removed logs

This commit is contained in:
Mister_Nebula 2021-12-11 11:47:07 +00:00
parent 7c1f9ac3a6
commit 72938b4c7c
7 changed files with 7 additions and 20 deletions

View File

@ -58,7 +58,6 @@ namespace QSB.Inputs
public void SetInputsEnabled(bool enabled)
{
DebugLog.DebugWrite($"INPUTS ENABLED? : {enabled}");
InputsEnabled = enabled;
}
}

View File

@ -80,7 +80,6 @@ namespace QSB.Player.Events
if (QSBSceneManager.IsInUniverse)
{
DebugLog.DebugWrite($"Joined! SENDING READY = TRUE");
QSBPlayerManager.LocalPlayer.IsReady = true;
QSBEventManager.FireEvent(EventNames.QSBPlayerReady, true);
}

View File

@ -21,7 +21,6 @@ namespace QSB.Player
public void Init(PlayerInfo player)
{
DebugLog.DebugWrite($"Init {player.PlayerId} name:{player.Name}");
_player = player;
_player.HudMarker = this;
_needsInitializing = true;

View File

@ -91,7 +91,6 @@ namespace QSB.Player
player.ProbeActive = message.ProbeActive;
if (LocalPlayer.IsReady && player.IsReady)
{
DebugLog.DebugWrite($"{player.PlayerId} UpdateObjectsFromStates player.IsReady:{player.IsReady}, camerabody null :{player.CameraBody == null}");
player.UpdateObjectsFromStates();
}

View File

@ -62,14 +62,12 @@ namespace QSB.Player.TransformSync
if (isInUniverse && !_isInitialized)
{
DebugLog.DebugWrite($"Is in universe, but is not initialized! SENDING READY = FALSE");
Player.IsReady = false;
QSBEventManager.FireEvent(EventNames.QSBPlayerReady, false);
}
if (!isInUniverse)
{
DebugLog.DebugWrite($"Is not in universe! SENDING READY = FALSE");
Player.IsReady = false;
QSBEventManager.FireEvent(EventNames.QSBPlayerReady, false);
}
@ -81,8 +79,6 @@ namespace QSB.Player.TransformSync
{
base.Init();
DebugLog.DebugWrite($"Init! SENDING READY = TRUE");
Player.IsReady = true;
QSBEventManager.FireEvent(EventNames.QSBPlayerReady, true);
}

View File

@ -28,8 +28,6 @@ namespace QSB.StatueSync.Events
public override void OnReceiveLocal(bool server, StartStatueMessage message)
{
DebugLog.DebugWrite($"OnReceiveLocal StartStatueEvent");
if (!QSBCore.IsHost)
{
return;
@ -40,8 +38,14 @@ namespace QSB.StatueSync.Events
public override void OnReceiveRemote(bool server, StartStatueMessage message)
{
DebugLog.DebugWrite($"OnReceiveRemote StartStatueEvent");
StatueManager.Instance.BeginSequence(message.PlayerPosition, message.PlayerRotation, message.CameraDegrees);
if (!QSBCore.IsHost)
{
return;
}
QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.InStatueCutscene);
}
}
}

View File

@ -278,7 +278,6 @@ namespace QSB.TimeSync
{
if (CurrentState != State.Pausing)
{
DebugLog.DebugWrite($"Wait for other clients to be ready");
StartPausing(PauseReason.WaitingForAllPlayersToBeReady);
}
}
@ -287,7 +286,6 @@ namespace QSB.TimeSync
{
if (clientState == ClientState.AliveInSolarSystem && serverState == ServerState.InSolarSystem)
{
DebugLog.DebugWrite($"start of new loop!");
ResetTimeScale();
}
}
@ -352,13 +350,11 @@ namespace QSB.TimeSync
if (serverState == ServerState.NotLoaded && CurrentState != State.Pausing && QSBSceneManager.IsInUniverse)
{
DebugLog.DebugWrite($"Server Not Loaded");
StartPausing(PauseReason.ServerNotStarted);
}
if (serverState == ServerState.WaitingForAllPlayersToReady && CurrentState != State.Pausing && clientState == ClientState.WaitingForOthersToReadyInSolarSystem)
{
DebugLog.DebugWrite($"Awaiting Play Confirmation");
StartPausing(PauseReason.WaitingForAllPlayersToBeReady);
}
@ -369,7 +365,6 @@ namespace QSB.TimeSync
if (serverState == ServerState.WaitingForAllPlayersToDie && clientState == ClientState.WaitingForOthersToReadyInSolarSystem)
{
DebugLog.DebugWrite($"Wait for others to load new scene");
StartPausing(PauseReason.WaitingForAllPlayersToBeReady);
}
@ -379,7 +374,6 @@ namespace QSB.TimeSync
{
if (serverState != ServerState.NotLoaded)
{
DebugLog.DebugWrite($"Server started!");
ResetTimeScale();
}
}
@ -388,7 +382,6 @@ namespace QSB.TimeSync
{
if (clientState == ClientState.AliveInSolarSystem && serverState == ServerState.InSolarSystem)
{
DebugLog.DebugWrite($"start of new loop!");
ResetTimeScale();
}
}
@ -397,7 +390,6 @@ namespace QSB.TimeSync
{
if (Time.timeSinceLevelLoad <= _serverTime)
{
DebugLog.DebugWrite($"Done pausing to match time!");
ResetTimeScale();
}
}
@ -406,7 +398,6 @@ namespace QSB.TimeSync
{
if (Time.timeSinceLevelLoad >= _serverTime)
{
DebugLog.DebugWrite($"Done fast-forwarding to match time!");
ResetTimeScale();
}
}