Mister_Nebula
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96052cba46
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added head rotation sync to pools
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2022-08-24 19:24:21 +01:00 |
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Mister_Nebula
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2889cf304b
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remove need for PlayerAnimationPatches
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2022-08-14 12:33:04 +01:00 |
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JohnCorby
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ae88766ee1
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PlayerInfo: ToString
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2022-03-06 01:01:58 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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9b94f54a45
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WorldObjectType -> WorldObjectScene
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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148d83780f
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pool sync: sort deterministic. whoops
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2022-02-21 13:02:58 -08:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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JohnCorby
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c7dc811533
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PlayerInfo.IsLocalPlayer
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2022-01-21 22:14:32 -08:00 |
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JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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3064838e06
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OnAddPlayer and OnRemovePlayer use PlayerInfo instead of PlayerId
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2022-01-11 23:12:04 -08:00 |
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JohnCorby
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2d5cceee07
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move _remoteCameraPlatform caching to Start
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2021-12-29 00:14:50 -08:00 |
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JohnCorby
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a0a1c21a66
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redundant arguments with default value
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2021-12-26 21:08:40 -08:00 |
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JohnCorby
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748397fa29
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cahce CustomNomaiRemoteCameraStreaming._remoteCameraPlatform since it's used in FixedUpdate
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2021-12-26 21:06:46 -08:00 |
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JohnCorby
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bb0dc9e8eb
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optimize imports
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2021-12-26 21:05:07 -08:00 |
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JohnCorby
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232f71b66a
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remove SetValue usages
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2021-12-26 20:57:51 -08:00 |
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JohnCorby
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248527d65b
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remove GetValue usages
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2021-12-26 20:35:40 -08:00 |
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JohnCorby
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74a4775511
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OPTIMIZE IMPORTS
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2021-12-23 17:07:29 -08:00 |
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JohnCorby
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0122b73a80
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and rename folder
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2021-12-23 13:49:47 -08:00 |
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JohnCorby
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b3776d2b7b
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enter leave event
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2021-12-23 13:49:04 -08:00 |
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JohnCorby
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3ef26a6da7
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implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye)
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2021-12-20 18:41:12 -08:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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JohnCorby
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96c8bb6d1d
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Revert "revert GetUnityObjects thingy"
This reverts commit 53093ddd66 .
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2021-11-14 03:55:11 -08:00 |
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Mister_Nebula
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565f0b7f8e
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update patches, use publicized assembly
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2021-10-15 21:06:51 +01:00 |
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Mister_Nebula
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d16b061078
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fixed player holograms floating above pools
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2021-09-04 13:15:48 +01:00 |
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Mister_Nebula
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0d46a7e07d
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change some VS tasks
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2021-08-22 16:40:50 +01:00 |
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Mister_Nebula
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a0286c3c74
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fix ones in QSB
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2021-06-18 22:38:32 +01:00 |
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Mister_Nebula
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5c7abe164a
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rework patches
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2021-06-18 21:54:32 +01:00 |
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Mister_Nebula
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3523f3b806
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AAA
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2021-04-26 14:30:21 +01:00 |
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Mister_Nebula
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67f278aa87
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cleanup
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2021-03-29 23:37:36 +01:00 |
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Mister_Nebula
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285163f5f6
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fix it yeah
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2021-03-29 00:01:26 +01:00 |
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Mister_Nebula
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86fa334020
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fix _poolT on slave not updating smoothly and fix holograms not appearing
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2021-03-28 19:08:18 +01:00 |
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Mister_Nebula
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cac24fcc34
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split pool code into seperate namespace
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2021-03-28 17:53:05 +01:00 |
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