Mister_Nebula
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7c1f9ac3a6
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me me stupid
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2021-12-11 10:50:17 +00:00 |
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Mister_Nebula
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916056c605
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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2021-12-10 22:13:39 +00:00 |
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Mister_Nebula
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f502e4ee73
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dont update objects from states if player is not ready
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2021-12-10 21:12:27 +00:00 |
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Mister_Nebula
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f6114f1f4f
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remove sector sync error log
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2021-12-10 21:12:11 +00:00 |
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Mister_Nebula
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2ab553069e
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idk what this breaks?????
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2021-12-10 21:12:01 +00:00 |
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Mister_Nebula
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e163a2a69f
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some error catchers
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2021-12-10 14:54:51 +00:00 |
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JohnCorby
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8b177653d6
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Merge branch 'dev' into tornadoes
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2021-12-08 09:21:10 -08:00 |
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Will Corby
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fde9efa599
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Merge pull request #402 from misternebula/improved-variable-syncer
Improved variable syncer
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2021-12-08 03:10:55 -08:00 |
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Mister_Nebula
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0e0c51e371
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remove logs
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2021-12-08 11:01:47 +00:00 |
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Mister_Nebula
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849bea21ce
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hide quit button
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2021-12-08 10:59:36 +00:00 |
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Mister_Nebula
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557941399f
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quit back to main menu on error/disconnect/kick
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2021-12-08 10:57:00 +00:00 |
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Mister_Nebula
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478628bdb8
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pain. pain. pain.
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2021-12-08 10:48:11 +00:00 |
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Will Corby
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60ce63173c
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Update Vector3VariableSyncer.cs
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2021-12-07 23:24:29 -08:00 |
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JohnCorby
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f8eb7970d0
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improve variable syncer (fixes the TODO)
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2021-12-07 23:01:25 -08:00 |
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JohnCorby
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b9d95a16fb
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QNetworkServer.RegisterHandlerSafe
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2021-12-07 19:53:13 -08:00 |
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JohnCorby
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bf72558ee2
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Merge branch 'dev' into tornadoes
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2021-12-07 16:21:39 -08:00 |
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Mister_Nebula
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d285f3cafb
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Merge branch 'dev' into new-save-sync
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2021-12-07 22:56:49 +00:00 |
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JohnCorby
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757af4a998
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whoops
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2021-12-07 13:19:58 -08:00 |
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Mister_Nebula
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c9f4e10389
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Update AnglerPatches.cs
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2021-12-07 21:16:50 +00:00 |
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Mister_Nebula
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554c2bb2dd
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cleanup
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2021-12-07 15:56:08 +00:00 |
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Mister_Nebula
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5600bd0d2f
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update for dev changes
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2021-12-07 15:47:46 +00:00 |
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Mister_Nebula
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cffe6856a8
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Merge branch 'dev' into new-save-sync
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2021-12-07 15:47:30 +00:00 |
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Mister_Nebula
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4a7cc859fb
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add dlc install check
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2021-12-07 13:35:03 +00:00 |
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JohnCorby
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b638d1cb0d
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much more robust moving moving of "children" when resync happens
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2021-12-07 03:31:57 -08:00 |
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JohnCorby
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4978ece2ff
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go back to using transform syncs. it just gets too desynced without it
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2021-12-06 03:09:23 -08:00 |
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JohnCorby
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1fa41d30fd
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Merge branch 'dev' into tornadoes
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2021-12-06 01:59:24 -08:00 |
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Will Corby
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bdb0d56663
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Merge pull request #401 from misternebula/for-id
sploinky
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2021-12-06 01:59:06 -08:00 |
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JohnCorby
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ccb25dc7f4
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move ForIdOverride to QSBEventManager
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2021-12-06 01:57:56 -08:00 |
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JohnCorby
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b4dde8dc22
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Merge branch 'dev' into tornadoes
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2021-12-06 01:53:32 -08:00 |
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JohnCorby
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3bae78b24a
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log-o remove-o
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2021-12-06 01:53:06 -08:00 |
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Will Corby
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a4eee39437
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Merge pull request #400 from misternebula/for-id
ForId support in messages
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2021-12-06 01:52:19 -08:00 |
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JohnCorby
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8ae21ede3d
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finally block so ForIdOverride is returned to normal
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2021-12-06 01:44:24 -08:00 |
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JohnCorby
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4db0df8527
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log-o remove-o
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2021-12-06 01:44:23 -08:00 |
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JohnCorby
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940d01f81b
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buh
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2021-12-06 01:44:04 -08:00 |
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JohnCorby
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36547dfe58
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fix ForIdOverride
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2021-12-06 01:44:04 -08:00 |
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JohnCorby
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ed14c30f9e
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with request resync, server should only send requesting client the info, rather than sending it to everyone
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2021-12-06 01:44:03 -08:00 |
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JohnCorby
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45537b8636
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remove OnlySendToSpecific, just use uint.MaxValue to denote no ForId
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2021-12-06 01:44:03 -08:00 |
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JohnCorby
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4b4c142e20
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goofs
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2021-12-06 01:44:02 -08:00 |
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JohnCorby
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62e7ea1906
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- add ForId and OnlySendToSpecific
- dont send ForId or OnlySendToSpecific if we dont have to
- fix message type check (`this is not PlayerInformationEvent or PlayerReadyEvent`)
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2021-12-06 01:44:02 -08:00 |
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JohnCorby
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8c7d0a98af
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sync _fakeDebrisBodies as well, why not
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2021-12-05 23:10:51 -08:00 |
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JohnCorby
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fbb88b5775
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body resyncing
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2021-12-05 21:30:04 -08:00 |
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JohnCorby
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543e2d57d5
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form state for real
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2021-12-05 20:13:05 -08:00 |
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Mister_Nebula
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61e43cec21
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add KnownSignals
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2021-12-05 23:35:33 +00:00 |
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Mister_Nebula
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5b15d26bea
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cleanup requestgamestateevent
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2021-12-05 23:34:49 +00:00 |
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Mister_Nebula
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bcec680235
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add ToId and SendToSpecific
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2021-12-05 23:34:06 +00:00 |
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Mister_Nebula
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81e1f113a9
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dont draw lines
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2021-12-05 23:33:24 +00:00 |
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Mister_Nebula
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73b83d22f6
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add timeloop debug gui
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2021-12-05 23:32:19 +00:00 |
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Mister_Nebula
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c17ea7607f
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add error catch to serialize
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2021-12-05 23:32:01 +00:00 |
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Mister_Nebula
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d75136bbc3
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sync loop count and frequencies
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2021-12-05 14:06:43 +00:00 |
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Mister_Nebula
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8a571e37e5
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fix errors in statue and respawn managers
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2021-12-05 14:06:15 +00:00 |
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