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fixed player holograms floating above pools
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@ -360,7 +360,8 @@ namespace QSB.PoolSync
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continue;
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}
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var hologram = item.Value.transform.GetChild(0);
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//var hologram = item.Value.transform.GetChild(0);
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var hologram = item.Value.transform;
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hologram.position = TransformPoint(item.Key.Body.transform.position, this, _slavePlatform);
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hologram.rotation = TransformRotation(item.Key.Body.transform.rotation, this, _slavePlatform);
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}
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