Mister_Nebula
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a58f2a8bba
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Update SocketItemEvent.cs
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2021-12-12 14:18:20 +00:00 |
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_nebula
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0628af1634
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Merge pull request #410 from misternebula/fixes
Fixes
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2021-12-12 11:21:36 +00:00 |
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JohnCorby
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16592d4d57
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fixed OccasionalTransformSync NRE
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2021-12-12 03:14:00 -08:00 |
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JohnCorby
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589750649f
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ShipDamageController_OnImpact NRE for real
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2021-12-12 03:01:41 -08:00 |
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JohnCorby
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a272050b8b
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ShipDamageController_OnImpact NRE
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2021-12-12 03:00:20 -08:00 |
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Mister_Nebula
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767d2d0318
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Update PlayerEntanglementWatcher.cs
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2021-12-12 10:49:21 +00:00 |
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Mister_Nebula
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58f85d9522
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fix NRE in initpausemenus
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2021-12-12 10:47:59 +00:00 |
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Mister_Nebula
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b1b1e45289
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Merge branch 'dev' into fixes
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2021-12-12 10:43:29 +00:00 |
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_nebula
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a739fa17c5
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Merge pull request #411 from misternebula/clear-logs
reset game save
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2021-12-12 10:42:49 +00:00 |
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Mister_Nebula
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8612bbd810
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Merge branch 'dev' into clear-logs
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2021-12-12 10:42:19 +00:00 |
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Mister_Nebula
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5d94fcdb2d
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reset game save
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2021-12-12 10:34:55 +00:00 |
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Will Corby
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0f0fbc550e
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Merge pull request #407 from misternebula/addplayer
AddPlayer method
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2021-12-12 02:20:14 -08:00 |
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JohnCorby
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65042e6a74
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Merge branch 'dev' into addplayer
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2021-12-12 02:18:42 -08:00 |
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Will Corby
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40ccdd4ccf
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Merge pull request #409 from misternebula/unique-objectid
WorldObject Refactor + Unique ObjectId
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2021-12-12 02:17:13 -08:00 |
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Mister_Nebula
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0bb136a68c
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stuffz
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2021-12-12 10:03:33 +00:00 |
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Mister_Nebula
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2935d77ef5
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fix ship
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2021-12-12 10:02:19 +00:00 |
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JohnCorby
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89cc3d202d
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Merge branch 'dev' into unique-objectid
# Conflicts:
# QSB/Menus/MenuManager.cs
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2021-12-12 01:56:57 -08:00 |
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JohnCorby
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71dfabc24f
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Merge branch 'dev' into addplayer
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2021-12-12 01:55:44 -08:00 |
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Mister_Nebula
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126a4636fc
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remove unused thingies
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2021-12-12 09:50:20 +00:00 |
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Mister_Nebula
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2f424bdf06
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fix quit button
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2021-12-12 09:49:00 +00:00 |
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JohnCorby
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dd6b9f19e3
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remove error that can't happen
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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3e8dee7c59
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remove warning. it's okay
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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7ad0c5ae15
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player creation as separate method
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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9f62fff9fd
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fix transform syncs that depended on ObjectId
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2021-12-11 22:29:48 -08:00 |
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JohnCorby
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07dc6242dc
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make GetWorldFromId work
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2021-12-11 22:05:31 -08:00 |
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JohnCorby
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a83744bb99
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better RemoveWorldObjects
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2021-12-11 22:00:21 -08:00 |
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JohnCorby
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8c4004fc58
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use ObjectId instead
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2021-12-11 21:57:23 -08:00 |
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JohnCorby
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e9b4ebc4d8
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remove TypeSubset
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2021-12-11 21:57:22 -08:00 |
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JohnCorby
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fce0a7d7d8
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remove world objects in Rebuild (all at once), and use ObjectId = WorldObjects.Count
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2021-12-11 21:57:00 -08:00 |
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JohnCorby
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46bc97418f
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bruh
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2021-12-11 21:45:28 -08:00 |
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JohnCorby
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4fb68a9283
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inline CreateWorldObject
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2021-12-11 20:35:54 -08:00 |
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JohnCorby
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0c833c4f8c
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bubba
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2021-12-11 18:16:00 -08:00 |
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JohnCorby
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6a81808bc0
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Merge branch 'dev' into worldobject-init
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2021-12-11 18:15:12 -08:00 |
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JohnCorby
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76171103ab
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fixed quit button being wrong
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2021-12-11 17:36:44 -08:00 |
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Mister_Nebula
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a90677bfd5
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im stupid
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2021-12-12 00:32:56 +00:00 |
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Will Corby
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f0b09b9171
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Merge pull request #399 from misternebula/tornadoes
Tornadoes (and more!)
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2021-12-11 16:22:39 -08:00 |
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JohnCorby
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632a706cd0
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le fix
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2021-12-11 16:19:59 -08:00 |
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JohnCorby
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0988dc8f45
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Merge branch 'dev' into tornadoes
# Conflicts:
# QSB/Events/EventNames.cs
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2021-12-11 16:16:40 -08:00 |
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_nebula
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1d29320e9e
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Merge pull request #398 from misternebula/new-save-sync
Save sync
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2021-12-12 00:15:31 +00:00 |
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Mister_Nebula
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ae2d2d1da3
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Merge branch 'dev' into new-save-sync
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2021-12-12 00:01:05 +00:00 |
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Mister_Nebula
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6f5a8d7531
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add launchcodesgiven sync
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2021-12-12 00:00:46 +00:00 |
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Mister_Nebula
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1aa99df228
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fix ready event lol
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2021-12-12 00:00:24 +00:00 |
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JohnCorby
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6e3845c10b
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IWorldObjectTypeSubset is IWorldObject, so no need to RemoveWorldObjects<IWorldObjectTypeSubset>
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2021-12-11 15:36:59 -08:00 |
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JohnCorby
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a812d9a9cf
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delayed ready for some world objects was missing the methods
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2021-12-11 15:30:35 -08:00 |
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JohnCorby
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cbc495f9ba
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use new(), make IWorldObjectTypeSubset derive IWorldObject, add constraints
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2021-12-11 15:09:45 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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d9e250d191
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help
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2021-12-11 20:06:02 +00:00 |
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Mister_Nebula
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65ec923e33
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fix check for messages recieved from not ready player
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2021-12-11 11:47:37 +00:00 |
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Mister_Nebula
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accef60619
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add _waitingForEvent
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2021-12-11 11:47:21 +00:00 |
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Mister_Nebula
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72938b4c7c
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removed logs
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2021-12-11 11:47:07 +00:00 |
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