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cleanup
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parent
cd417064e8
commit
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@ -1,6 +1,5 @@
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using OWML.ModHelper.Events;
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using QSB.Events;
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using QSB.Utility;
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using System;
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using System.Linq;
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using UnityEngine;
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@ -152,7 +151,6 @@ namespace QSB.Animation
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private void SuitUp()
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{
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DebugLog.DebugWrite($"Suit on for {PlayerId}");
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_bodyAnim.runtimeAnimatorController = _suitedAnimController;
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_anim.runtimeAnimatorController = _suitedAnimController;
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_unsuitedGraphics.SetActive(false);
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@ -161,7 +159,6 @@ namespace QSB.Animation
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private void SuitDown()
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{
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DebugLog.DebugWrite($"Suit off for {PlayerId}");
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_bodyAnim.runtimeAnimatorController = _unsuitedAnimController;
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_anim.runtimeAnimatorController = _unsuitedAnimController;
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_unsuitedGraphics.SetActive(true);
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@ -15,7 +15,7 @@ namespace QSB.DeathSync
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} },
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{ DeathType.Impact, new[]
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{
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"{0} forgot what retrorockets are",
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"{0} forgot what retro-rockets are",
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"{0} bonked into the ground too hard",
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"{0} went splat"
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} },
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@ -21,7 +21,6 @@ namespace QSB
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public string Name { get; set; }
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public bool IsReady { get; set; }
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public State State { get; set; }
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//public int[] SectorCacheList = new int[PlayerRegistry.NetworkObjectCount];
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public PlayerInfo(uint id)
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{
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@ -32,8 +32,6 @@ namespace QSB.TransformSync
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{
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if (!QSBSceneManager.IsInUniverse)
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{
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//var player = PlayerRegistry.GetPlayer(message.FromId);
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//player.SectorCacheList[message.AboutId - message.FromId + 1] = message.ObjectId;
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return;
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}
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var sector = WorldRegistry.GetObject<QSBSector>(message.ObjectId);
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@ -3,6 +3,6 @@
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"settings": {
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"defaultServerIP": "localhost",
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"port": 7777,
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"debugMode": true
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"debugMode": false
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}
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}
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