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https://github.com/misternebula/quantum-space-buddies.git
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Cleanup
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parent
f1d8beed02
commit
19d59b9a5c
@ -8,25 +8,8 @@ namespace QSB {
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Transform _body;
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float _smoothSpeed = 10f;
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public static NetworkPlayer localInstance { get; private set; }
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public Sector.Name _sector;
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Transform _sectorTransform;
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public class SectorMessage: MessageBase {
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public int sector;
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public int id;
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public override void Deserialize (NetworkReader reader) {
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sector = reader.ReadInt32();
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id = reader.ReadInt32();
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}
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public override void Serialize (NetworkWriter writer) {
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writer.Write(sector);
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writer.Write(id);
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}
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}
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void Start () {
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QSB.LogToScreen("Started network player");
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@ -46,35 +29,31 @@ namespace QSB {
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}
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if (isServer) {
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QSB.LogToScreen("Register Handler Server");
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NetworkServer.RegisterHandler(MsgType.Highest + 1, OnReceiveMessage);
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} else {
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QSB.LogToScreen("Register Handler Client");
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NetworkManager.singleton.client.RegisterHandler(MsgType.Highest + 1, OnReceiveMessage);
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}
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}
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void DoThisThing () {
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_sector = Sector.Name.Comet;
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}
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private void OnReceiveMessage (NetworkMessage netMsg) {
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QSB.LogToScreen("Messager Receive");
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SectorMessage msg = netMsg.ReadMessage<SectorMessage>();
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QSB.LogToScreen("Messager Receive", msg.senderId.ToString(), netId.Value.ToString());
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if (isServer) {
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if (msg.id == connectionToClient.connectionId) {
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NetworkServer.SendToAll(MsgType.Highest + 1, msg);
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SetSectorById(msg.sector);
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if (msg.senderId == netId.Value) {
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NetworkServer.SendToAll(SectorMessage.Type, msg);
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SetSectorById(msg.sectorId);
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}
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} else {
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if (msg.id == connectionToServer.connectionId) {
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SetSectorById(msg.sector);
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if (msg.senderId == netId.Value) {
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SetSectorById(msg.sectorId);
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}
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}
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}
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void SetSectorById (int sectorId) {
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QSB.LogToScreen("Set sector by ID");
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var sectorName = (Sector.Name) sectorId;
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var sectors = GameObject.FindObjectsOfType<Sector>();
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foreach (var sector in sectors) {
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@ -86,19 +65,15 @@ namespace QSB {
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}
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public void EnterSector (Sector sector) {
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if (!isLocalPlayer) {
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QSB.LogToScreen("EnterSector being called for non-local player! Bad!");
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}
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var name = sector.GetName();
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if (name != Sector.Name.Unnamed) {
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QSB.LogToScreen("Client entered sector", name.ToString());
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if (name != Sector.Name.Unnamed && name != Sector.Name.Ship) {
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SectorMessage msg = new SectorMessage();
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msg.sector = (int) sector.GetName();
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msg.id = connectionToServer.connectionId;
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msg.sectorId = (int) sector.GetName();
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msg.senderId = netId.Value;
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if (isServer) {
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NetworkServer.SendToAll(MsgType.Highest + 1, msg);
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NetworkServer.SendToAll(SectorMessage.Type, msg);
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} else {
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connectionToServer.Send(MsgType.Highest + 1, msg);
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connectionToServer.Send(SectorMessage.Type, msg);
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}
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}
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}
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@ -78,6 +78,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="SectorMessage.cs" />
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<Compile Include="QSB.cs" />
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<Compile Include="NetworkPlayer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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19
QSB/SectorMessage.cs
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19
QSB/SectorMessage.cs
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@ -0,0 +1,19 @@
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using UnityEngine.Networking;
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namespace QSB {
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public class SectorMessage: MessageBase {
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public static short Type = MsgType.Highest + 1;
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public int sectorId;
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public uint senderId;
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public override void Deserialize (NetworkReader reader) {
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sectorId = reader.ReadInt32();
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senderId = reader.ReadPackedUInt32();
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}
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public override void Serialize (NetworkWriter writer) {
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writer.Write(sectorId);
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writer.Write(senderId);
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}
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}
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}
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