JohnCorby
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4c535fd544
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
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Mister_Nebula
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a9fc152ff8
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
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Mister_Nebula
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88084bb24d
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add RequireWorldObjectsReady check to all events
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2021-12-04 16:39:37 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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c760fe2c41
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add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
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2021-12-02 02:44:33 -08:00 |
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Mister_Nebula
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f612d2b37b
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remove EventType
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2021-11-29 22:26:32 +00:00 |
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Mister_Nebula
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3860b2aacc
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add newlines
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2021-11-25 15:38:05 +00:00 |
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JohnCorby
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d8bfdaee2e
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Merge branch 'dev' into some-cleanup
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2021-11-22 02:07:03 -08:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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JohnCorby
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0fe6dce0db
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remove IntermediaryTransform
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2021-11-19 01:01:51 -08:00 |
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JohnCorby
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17811547fa
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the bug is fixed
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2021-11-18 22:28:41 -08:00 |
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JohnCorby
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e76d9eb46b
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optimize imports
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2021-11-18 01:07:27 -08:00 |
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JohnCorby
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9d33498c64
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ACTUALLY fixed null bug in resync event
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2021-11-18 00:42:35 -08:00 |
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JohnCorby
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15a973d109
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fixed null bug in resync event
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2021-11-17 20:31:32 -08:00 |
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JohnCorby
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697f7d54a1
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oh yeah i can do it here too
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2021-11-17 02:38:27 -08:00 |
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JohnCorby
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86684b10ad
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neb's idea is wayyy better
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2021-11-17 02:36:28 -08:00 |
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JohnCorby
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bd93ea92ba
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push the delays way up because i hate myself
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2021-11-17 02:24:03 -08:00 |
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JohnCorby
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f8e7f868ac
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oops
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2021-11-16 15:27:17 -08:00 |
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JohnCorby
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c899e2aaa6
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dont sync all that crap on non-detachable fragments
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2021-11-16 15:26:30 -08:00 |
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Will Corby
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6f0346f08d
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Update FragmentResyncEvent.cs
lol
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2021-11-16 01:08:24 -08:00 |
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JohnCorby
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26ed8dd772
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always sync leashlength
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2021-11-15 18:05:34 -08:00 |
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JohnCorby
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08d7671234
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precalculate leash length immediately and use that
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2021-11-15 18:02:43 -08:00 |
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JohnCorby
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1ee4de154a
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forgot to write these
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2021-11-15 17:08:59 -08:00 |
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JohnCorby
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a40d8a2cf5
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undetached fragment does not have a rigidbody
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2021-11-15 17:08:15 -08:00 |
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JohnCorby
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d11591b904
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wabba dabba doo wip
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2021-11-15 02:39:06 -08:00 |
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JohnCorby
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558221491e
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resync event done
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2021-11-15 00:29:36 -08:00 |
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JohnCorby
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16c769d9b3
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check if not already thru white hole
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2021-11-14 03:32:00 -08:00 |
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JohnCorby
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a2cf5d0cf9
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sync fragments on join. bad
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2021-11-14 03:30:53 -08:00 |
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JohnCorby
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73853b0ced
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remove debug log spam
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2021-11-14 00:57:45 -08:00 |
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JohnCorby
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51cabb962c
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we dont really cares what happens to the fragments after they detach, so i can afford to let them to desynced. it shouldnt be too drastic.
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2021-11-14 00:45:25 -08:00 |
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JohnCorby
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df7bc49236
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special impact message for remote player and probe
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2021-11-13 23:29:21 -08:00 |
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JohnCorby
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eca53e91d1
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make sure integrity/origintegrity are synced on join
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2021-11-13 21:15:01 -08:00 |
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JohnCorby
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bc40e74d3b
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implement method nebula described
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2021-11-13 20:41:46 -08:00 |
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JohnCorby
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082996cb61
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wip
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2021-11-13 16:57:06 -08:00 |
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JohnCorby
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8e7ff076bf
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It begins.
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2021-11-13 03:41:01 -08:00 |
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JohnCorby
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53bf6097fe
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remove unused imports
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2021-11-13 02:30:48 -08:00 |
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JohnCorby
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5f4368c1e7
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just sync prelaunch/launch, stop worrying about impact and collisions for now
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2021-11-13 00:09:41 -08:00 |
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JohnCorby
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4e4bad6885
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we do a little reworking
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2021-11-12 22:34:50 -08:00 |
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JohnCorby
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94e5405314
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include flag and pool index when launching meteor
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2021-11-12 02:24:43 -08:00 |
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JohnCorby
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8b0d621201
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disable collision from triggering impact code on clients
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2021-11-11 02:42:57 -08:00 |
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JohnCorby
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5f5e04e29f
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rework - dont sync transform
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2021-11-11 02:09:22 -08:00 |
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JohnCorby
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fdeaf8111a
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make impacting work
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2021-11-10 23:57:04 -08:00 |
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JohnCorby
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15af7e1ce3
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oops that bug also is on the angler fish lol
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2021-11-10 23:30:30 -08:00 |
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JohnCorby
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a371c71415
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dont process events if world objects arent ready yet lol
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2021-11-10 21:59:32 -08:00 |
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JohnCorby
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292d4ce5f5
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more progress
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2021-11-10 21:38:28 -08:00 |
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JohnCorby
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0c897ad3bd
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progress
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2021-11-10 21:13:49 -08:00 |
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