23 Commits

Author SHA1 Message Date
Mister_Nebula
d4e9b372b8 fix invoke issues 2021-02-06 22:03:10 +00:00
Mister_Nebula
244544c0d5 rename files 2020-12-23 12:58:45 +00:00
Aleksander Waage
a8181605ab cleanup of main proj 2020-12-14 21:41:56 +01:00
Mister_Nebula
c2b348ba3a fixes 2020-12-14 17:18:51 +00:00
Mister_Nebula
0be12afd9c messages -> messaging 2020-12-14 16:28:03 +00:00
Mister_Nebula
45d459d389 cleanup 2020-11-03 21:42:14 +00:00
Mister_Nebula
c85f30b198 more stuff 2020-09-22 21:39:53 +01:00
Aleksander Waage
01c8eabce7 . 2020-08-23 13:56:58 +02:00
Aleksander Waage
cb088289fb hack 2020-08-23 13:11:17 +02:00
Mister_Nebula
c1e55d84e9 Renamed messagetype to eventtype 2020-08-22 18:08:25 +01:00
AmazingAlek
2492cc5533
network manager cleanup (#187) 2020-08-18 22:37:27 +02:00
AmazingAlek
78f89a342e
player id stuff (#181)
* player id stuff
2020-08-17 19:19:41 +02:00
Mister_Nebula
61b3efe619 fixing fixing fixing 2020-08-17 16:51:56 +01:00
Mister_Nebula
4fc6d55537 test 2020-08-15 20:32:58 +01:00
Mister_Nebula
5c0debd2d4 Remove qsbmessage 2020-08-10 14:48:40 +01:00
Mister_Nebula
9b98a2fff5 Refactor 2020-08-09 12:19:51 +01:00
AmazingAlek
df5404aa72
fixed the generic issue (#140) 2020-08-09 11:11:45 +02:00
Ricardo Lopes
49227bf5c9
Remove dependency on "wake up" events (#68)
* Remove wake up dependency from transform sync

* Remove wake up dependency for all synced transforms

* Remove comments

* Remove obsolete QSBBehaviour component

* Remove wakeup dependency in RespawnOnDeath

* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized

* Add RespawnOnDeath only after network is initialized

* wip

* Prevent trying to add animator components multiple times

* Reset sectors on scene load

* Reset transform sync on scene change

* Remove comment

* Remove wakeup event dependency from WakeUpSync

* Sync loop count
2020-03-13 20:44:32 +01:00
AmazingAlek
d7c0c06698
Alek/decoupling (#23)
* refactoring
2020-02-21 23:36:07 +01:00
amazingalek
fb349c78c6
Separate messaging into its own project
* just formatting

* * moved message stuff to new project
* generated .gitignore from https://gitignore.io/api/unity,visualstudio

* fixed build event for message project
2020-02-15 20:55:37 +01:00
amazingalek
1f119515ab
Code style / formatting improvements 2020-02-15 20:48:02 +01:00
Ricardo Lopes
0de3879998
Wake up sync (#2)
* Add networksync on wake up

* Attempt

* Added log to screen

* Better debug screen logging

* I'm an idiot

* Wake up client when waking up server

* Set initial sector

* Server use OnClientReceiveMessage

* Cleanup

* Prevent server from waking itself

* Pass id values as number

* Woops

* Best I can do sorry

* Revert "Best I can do sorry"

This reverts commit f3f0fbdb2edb72365dd948775e377a3debd56411.

* Ignore a bunch of sectors earlier

* Cleanup

* Message type enum

* Some comments
2020-02-14 22:14:24 +01:00
Ricardo Lopes
50ff20a557 Move message related files to messaging directory 2020-02-13 21:53:38 +01:00