12 Commits

Author SHA1 Message Date
Ricardo Lopes
26f8c23c68
Unity Helper Project (#13)
* Add Unity project

* Generate asset bundles in project root

* Rename Assets directory to Assetbundles

* Add Unity project readme

* Ignore this one extra assetbundle file that Unity generates
2020-02-16 00:12:40 +01:00
amazingalek
522f51ea4a
Update OWML to 0.3.37
* just formatting

* * moved message stuff to new project
* generated .gitignore from https://gitignore.io/api/unity,visualstudio

* owml 0.3.37

* fixed build event for message project
2020-02-15 20:59:18 +01:00
amazingalek
fb349c78c6
Separate messaging into its own project
* just formatting

* * moved message stuff to new project
* generated .gitignore from https://gitignore.io/api/unity,visualstudio

* fixed build event for message project
2020-02-15 20:55:37 +01:00
Ricardo Lopes
c863dde8f0 Make references relative to working directory 2020-02-15 08:27:08 +01:00
Ricardo Lopes
0de3879998
Wake up sync (#2)
* Add networksync on wake up

* Attempt

* Added log to screen

* Better debug screen logging

* I'm an idiot

* Wake up client when waking up server

* Set initial sector

* Server use OnClientReceiveMessage

* Cleanup

* Prevent server from waking itself

* Pass id values as number

* Woops

* Best I can do sorry

* Revert "Best I can do sorry"

This reverts commit f3f0fbdb2edb72365dd948775e377a3debd56411.

* Ignore a bunch of sectors earlier

* Cleanup

* Message type enum

* Some comments
2020-02-14 22:14:24 +01:00
Ricardo Lopes
750fd45e98 More sectory logic moved to SectorSync 2020-02-13 22:11:20 +01:00
Ricardo Lopes
2c1d0b1ea5 Move some sector logic to SectorSync 2020-02-13 21:23:12 +01:00
Ricardo Lopes
65c8943bd8 Custom network manager 2020-02-13 20:23:26 +01:00
Ricardo Lopes
bcfa41b26b Simplified build paths 2020-02-13 19:58:49 +01:00
Ricardo Lopes
661f9a5611 Update project settings 2020-02-12 22:51:42 +01:00
Ricardo Lopes
19d59b9a5c Cleanup 2020-02-12 20:58:42 +01:00
Ricardo Lopes
1c302a931f Initial commit 2020-02-10 23:07:38 +01:00