mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 03:32:38 +00:00
Make references relative to working directory
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parent
0de3879998
commit
c863dde8f0
@ -35,7 +35,7 @@
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<HintPath>..\packages\Lib.Harmony.1.2.0.1\lib\net35\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>$(StartWorkingDirectory)\..\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="NAudio-Unity, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\NAudio-Unity.dll</HintPath>
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@ -68,21 +68,21 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>$(StartWorkingDirectory)\..\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>$(StartWorkingDirectory)\..\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>..\..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.Networking.dll</HintPath>
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<HintPath>$(StartWorkingDirectory)\..\OuterWilds_Data\Managed\UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>$(StartWorkingDirectory)\..\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<HintPath>$(StartWorkingDirectory)\..\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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@ -105,16 +105,16 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>md "$(StartWorkingDirectory)"
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md "$(StartWorkingDirectory)\assets"
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del "$(StartWorkingDirectory)\config.json"
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<PostBuildEvent>md "$(StartWorkingDirectory)\Mods\$(ProjectName)"
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md "$(StartWorkingDirectory)\Mods\$(ProjectName)\assets"
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del "$(StartWorkingDirectory)\Mods\$(ProjectName)\config.json"
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copy /y "$(TargetPath)" "$(StartWorkingDirectory)"
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copy /y "$(TargetPath)" "$(StartWorkingDirectory)\Mods\$(ProjectName)"
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copy /y "$(ProjectDir)\default-config.json" "$(StartWorkingDirectory)"
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copy /y "$(ProjectDir)\default-config.json" "$(StartWorkingDirectory)\Mods\$(ProjectName)"
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copy /y "$(ProjectDir)\manifest.json" "$(StartWorkingDirectory)"
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copy /y "$(ProjectDir)\manifest.json" "$(StartWorkingDirectory)\Mods\$(ProjectName)"
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copy /y "$(ProjectDir)\Assets" "$(StartWorkingDirectory)\assets"</PostBuildEvent>
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copy /y "$(ProjectDir)\Assets" "$(StartWorkingDirectory)\Mods\$(ProjectName)\assets"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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</Project>
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<StartWorkingDirectory>C:\Program Files\Epic Games\OuterWilds\OWML\Mods\QuantumSpaceBuddies</StartWorkingDirectory>
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<StartWorkingDirectory>C:\Program Files\Epic Games\OuterWilds\OWML</StartWorkingDirectory>
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</PropertyGroup>
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<PropertyGroup>
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<ProjectView>ProjectFiles</ProjectView>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<StartWorkingDirectory>C:\Program Files\Epic Games\OuterWilds\OWML\Mods\QuantumSpaceBuddies</StartWorkingDirectory>
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<StartWorkingDirectory>C:\Program Files\Epic Games\OuterWilds\OWML</StartWorkingDirectory>
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</PropertyGroup>
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</Project>
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