:00
Mister_Nebula
c5efc60571 moved AnimTriggerMessage to messaging 2020-08-10 16:36:55 +01:00
Mister_Nebula
5c0debd2d4 Remove qsbmessage 2020-08-10 14:48:40 +01:00
Mister_Nebula
b8067adbeb cleanup 2020-08-10 12:16:07 +01:00
Mister_Nebula
99064c4572 cleanup 2020-08-09 21:58:03 +01:00
Mister_Nebula
503e08cb57 i don't even know anymore 2020-08-09 21:46:51 +01:00
Mister_Nebula
d0a77ae25e Merge branch 'dev' into nebula/event-overhaul 2020-08-09 19:49:12 +01:00
AmazingAlek
98d151203a
anim controller fix (#149) 2020-08-09 19:41:23 +02:00
AmazingAlek
df5404aa72
fixed the generic issue (#140) 2020-08-09 11:11:45 +02:00
AmazingAlek
52238374c5
animation system uses player registry (#123) 2020-08-07 21:57:29 +02:00
AmazingAlek
3f02bd25dd
moved files (#110)
* moved tools stuff from Animation and Utility to new Tools folder
* moved debug stuff into Utility
2020-07-30 22:27:14 +02:00
AmazingAlek
3260c1acb9
refactored tools (#109) 2020-07-30 22:17:51 +02:00
Mister_Nebula
7304d249df
Player tools base (#102)
* add tools
2020-07-29 22:04:50 +01:00
AmazingAlek
18a520bc78
cleanup (#99)
* cleanup
2020-07-28 14:59:24 +01:00
AmazingAlek
46deed3d4e
sync crouching (#97) 2020-07-28 01:14:32 +02:00
Mister_Nebula
49fa4d1eeb
Nebula development (#96)
* oh my god so many things

* i came in and rewrote half the mod, sorry
2020-07-28 00:13:43 +01:00
Ricardo Lopes
361da9cbbb
Fix network animator errors when nothing to animate (#78)
Clsoes #75
2020-03-14 21:18:23 +01:00
Ricardo Lopes
49227bf5c9
Remove dependency on "wake up" events (#68)
* Remove wake up dependency from transform sync

* Remove wake up dependency for all synced transforms

* Remove comments

* Remove obsolete QSBBehaviour component

* Remove wakeup dependency in RespawnOnDeath

* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized

* Add RespawnOnDeath only after network is initialized

* wip

* Prevent trying to add animator components multiple times

* Reset sectors on scene load

* Reset transform sync on scene change

* Remove comment

* Remove wakeup event dependency from WakeUpSync

* Sync loop count
2020-03-13 20:44:32 +01:00
AmazingAlek
d762d35f56
resetting animation sync when leaving (#64)
* resetting (mostly) anim stuff when leaving

* setting local instance on player transform sync right away
2020-03-07 16:40:17 +01:00
AmazingAlek
bcf3e3c8bd
join message (#52) 2020-03-04 21:46:16 +01:00
AmazingAlek
26dd171a2b
fixed animation errors (#49) 2020-03-02 20:28:52 +01:00
AmazingAlek
dda55ee842
Alek/max connections (#45)
* maxconnections = 128
2020-03-02 17:25:37 +01:00
AmazingAlek
188bbad5e7
Alek/sleep sync (#29)
* syncing time
* clients auto-sleep or pause to reach server's time
* disabled manual sleep/pause for clients
2020-02-28 22:07:39 +01:00