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Separate messaging into its own project
* just formatting * * moved message stuff to new project * generated .gitignore from https://gitignore.io/api/unity,visualstudio * fixed build event for message project
This commit is contained in:
parent
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414
.gitignore
vendored
414
.gitignore
vendored
@ -1,5 +1,411 @@
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packages
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.vs
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QSB/bin
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QSB/obj
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# Created by https://www.gitignore.io/api/unity,visualstudio
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# Edit at https://www.gitignore.io/?templates=unity,visualstudio
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### Unity ###
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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# Never ignore Asset meta data
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# TextMesh Pro files
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[Aa]ssets/TextMesh*Pro/
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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*.symbols.zip
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||||
# Crashlytics generated file
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crashlytics-build.properties
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### VisualStudio ###
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.rsuser
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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# Mono auto generated files
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mono_crash.*
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Aa][Rr][Mm]/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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# Visual Studio 2015/2017 cache/options directory
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# Visual Studio 2017 auto generated files
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Generated\ Files/
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||||
# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUnit
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*.VisualState.xml
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TestResult.xml
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nunit-*.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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dlldata.c
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# Benchmark Results
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# .NET Core
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project.lock.json
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artifacts/
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# StyleCop
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StyleCopReport.xml
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# Files built by Visual Studio
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*_i.c
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*_p.c
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*_h.h
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*.ilk
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*.obj
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||||
*.iobj
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*.pch
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*.ipdb
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||||
*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp_proj
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*_wpftmp.csproj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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||||
*.cachefile
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||||
*.VC.VC.opendb
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||||
# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# Visual Studio Trace Files
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*.e2e
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||||
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||||
# TFS 2012 Local Workspace
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$tf/
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||||
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# Guidance Automation Toolkit
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||||
*.gpState
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||||
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||||
# ReSharper is a .NET coding add-in
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_ReSharper*/
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||||
*.[Rr]e[Ss]harper
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*.DotSettings.user
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||||
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# AxoCover is a Code Coverage Tool
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.axoCover/*
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!.axoCover/settings.json
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# Visual Studio code coverage results
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*.coverage
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*.coveragexml
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||||
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# Note: Comment the next line if you want to checkin your web deploy settings,
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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*.nupkg
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# NuGet Symbol Packages
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*.snupkg
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# The packages folder can be ignored because of Package Restore
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**/[Pp]ackages/*
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# except build/, which is used as an MSBuild target.
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!**/[Pp]ackages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/[Pp]ackages/repositories.config
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# NuGet v3's project.json files produces more ignorable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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# Windows Store app package directories and files
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AppPackages/
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BundleArtifacts/
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Package.StoreAssociation.xml
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_pkginfo.txt
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*.appx
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*.appxbundle
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*.appxupload
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!?*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.pfx
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*.publishsettings
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orleans.codegen.cs
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# Including strong name files can present a security risk
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# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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#*.snk
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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ServiceFabricBackup/
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*.rptproj.bak
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# SQL Server files
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*.mdf
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*.ldf
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*.ndf
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# Business Intelligence projects
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*.rdl.data
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||||
*.bim.layout
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*.bim_*.settings
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*.rptproj.rsuser
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*- [Bb]ackup.rdl
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*- [Bb]ackup ([0-9]).rdl
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*- [Bb]ackup ([0-9][0-9]).rdl
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
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*.GhostDoc.xml
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# Node.js Tools for Visual Studio
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.ntvs_analysis.dat
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node_modules/
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||||
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# Visual Studio 6 build log
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*.plg
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||||
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# Visual Studio 6 workspace options file
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||||
*.opt
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||||
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||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
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*.vbw
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# Visual Studio LightSwitch build output
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# Paket dependency manager
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.paket/paket.exe
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paket-files/
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# FAKE - F# Make
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.fake/
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# CodeRush personal settings
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.cr/personal
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc
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# Cake - Uncomment if you are using it
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# tools/**
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# !tools/packages.config
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# Tabs Studio
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*.tss
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# Telerik's JustMock configuration file
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*.jmconfig
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# BizTalk build output
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||||
*.btp.cs
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||||
*.btm.cs
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*.odx.cs
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*.xsd.cs
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||||
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||||
# OpenCover UI analysis results
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||||
OpenCover/
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||||
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||||
# Azure Stream Analytics local run output
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||||
ASALocalRun/
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||||
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||||
# MSBuild Binary and Structured Log
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||||
*.binlog
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||||
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||||
# NVidia Nsight GPU debugger configuration file
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||||
*.nvuser
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||||
# MFractors (Xamarin productivity tool) working folder
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.mfractor/
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||||
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# Local History for Visual Studio
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.localhistory/
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||||
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||||
# BeatPulse healthcheck temp database
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healthchecksdb
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# Backup folder for Package Reference Convert tool in Visual Studio 2017
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MigrationBackup/
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# End of https://www.gitignore.io/api/unity,visualstudio
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36
QSB.Messaging/Properties/AssemblyInfo.cs
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36
QSB.Messaging/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("QSB.Messaging")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("QSB.Messaging")]
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[assembly: AssemblyCopyright("Copyright © 2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("d6bb93aa-f405-48d5-9c4c-49c3f8e81e9a")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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6
QSB.sln
6
QSB.sln
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QSB", "QSB\QSB.csproj", "{1F00090A-C697-4C55-B401-192F3CFB9DC2}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QSB.Messaging", "QSB.Messaging\QSB.Messaging.csproj", "{D6BB93AA-F405-48D5-9C4C-49C3F8E81E9A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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{1F00090A-C697-4C55-B401-192F3CFB9DC2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1F00090A-C697-4C55-B401-192F3CFB9DC2}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1F00090A-C697-4C55-B401-192F3CFB9DC2}.Release|Any CPU.Build.0 = Release|Any CPU
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{D6BB93AA-F405-48D5-9C4C-49C3F8E81E9A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D6BB93AA-F405-48D5-9C4C-49C3F8E81E9A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D6BB93AA-F405-48D5-9C4C-49C3F8E81E9A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D6BB93AA-F405-48D5-9C4C-49C3F8E81E9A}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DebugLog.cs" />
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<Compile Include="Messaging\WakeUpMessage.cs" />
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<Compile Include="WakeUpSync.cs" />
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<Compile Include="Messaging\MessageHandler.cs" />
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<Compile Include="Messaging\MessageType.cs" />
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<Compile Include="QSBNetworkManager.cs" />
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<Compile Include="Messaging\SectorMessage.cs" />
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<Compile Include="QSB.cs" />
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<Compile Include="NetworkPlayer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<None Include="manifest.json" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QSB.Messaging\QSB.Messaging.csproj">
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<Project>{d6bb93aa-f405-48d5-9c4c-49c3f8e81e9a}</Project>
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<Name>QSB.Messaging</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>md "$(StartWorkingDirectory)\Mods\$(ProjectName)"
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@ -110,6 +112,7 @@ md "$(StartWorkingDirectory)\Mods\$(ProjectName)\assets"
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del "$(StartWorkingDirectory)\Mods\$(ProjectName)\config.json"
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copy /y "$(TargetPath)" "$(StartWorkingDirectory)\Mods\$(ProjectName)"
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copy /y "$(TargetDir)\QSB.Messaging.dll" "$(StartWorkingDirectory)\Mods\$(ProjectName)"
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copy /y "$(ProjectDir)\default-config.json" "$(StartWorkingDirectory)\Mods\$(ProjectName)"
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@ -117,4 +120,4 @@ copy /y "$(ProjectDir)\manifest.json" "$(StartWorkingDirectory)\Mods\$(ProjectNa
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copy /y "$(ProjectDir)\Assets" "$(StartWorkingDirectory)\Mods\$(ProjectName)\assets"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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</Project>
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