2006 Commits

Author SHA1 Message Date
Mister_Nebula
7c1f9ac3a6 me me stupid 2021-12-11 10:50:17 +00:00
Mister_Nebula
916056c605 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 2021-12-10 22:13:39 +00:00
Mister_Nebula
f502e4ee73 dont update objects from states if player is not ready 2021-12-10 21:12:27 +00:00
Mister_Nebula
f6114f1f4f remove sector sync error log 2021-12-10 21:12:11 +00:00
Mister_Nebula
2ab553069e idk what this breaks????? 2021-12-10 21:12:01 +00:00
Mister_Nebula
e163a2a69f some error catchers 2021-12-10 14:54:51 +00:00
JohnCorby
8b177653d6 Merge branch 'dev' into tornadoes 2021-12-08 09:21:10 -08:00
Will Corby
fde9efa599
Merge pull request #402 from misternebula/improved-variable-syncer
Improved variable syncer
2021-12-08 03:10:55 -08:00
Mister_Nebula
0e0c51e371 remove logs 2021-12-08 11:01:47 +00:00
Mister_Nebula
849bea21ce hide quit button 2021-12-08 10:59:36 +00:00
Mister_Nebula
557941399f quit back to main menu on error/disconnect/kick 2021-12-08 10:57:00 +00:00
Mister_Nebula
478628bdb8 pain. pain. pain. 2021-12-08 10:48:11 +00:00
Will Corby
60ce63173c
Update Vector3VariableSyncer.cs 2021-12-07 23:24:29 -08:00
JohnCorby
f8eb7970d0 improve variable syncer (fixes the TODO) 2021-12-07 23:01:25 -08:00
JohnCorby
b9d95a16fb QNetworkServer.RegisterHandlerSafe 2021-12-07 19:53:13 -08:00
JohnCorby
bf72558ee2 Merge branch 'dev' into tornadoes 2021-12-07 16:21:39 -08:00
Mister_Nebula
d285f3cafb Merge branch 'dev' into new-save-sync 2021-12-07 22:56:49 +00:00
JohnCorby
757af4a998 whoops 2021-12-07 13:19:58 -08:00
Mister_Nebula
c9f4e10389 Update AnglerPatches.cs 2021-12-07 21:16:50 +00:00
Mister_Nebula
554c2bb2dd cleanup 2021-12-07 15:56:08 +00:00
Mister_Nebula
5600bd0d2f update for dev changes 2021-12-07 15:47:46 +00:00
Mister_Nebula
cffe6856a8 Merge branch 'dev' into new-save-sync 2021-12-07 15:47:30 +00:00
Mister_Nebula
4a7cc859fb add dlc install check 2021-12-07 13:35:03 +00:00
JohnCorby
b638d1cb0d much more robust moving moving of "children" when resync happens 2021-12-07 03:31:57 -08:00
JohnCorby
4978ece2ff go back to using transform syncs. it just gets too desynced without it 2021-12-06 03:09:23 -08:00
JohnCorby
1fa41d30fd Merge branch 'dev' into tornadoes 2021-12-06 01:59:24 -08:00
Will Corby
bdb0d56663
Merge pull request #401 from misternebula/for-id
sploinky
2021-12-06 01:59:06 -08:00
JohnCorby
ccb25dc7f4 move ForIdOverride to QSBEventManager 2021-12-06 01:57:56 -08:00
JohnCorby
b4dde8dc22 Merge branch 'dev' into tornadoes 2021-12-06 01:53:32 -08:00
JohnCorby
3bae78b24a log-o remove-o 2021-12-06 01:53:06 -08:00
Will Corby
a4eee39437
Merge pull request #400 from misternebula/for-id
ForId support in messages
2021-12-06 01:52:19 -08:00
JohnCorby
8ae21ede3d finally block so ForIdOverride is returned to normal 2021-12-06 01:44:24 -08:00
JohnCorby
4db0df8527 log-o remove-o 2021-12-06 01:44:23 -08:00
JohnCorby
940d01f81b buh 2021-12-06 01:44:04 -08:00
JohnCorby
36547dfe58 fix ForIdOverride 2021-12-06 01:44:04 -08:00
JohnCorby
ed14c30f9e with request resync, server should only send requesting client the info, rather than sending it to everyone 2021-12-06 01:44:03 -08:00
JohnCorby
45537b8636 remove OnlySendToSpecific, just use uint.MaxValue to denote no ForId 2021-12-06 01:44:03 -08:00
JohnCorby
4b4c142e20 goofs 2021-12-06 01:44:02 -08:00
JohnCorby
62e7ea1906 - add ForId and OnlySendToSpecific
- dont send ForId or OnlySendToSpecific if we dont have to
- fix message type check (`this is not PlayerInformationEvent or PlayerReadyEvent`)
2021-12-06 01:44:02 -08:00
JohnCorby
8c7d0a98af sync _fakeDebrisBodies as well, why not 2021-12-05 23:10:51 -08:00
JohnCorby
fbb88b5775 body resyncing 2021-12-05 21:30:04 -08:00
JohnCorby
543e2d57d5 form state for real 2021-12-05 20:13:05 -08:00
Mister_Nebula
61e43cec21 add KnownSignals 2021-12-05 23:35:33 +00:00
Mister_Nebula
5b15d26bea cleanup requestgamestateevent 2021-12-05 23:34:49 +00:00
Mister_Nebula
bcec680235 add ToId and SendToSpecific 2021-12-05 23:34:06 +00:00
Mister_Nebula
81e1f113a9 dont draw lines 2021-12-05 23:33:24 +00:00
Mister_Nebula
73b83d22f6 add timeloop debug gui 2021-12-05 23:32:19 +00:00
Mister_Nebula
c17ea7607f add error catch to serialize 2021-12-05 23:32:01 +00:00
Mister_Nebula
d75136bbc3 sync loop count and frequencies 2021-12-05 14:06:43 +00:00
Mister_Nebula
8a571e37e5 fix errors in statue and respawn managers 2021-12-05 14:06:15 +00:00