47 Commits

Author SHA1 Message Date
JohnCorby
4c535fd544 rename relative transform stuff 2021-12-13 16:02:31 -08:00
Mister_Nebula
a9fc152ff8 replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Mister_Nebula
88084bb24d add RequireWorldObjectsReady check to all events 2021-12-04 16:39:37 +00:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
JohnCorby
914a05916d removed world object bools from qsbcore since they're duplicates 2021-12-02 02:44:34 -08:00
JohnCorby
c760fe2c41 add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
2021-12-02 02:44:33 -08:00
Mister_Nebula
f612d2b37b remove EventType 2021-11-29 22:26:32 +00:00
Mister_Nebula
3860b2aacc add newlines 2021-11-25 15:38:05 +00:00
JohnCorby
d8bfdaee2e Merge branch 'dev' into some-cleanup 2021-11-22 02:07:03 -08:00
Mister_Nebula
ae8bf9a8b2 aaaaaaaaaa 2021-11-20 19:49:50 +00:00
JohnCorby
0fe6dce0db remove IntermediaryTransform 2021-11-19 01:01:51 -08:00
JohnCorby
17811547fa the bug is fixed 2021-11-18 22:28:41 -08:00
JohnCorby
e76d9eb46b optimize imports 2021-11-18 01:07:27 -08:00
JohnCorby
9d33498c64 ACTUALLY fixed null bug in resync event 2021-11-18 00:42:35 -08:00
JohnCorby
15a973d109 fixed null bug in resync event 2021-11-17 20:31:32 -08:00
JohnCorby
697f7d54a1 oh yeah i can do it here too 2021-11-17 02:38:27 -08:00
JohnCorby
86684b10ad neb's idea is wayyy better 2021-11-17 02:36:28 -08:00
JohnCorby
bd93ea92ba push the delays way up because i hate myself 2021-11-17 02:24:03 -08:00
JohnCorby
f8e7f868ac oops 2021-11-16 15:27:17 -08:00
JohnCorby
c899e2aaa6 dont sync all that crap on non-detachable fragments 2021-11-16 15:26:30 -08:00
Will Corby
6f0346f08d
Update FragmentResyncEvent.cs
lol
2021-11-16 01:08:24 -08:00
JohnCorby
26ed8dd772 always sync leashlength 2021-11-15 18:05:34 -08:00
JohnCorby
08d7671234 precalculate leash length immediately and use that 2021-11-15 18:02:43 -08:00
JohnCorby
1ee4de154a forgot to write these 2021-11-15 17:08:59 -08:00
JohnCorby
a40d8a2cf5 undetached fragment does not have a rigidbody 2021-11-15 17:08:15 -08:00
JohnCorby
d11591b904 wabba dabba doo wip 2021-11-15 02:39:06 -08:00
JohnCorby
558221491e resync event done 2021-11-15 00:29:36 -08:00
JohnCorby
16c769d9b3 check if not already thru white hole 2021-11-14 03:32:00 -08:00
JohnCorby
a2cf5d0cf9 sync fragments on join. bad 2021-11-14 03:30:53 -08:00
JohnCorby
73853b0ced remove debug log spam 2021-11-14 00:57:45 -08:00
JohnCorby
51cabb962c we dont really cares what happens to the fragments after they detach, so i can afford to let them to desynced. it shouldnt be too drastic. 2021-11-14 00:45:25 -08:00
JohnCorby
df7bc49236 special impact message for remote player and probe 2021-11-13 23:29:21 -08:00
JohnCorby
eca53e91d1 make sure integrity/origintegrity are synced on join 2021-11-13 21:15:01 -08:00
JohnCorby
bc40e74d3b implement method nebula described 2021-11-13 20:41:46 -08:00
JohnCorby
082996cb61 wip 2021-11-13 16:57:06 -08:00
JohnCorby
8e7ff076bf It begins. 2021-11-13 03:41:01 -08:00
JohnCorby
53bf6097fe remove unused imports 2021-11-13 02:30:48 -08:00
JohnCorby
5f4368c1e7 just sync prelaunch/launch, stop worrying about impact and collisions for now 2021-11-13 00:09:41 -08:00
JohnCorby
4e4bad6885 we do a little reworking 2021-11-12 22:34:50 -08:00
JohnCorby
94e5405314 include flag and pool index when launching meteor 2021-11-12 02:24:43 -08:00
JohnCorby
8b0d621201 disable collision from triggering impact code on clients 2021-11-11 02:42:57 -08:00
JohnCorby
5f5e04e29f rework - dont sync transform 2021-11-11 02:09:22 -08:00
JohnCorby
fdeaf8111a make impacting work 2021-11-10 23:57:04 -08:00
JohnCorby
15af7e1ce3 oops that bug also is on the angler fish lol 2021-11-10 23:30:30 -08:00
JohnCorby
a371c71415 dont process events if world objects arent ready yet lol 2021-11-10 21:59:32 -08:00
JohnCorby
292d4ce5f5 more progress 2021-11-10 21:38:28 -08:00
JohnCorby
0c897ad3bd progress 2021-11-10 21:13:49 -08:00