Mister_Nebula
|
ae8bf9a8b2
|
aaaaaaaaaa
|
2021-11-20 19:49:50 +00:00 |
|
JohnCorby
|
161209535b
|
we dont really need to transform sync meteors
|
2021-11-18 22:42:08 -08:00 |
|
JohnCorby
|
17811547fa
|
the bug is fixed
|
2021-11-18 22:28:41 -08:00 |
|
JohnCorby
|
e76d9eb46b
|
optimize imports
|
2021-11-18 01:07:27 -08:00 |
|
JohnCorby
|
9d33498c64
|
ACTUALLY fixed null bug in resync event
|
2021-11-18 00:42:35 -08:00 |
|
JohnCorby
|
95471f8753
|
better fix for that nre in transform sync
|
2021-11-18 00:01:26 -08:00 |
|
JohnCorby
|
15a973d109
|
fixed null bug in resync event
|
2021-11-17 20:31:32 -08:00 |
|
JohnCorby
|
79fb2cfe0b
|
fixes goofy errors when you died and reset
|
2021-11-17 03:06:02 -08:00 |
|
JohnCorby
|
697f7d54a1
|
oh yeah i can do it here too
|
2021-11-17 02:38:27 -08:00 |
|
JohnCorby
|
86684b10ad
|
neb's idea is wayyy better
|
2021-11-17 02:36:28 -08:00 |
|
JohnCorby
|
bd93ea92ba
|
push the delays way up because i hate myself
|
2021-11-17 02:24:03 -08:00 |
|
JohnCorby
|
f8e7f868ac
|
oops
|
2021-11-16 15:27:17 -08:00 |
|
JohnCorby
|
c899e2aaa6
|
dont sync all that crap on non-detachable fragments
|
2021-11-16 15:26:30 -08:00 |
|
JohnCorby
|
aff7d102b4
|
dont touch DebrisLeash in non-fragment or in DetachableConnector since that's not a real fragment and doesnt have associated FragmentIntegrity
|
2021-11-16 15:23:29 -08:00 |
|
JohnCorby
|
d3735a5b60
|
hack to get DetachableFragment._fragmentIntegrity to not be null after Detach
|
2021-11-16 12:30:26 -08:00 |
|
Will Corby
|
6f0346f08d
|
Update FragmentResyncEvent.cs
lol
|
2021-11-16 01:08:24 -08:00 |
|
JohnCorby
|
26ed8dd772
|
always sync leashlength
|
2021-11-15 18:05:34 -08:00 |
|
JohnCorby
|
08d7671234
|
precalculate leash length immediately and use that
|
2021-11-15 18:02:43 -08:00 |
|
JohnCorby
|
1ee4de154a
|
forgot to write these
|
2021-11-15 17:08:59 -08:00 |
|
JohnCorby
|
a40d8a2cf5
|
undetached fragment does not have a rigidbody
|
2021-11-15 17:08:15 -08:00 |
|
JohnCorby
|
d11591b904
|
wabba dabba doo wip
|
2021-11-15 02:39:06 -08:00 |
|
JohnCorby
|
558221491e
|
resync event done
|
2021-11-15 00:29:36 -08:00 |
|
JohnCorby
|
e4b54452a4
|
Merge branch 'dev' into meteors
# Conflicts:
# QSB/TimeSync/TimeSyncUI.cs
# QSB/WorldSync/QSBWorldSync.cs
|
2021-11-14 04:08:37 -08:00 |
|
JohnCorby
|
53093ddd66
|
revert GetUnityObjects thingy
|
2021-11-14 03:50:59 -08:00 |
|
JohnCorby
|
16c769d9b3
|
check if not already thru white hole
|
2021-11-14 03:32:00 -08:00 |
|
JohnCorby
|
a2cf5d0cf9
|
sync fragments on join. bad
|
2021-11-14 03:30:53 -08:00 |
|
JohnCorby
|
73853b0ced
|
remove debug log spam
|
2021-11-14 00:57:45 -08:00 |
|
JohnCorby
|
51cabb962c
|
we dont really cares what happens to the fragments after they detach, so i can afford to let them to desynced. it shouldnt be too drastic.
|
2021-11-14 00:45:25 -08:00 |
|
JohnCorby
|
3b4a8682be
|
lol
|
2021-11-13 23:49:14 -08:00 |
|
JohnCorby
|
12c1369c20
|
whoops i was looking at wrong thing for probe
|
2021-11-13 23:43:13 -08:00 |
|
JohnCorby
|
df7bc49236
|
special impact message for remote player and probe
|
2021-11-13 23:29:21 -08:00 |
|
JohnCorby
|
75f614f953
|
do same thing with angler transform sync, in order to lower updates
|
2021-11-13 22:16:01 -08:00 |
|
JohnCorby
|
6f1493eefa
|
impact debug logging
|
2021-11-13 22:01:04 -08:00 |
|
JohnCorby
|
9bbc5f7328
|
bruh
|
2021-11-13 21:41:53 -08:00 |
|
JohnCorby
|
dc4778de3d
|
dont touch the meteor pool/launched meteor pool at all on client
|
2021-11-13 21:39:05 -08:00 |
|
JohnCorby
|
eca53e91d1
|
make sure integrity/origintegrity are synced on join
|
2021-11-13 21:15:01 -08:00 |
|
JohnCorby
|
bc40e74d3b
|
implement method nebula described
|
2021-11-13 20:41:46 -08:00 |
|
JohnCorby
|
8ce1f706f8
|
only update transform from host after receiving the transform, instead of every frame
|
2021-11-13 19:49:45 -08:00 |
|
JohnCorby
|
082996cb61
|
wip
|
2021-11-13 16:57:06 -08:00 |
|
JohnCorby
|
8e7ff076bf
|
It begins.
|
2021-11-13 03:41:01 -08:00 |
|
JohnCorby
|
53bf6097fe
|
remove unused imports
|
2021-11-13 02:30:48 -08:00 |
|
JohnCorby
|
1946ba1787
|
lol
|
2021-11-13 01:54:55 -08:00 |
|
JohnCorby
|
cef8cf23e5
|
changed all Resources.FindObjectsOfTypeAll to QSBWorldSync.GetUnityObjects, which doesnt include prefabs
|
2021-11-13 00:42:59 -08:00 |
|
JohnCorby
|
66d1f2bed9
|
oops
|
2021-11-13 00:11:07 -08:00 |
|
JohnCorby
|
5f4368c1e7
|
just sync prelaunch/launch, stop worrying about impact and collisions for now
|
2021-11-13 00:09:41 -08:00 |
|
JohnCorby
|
4e4bad6885
|
we do a little reworking
|
2021-11-12 22:34:50 -08:00 |
|
JohnCorby
|
868290ac1b
|
even more debug logging
|
2021-11-12 02:28:59 -08:00 |
|
JohnCorby
|
94e5405314
|
include flag and pool index when launching meteor
|
2021-11-12 02:24:43 -08:00 |
|
JohnCorby
|
fbc4af5ce7
|
wtf
|
2021-11-12 01:55:43 -08:00 |
|
JohnCorby
|
ca9a4009c0
|
Merge remote-tracking branch 'origin/meteors' into meteors
# Conflicts:
# QSB/MeteorSync/WorldObjects/QSBMeteor.cs
|
2021-11-12 01:54:31 -08:00 |
|